Esta é uma sub-página de The Legend of Zelda/Console Differences.
Lançamento Original#
Houveram umas poucas mudanças entre as versões de Famicom Disk System, Nintendo Entertainment System, e cartucho de Famicom do jogo.
Tela de Título#
FDS |
NES |
Re-lançamento do Famicom |
|---|---|---|
O título japonês original é The Hyrule Fantasy: A Lenda de Zelda. A versão de NES tirou "The Hyrule Fantasy" (A Fantasia de Hyrule) do título, e "The Legend of" tomou seu lugar; a mensagem do Lado B do Disquete foi substituída com "Push Start Button" (Aperte o Botão Start). O relançamento japonês em cartucho mudou o título para The Hyrule Fantasy: A Lenda de Zelda 1, com os gráficos reposicionados (exceto pelas folhas) para acomodar o título mais longo. No processo eles quebraram o formato da Triforce na área debaixo da espada. Adicionalmente, a cauda do caractere "ダ" estilizado foi encurtado, presumidamente para salvar espaço de gráficos quando tiles para o "1" foram adicionados. A informação de direitos autorais foi atualizada, e de novo a mensagem do Lado B do Disquete foi substituída com "Push Start Button".
Prólogo#
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FDS |
NES / Cartucho Famicom |
|---|---|
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O título da estória foi mudado de "Legend of Zelda" para "The Legend of Zelda". Porém, a folhagem próxima do título não foi atualizada para acomodar essa mudança.
FDS |
NES |
Re-lançamento |
|---|---|---|
Para o lançamento do NES, a "Bíblia" foi renomeada de "Book of Magic" (Livro de Magia). O re-lançamento japonês em cartucho deixa a mudança de nome do NES, mas o texto em Katakana ainda diz "Bíblia". Ademais, o texto inglês para todos os itens é azul ao invés de branco nas versões japonesas para mais facilmente distinguir as línguas de cada uma.
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FDS / Cartucho Famicom |
NES |
|---|---|
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O pedaço de papel / placa que Link está segurando foi ligeiramente modificado quando o texto inglês foi adicionado, e o espaçamento entre o texto e a Triforce também foi reduzido.
Excluir Arquivo e Fonte#
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FDS |
NES |
|---|---|
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Para o lançamento de NES do jogo, Kill Mode ("Modo Matar") foi renomeado para Elimination Mode ("Modo de Elimninação").
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FDS |
NES / Cartucho de Famicom |
|---|---|
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Os caracteres alfabéticos na versão FDS foram mudados de uma fonte única, mais fina para a fonte padrão 8x8 de videogame vista primeiro no jogo de fliperama Quiz Show da Atari de 1976. Esses caracteres ganharam o mesmo tratamento que na versão de NES no re-lançamento japonês também.
Tela de Carregar#
Quando você muda lados de disquete ou salva seu progresso na versão de FDS, uma mensagem de carregamento aparece em texto Katakana, traduzida para "Por favor aguarde".
Texto#
|
FDS / Cartucho Famicom |
NES |
|---|---|
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Todo o texto de diálogo aparece alinhado à direita e começa logo acima das cabeças dos personagens nas versões japonesas, de certa maneira como um balão de fala em um quadrinho (só que sem o balão). Na versão de NES, o texto aparece centralizado pela maior parte do jogo centralizado devido a restrições de espaço. O espaço entre as fileiras também for mudado a fim de encaixar três fileiras de texto ao invés de dois.
Menu de Fim de Jogo / Opções de Salvar#
FDS |
NES |
Re-lançamento de Famicom |
|---|---|---|
O menu de Fim de Jogo / Opções de Salvar foi ligeiramente re-posicionado para a versão de NES e mais uma vez para o relançamento japonês onde as opções estão espaçados mais à parte. O texto das versões de cartucho pisca quando você seleciona algo, isso não acontece na versão de FDS.
Zora#
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FDS |
NES / Famicom cart |
|---|---|
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A black outline was added around the Zora sprite to make it more visible. The eyes and mouth were also redrawn.
Pols Voice#
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This needs some investigation. |
In both the original FDS version and the Japanese re-release on cartridge, Pols Voice is invulnerable to arrows, but instead they're extra-vulnerable to the Famicom's built-in microphone feature. As the NES' hardware (in both the original 1985 release and 1993 redesign) lacked this feature, it was instead given a weakness to arrows. Besides their unique weakness between versions, they can also be defeated the hard way with the sword in all versions of the game.
It's worth noting that support for the Famicom microphone feature remains in the NES version, as using an emulator with the microphone ability enabled will also work.
Map Changes#
Two dungeon rooms in the game have additional enemies in the NES and Famicom cart version.
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FDS |
NES / Famicom cart |
|---|---|
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Eight Keese were added to this otherwise empty room of Level 4 (First Quest).
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FDS |
NES / Famicom cart |
|---|---|
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And again, there are eight Keese added to this room of Level 5 (First Quest).
Ending#
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FDS |
NES |
|---|---|
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In the FDS version, after Zelda thanks Link, they hold up the Triforces of Power and Wisdom, and the frame starts to flash; they both disappear just before the rest of the text starts to appear under them. In the NES version, they don't disappear until the frame starts to scroll to reveal the staff credits.
Other differences:
- The FDS version has short loading times when you start the game or whenever you enter or walk out of a dungeon.
- There is far less slowdown in the FDS version compared to the NES and Famicom re-release.
Audio#
Music#
The compositions are often much richer in the FDS version, due to the use of the system's wavetable sound channel.
Title Theme
|
FDS |
NES / Famicom cart |
|---|---|
Fanfare for Treasure
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FDS |
NES / Famicom cart |
|---|---|
Secret Discovery / Puzzle Solve Chime
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FDS |
NES / Famicom cart |
|---|---|
In the FDS version, there is no secret discovery chime when pushing the blocks that open the doors in the dungeons, a little odd given that it was present in the FDS-prototype version and again in the NES and Famicom re-release versions.
Game Over
|
FDS |
NES / Famicom cart |
|---|---|
Whenever you move the cursor on the Game Over screen in the FDS version it resets the musical loop for some reason, this was corrected in the NES and Famicom re-release.
Level 9 (Death Mountain)
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FDS |
NES / Famicom cart |
|---|---|
The FDS version has more bass beats before the rest of the tune begins. In the NES and Famicom re-release, it proceeds straight into the melody, which effectively makes the musical loop more seamless in the NES version.
Ending Theme
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FDS |
NES / Famicom cart |
|---|---|
Sound Effects#
The FDS version utilizes the system's wavetable sound channel for many sound effects as well.
Boss Noise
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FDS |
NES / Famicom cart |
|---|---|
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FDS |
NES / Famicom cart |
|---|---|
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FDS |
NES / Famicom cart |
|---|---|
The sound the bosses make that is heard whenever you are close or inside their rooms.
Boss / Mini-Boss Get Hit
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FDS |
NES / Famicom cart |
|---|---|
Door Opening and Closing
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FDS |
NES / Famicom cart |
|---|---|
Item Appears
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FDS |
NES / Famicom cart |
|---|---|
The sound for items that appears when clearing a room of enemies.
Link's Sword Beam
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FDS |
NES / Famicom cart |
|---|---|
Flute
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FDS |
NES / Famicom cart |
|---|---|
Enemy Killed
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FDS |
NES / Famicom cart |
|---|---|
In the FDS version, this sound plays (on the FDS-only PWM channel) along with the enemy hit sound (on the other channels) when the enemy is killed. The cart versions only play the death sound effect when the enemy is killed.
Rupee Pick Up
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FDS |
NES / Famicom cart |
|---|---|
This is also heard when moving the cursor on the File Select and Inventory screens.
Item Got
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FDS |
NES / Famicom cart |
|---|---|
Link Hurt
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FDS |
NES / Famicom cart |
|---|---|
(Also heard when deleting a saved game file.)
Link's Death
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FDS |
NES / Famicom cart |
|---|---|
When Link dies, there's more of a series of sound effects in the FDS version as opposed to the little theme that is heard in the NES and Famicom re-release.
Bombs Detonate
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FDS |
NES / Famicom cart |
|---|---|
Picking Up Hearts And Keys
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FDS |
NES / Famicom cart |
|---|---|
Moving The Cursor On Game Over Screen
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FDS |
NES / Famicom cart |
|---|---|
The FDS version uses the same sound for moving the cursor as in all the other menus in the game, the cart versions changed it for this particular screen.
(The cart versions uses the same sound effect as when a projectile hits Link's shield.)
2003 Version#
The game was re-released for the GameCube in 2003, the Game Boy Advance in 2004, the Wii Virtual Console in 2007 and the Wii U Virtual Console in 2013. The emulations are all altered with a new translation, in an attempt to reduce the amount of Engrish. This altered version of the game, oddly enough, didn't make the cut when the game was released on the Nintendo 3DS, which instead uses a modified US PRG1.
Story#
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Famicom / NES |
2003 Version |
|---|---|
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In addition to cleaning up the severe Engrish in the original release, the quotation marks in the original was scrapped and the color coding was altered as well; where the original put emphasis on the Triforce and its eight pieces by using the blue color and Link's quest by using the color red, the updated version instead went with a blue color for Zelda.
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Famicom / NES |
2003 Version |
|---|---|
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Treasures#
Additional Engrish fix-up in the treasure listing:
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Famicom / NES |
2003 Version |
|---|---|
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ALL OF TREASURES |
ALL TREASURES |
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Famicom / NES |
2003 Version |
|---|---|
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RUPY |
RUPEE |
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Famicom / NES |
2003 Version |
|---|---|
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5 RUPIES |
5 RUPEES |
Dialogue#
A few lines of text in the game was somewhat corrected as well:
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NES |
2003 Version |
|---|---|
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LET'S PLAY MONEY |
LET'S PLAY A |
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NES |
2003 Version |
|---|---|
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SECRET IS IN THE TREE |
A SECRET IS IN THE |
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NES |
2003 Version |
|---|---|
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PAY ME FOR THE DOOR |
PAY ME FOR THE |
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NES |
2003 Version |
|---|---|
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DIGDOGGER HATES |
DIGDOGGER HATES |
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NES |
2003 Version |
|---|---|
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SECRET POWER IS SAID |
A SECRET POWER IS SAID |
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NES |
2003 Version |
|---|---|
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ONES WHO DOES NOT HAVE |
ONES WHO DO NOT HAVE |
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NES |
2003 Version |
|---|---|
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EYES OF SKULL |
THE EYES OF THE SKULL |
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NES |
2003 Version |
|---|---|
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SOUTH OF ARROW MARK |
SOUTH OF THE ARROW |
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NES |
2003 Version |
|---|---|
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FINALLY, |
FINALLY, |
|
NES |
2003 Version |
|---|---|
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YOU ARE GREAT. |
YOU ARE GREAT! |
Screen Flashing#
When you pick up the Triforce and the fragments in the original version, the screen flashes rapidly. In the updated versions, it was greatly reduced to prevent seizures.
PAUSE text#
In the GBA and GameCube versions, when the game is paused, a small, black box that says "PAUSE" appears. This does not occur in the NES / Famicom cart or FDS versions.
Japanese Re-release#
The game was also re-released in Japan on GameCube in 2004, and later on the Game Boy Advance, Wii Virtual Console and Wii U Virtual Console. The Japanese re-release is based on the original FDS version and was given the rewritten intro from the international re-release, along with an updated 2004 copyright. The Japanese 3DS VC version, similarly to the international 3DS version, opted to use the unaltered Famicom cartridge version instead of the 2004 one.
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FDS |
Wii VC |
|---|---|
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It is a near-identical emulation of the original FDS version, but at least one weird audio glitch can be heard in the dungeons: namely, the sound the bosses make that is heard whenever you are close or inside the lair has the same volume no matter if you are outside or inside their rooms. In the original FDS version, the volume was a bit lower when you were outside the boss room.