the cutting room mirror

Unused Audio

This is a sub-page of The Indian in the Cupboard.

Music#

An alternate version of the game's intro. The content is the same, but it's mixed slightly differently and has much less clipping than the used version. It's found with the files for Little Bear's introduction to the village, for some reason.

A variation on the theme that plays when a figure is picked up from the toy shelf. The piano is noticeably louder compared to the used version.

An Iroquois flute solo. From its position in the resource file, this was meant for Gentle Breeze's minigame.

A vocal solo. Like the above, it seems to have been intended for Gentle Breeze's game.

Dialogue#

Cupboard#

File

Character

Transcription

Little Bear

Put me in the cupboard to bring me to life.

An unused Little Bear hint message, probably intended to play at the beginning of a new game in case the player couldn't figure out how to get started. It seems to have been pieced together from several other messages and sounds a little awkward as a result, which may be why it was scrapped.

File

Character

Transcription

Omri

Oh, I should put down the figure so I can open the cupboard.

Would have been used to block the player from opening the cupboard with a figure in hand. This is pretty annoying and nonsensical (doesn't Omri have two hands?), so the final game just opens the cupboard without complaint.

File

Character

Transcription

Little Bear

To go to my village, pick me.

In-game, this is the first part of a longer line that explains how to bring a figure to life using the cupboard. This shortened form isn't used.

File

Character

Transcription

Little Bear

How are you doing,''Hehnuyeha? Why don't you replay some of the games in my world?''

Little Bear

Remember, you can visit the adventures in my world again by choosing a picture symbol from the wampum belt.

Little Bear was probably supposed to say one of these at random when the player idles for a while on the cupboard screen after earning at least one wampum symbol (Hehnuyeha is "Player", in case your Onondaga is rusty). Perhaps the programmer was feeling lazy, as a more generic set of idle messages is always used regardless of the player's progress.

File

Character

Transcription

Little Bear

Greetings,''umgatchiof the Iroquois.''

This would have played after the player completes the wampum belt and earns the title of umgatchi ("friend"). However, since the game ends immediately afterwards, there's no opportunity to use it. Perhaps it was originally supposed to be possible to keep playing after earning all the wampum symbols?

File

Character

Transcription

Runs with the Wind

Hello. My name is Runs with the Wind. Iroquois children play many games. Come with me and I'll show you one.

Blooming Flower

Hi! I am called Blooming Flower. Want to come with me to learn Iroquois game that uses colored''oyeheh, or beads, to make pictures? If so, come with me!''

Spalding

Greetings! I am Spalding. I make my living trading with the Iroquois and the colonists. Trading helps both groups to get the things they need. I can teach you how to trade! Just choose me.

Shares the Songs

Greetings, my friend. I am called Shares the Songs, because I enjoy playing Iroquois''esowenoweh—that's our word for music. We use drums, rattles, and flutes to make music. Choose me to play with these instruments!''

Gentle Breeze

Hello, and good day! I am Gentle Breeze, one of the clan mothers of our village.''Gagaiehis an Iroquois word for story. Let's learn about Iroquois symbols!''

Keeper of the Words

Greetings, my friend. My name is Keeper of the Words, an elder of our village. The Iroquois make beautiful gustowehsoah—or, as you call them, headdresses. Come with me if you want to learn how to make a ''gustoweh.''

Swift Hunter

Hello, friend! I am called Swift Hunter, the most skilled hunter in our nation. Would you like to learn how to track''gundeyoah—what you call animals? Choose me!''

These are slightly shortened forms of the introductions that play the first time a character is brought to life. The used versions add gasping sounds at the beginning of each line, and also suffer from heavy clipping for some reason.

Introduction#

File

Character

Transcription

Little Bear

Let's get going!

Little Bear would probably have said this if the player idled for a while after being introduced to a character. Since he leaves the screen after each introduction, this isn't possible.

File

Character

Transcription

He Knows the Sky

Sgeno! That means "hello" in our language.

He Knows the Sky would have said this after Little Bear introduces him, like with other characters' greetings, but he's strangely silent instead.

Boone#

General#

File

Character

Transcription

Boone

Don't you worry 'bout us, boss.

Boone would have said this in response to Omri's order to stay put until he gets back from his errand.

Object Descriptions#

File

Character

Transcription

Little Bear

This fort reminds me of the English forts. I don't like it.

Boone

I don't feel safe in this fort.

Little Bear and Boone's reactions to standing inside the box fort to the right of the starting position (each of the unused description lines below has paired variants for both playable characters). There's simply no click spot there that triggers these.

File

Character

Transcription

Little Bear

I cannot get in this way. There must be another way.

Boone

I can't get in this fort through here! Maybe there's another way.

Reactions to trying to get into the box fort by some invalid means. Probably meant to be used when the fort is approached from the surrounding floor.

File

Character

Transcription

Little Bear

Someone polished this big rock. What a foolish thing to do!

Boone

I ain't sayin' what I think this looks like.

Descriptions of some smooth round thing. Who knows.

File

Character

Transcription

Little Bear

My friend Spalding tried to trade these for my knife once.

Boone

I could get into a big ol' poker game with these!

Reactions to seeing some money. The only money that normally appears in the game is a fake thousand-dollar bill on the bookshelf, which has a different description.

File

Character

Transcription

Little Bear

The rope between these two rocks seems to serve no purpose

Boone

What kinda wagon wheel is this?

More enigmatic descriptions.

File

Character

Transcription

Little Bear

These are giant beads, like we use on our clothing.

Boone

Purdy.

Descriptions of some beads, obviously. There's a set of toy beads in the southwest corner of the room that these may have been intended for.

File

Character

Transcription

Little Bear

Strange flat tree with wheels ... I must remember to mention it to Runs with the Wind. Maybe he knows what it is.

Boone

If that wagon had a cover, it would hold a lot of families.

Probably reactions to the skateboard leaning against the south wall.

File

Character

Transcription

Little Bear

Some kind of giant mask. We Iroquois have masks that are very sacred.

Boone

If I had a mask like that, I could scare my pal Mad Dog Marsh real good!

Obviously descriptions of a mask. "Mad Dog Marsh" may or may not be the nickname of designer and producer Dave Marsh.

File

Character

Transcription

Little Bear

I do not understand the purpose of covering this object in rabbit fur.

Boone

Lucky, lucky! Now if I could only get it in my pocket! ... Shoot.

Reactions to a rabbit foot.

File

Character

Transcription

Little Bear

Hmm ... reminds me of English soldiers. I shall steer clear of him.

Boone

I don't know you, mister, but I don't like the looks of you.

Reactions to something or another. Possibly an unused obstacle like the rat or the cockroaches?

File

Character

Transcription

Little Bear

That moving machine is in my way!

Boone

Shoot, I don't think that train'll take me back home.

There was supposed to be a toy train that would block off certain routes in certain scenarios, as with the rat and other creatures. It didn't make the cut in the final game, though these lines and some sound effects remain.

File

Character

Transcription

Little Bear

This fallen tree blocks my path!

Boone

That's one big tree.

Descriptions of some path-blocking object that our plucky heroes humorously mistake for a tree.

Hint Messages#

For some reason (programming error?), Little Bear and Boone's hint messages for being extremely close to the goal never play, and the same set of "that's the right way" messages are used regardless of distance.

Little Bear

File

Character

Transcription

Little Bear

You are close to your goal, my friend!

Little Bear

As you say, you are very warm, cowboy!

Little Bear

You do not have to travel much further, Boone!

Little Bear

You are almost there, cowboy!

Little Bear

You are hot, like boiling water!

Little Bear

You are almost upon your goal, Boone!

Boone

File

Character

Transcription

Boone

You're gettin' pretty warm now, amigo!

Boone

You're very close, pal! Keep goin'!

Boone

You should be sweatin', amigo! You're really warm now!

Boone

You're so hot you're meltin', my friend!

Boone

You're almost there, Little Bear. Almost there!

Boone

You're so close, you should be burnin' up, amigo!

Time Warnings#

The game plays warning messages indicating the amount of time remaining when there are 14, 11, 8, 5, 2, 1, or ½ minutes left. There are reminders present in the resource files for every 1-minute interval starting from 14, so the exact intervals probably hadn't been decided at the time the dialogue was recorded.

Little Bear

File

Character

Transcription

Little Bear

Thirteen mintues left, Boone.

Little Bear

You have twelve minutes left, my friend.

Little Bear

Ten minutes remaining, cowboy.

Little Bear

Only nine minutes left, Boone!

Little Bear

Seven minutes remaining.

Little Bear

You have six minutes left, my friend!

Little Bear

There are only four minutes left, cowboy!

Little Bear

You must hurry! Three minutes remain!

Boone

File

Character

Transcription

Boone

Thirteen minutes, amigo.

Boone

Twelve minutes to go.

Boone

You have ten minutes left, Little Bear.

Boone

Nine more minutes.

Boone

Seven minutes!

Boone

Six minutes to go, amigo!

Boone

Four minutes left, Little Bear!

Boone

Three minutes to go, amigo!

Blooming Flower#

File

Character

Transcription

Little Bear

You can color freeform on the blank screen, or you can use an outline or change outlines by choosing the green "New" rock. If you want to see how it's done, choose the yellow "Hint" rock. When you've finished with the picture, choose the blue "Done" rock. That will also save your picture until you decide to change it or replace it. You can erase the picture by choosing the butterfly. If you want to leave the game, choose the red "Exit" rock. If you'd like to print your picture, choose the brown rock.

Little Bear's hint message for the coloring screen. Since that screen hides the main game interface, it's impossible to click the hint icon and hear this.

File

Character

Transcription

Blooming Flower

Hmm ... You can fill in some more, I think.

Alternate message for clicking the "Done" button without coloring enough.

File

Character

Transcription

Blooming Flower

This is the Underwater Panther.

Description of the unused picture outline for the Underwater Panther.

File

Character

Transcription

Blooming Flower

You need to keep the beads in their own piles.

Probably meant to play if a bead basket of a different color from the selected one was clicked. This would have made switching colors incredibly annoying and was wisely scrapped.

Shares the Songs#

File

Character

Transcription

Little Bear

To start the rhythm or begin again, choose the green rock with the rattle. If you want to stop playing the rattles, choose the red rock. Choose the brown rock if you want to play against a friend instead of by yourself.

Little Bear

To start the music or begin again, choose the green rock with the flute. If you want to stop playing the flute, choose the red rock. Choose the brown rock if you want to play against a friend instead of by yourself.

Little Bear

To start the rhythm or begin again, choose the green rock with the drum. If you want to stop playing the drums, choose the red rock. Choose the brown rock if you want to play against a friend instead of by yourself.

Little Bear's hint messages for each of the game types, unused as with other minigames' hints.

File

Character

Transcription

Little Bear

One of you will be Player 1. The other is Player 2. Start the game, and Player 1 will play back a rhythm. Then Player 2 has a turn. Each of you takes turns. The first player who misses loses the game. Choose the brown rock if you want to play by yourself again.

A similarly unused hint for 2-player mode.

Runs with the Wind#

File

Character

Transcription

Little Bear

Start a new game by choosing the green "New" rock. Choose the yellow "Hint" rock if you need help. When you think you're done with the pattern, choose the blue "Done" rock. If you want to leave the game, press the red "Exit" rock. Choose the brown rock if you want to play against a friend instead of playing by yourself.

Standard unused Little Bear hint.

File

Character

Transcription

Little Bear

Choose the green rock to start. The first pattern is for Player 1. The next pattern is for Player 2. You'll get five points if you get it right, but nothing if you miss it. Good luck! Choose the brown rock if you want to play by yourself again.

Same as the above for 2-player mode.

File

Character

Transcription

Runs with the Wind

You'll want to keep all of the seed and bean types separate.

Another potentially aggravating message that was left out of the finished game.

File

Character

Transcription

Runs with the Wind

You'll keep taking turns for six patterns each. But you're not allowed to start over on a pattern, so if you miss, it's the other player's turn. Choose the green rock when you're ready.

Runs with the Wind

You'll keep taking turns for seven patterns each. But you're not allowed to start over on a pattern, so if you miss, it's the other player's turn. Choose the green rock when you're ready.

Runs with the Wind

You'll keep taking turns for eight patterns each. But ...

Runs with the Wind

You'll keep taking turns for nine patterns each. But ...

Runs with the Wind

You'll keep taking turns for ten patterns each. But ...

Runs with the Wind

You'll keep taking turns for eleven patterns each. But ...

Runs with the Wind

You'll keep taking turns for twelve patterns each. But ...

Runs with the Wind

You'll keep taking turns for thirteen patterns each. But ...

Runs with the Wind

You'll keep taking turns for fourteen patterns each. But ...

Runs with the Wind

You'll keep taking turns for fifteen patterns each. But ...

Runs with the Wind

You'll keep taking turns for sixteen patterns each. But ...

Runs with the Wind

You'll keep taking turns for seventeen patterns each. But ...

Runs with the Wind

You'll keep taking turns for eighteen patterns each. But ...

Runs with the Wind

You'll keep taking turns for nineteen patterns each. But ...

Runs with the Wind

You'll keep taking turns for twenty patterns each. But ...

2-player games always last for five rounds, followed by an indefinite series of sudden death matches in the event of a tie. It seems this number hadn't been decided on at the time the dialogue was recorded.

File

Character

Transcription

Runs with the Wind

One ... two .. three ... four ... five ... six ... seven ... eight ... nine ... ten ... eleven ... twelve ... thirteen ... fourteen ... fifteen.

The easy mode gives until the count of five to memorize the pattern, while the hard mode gives until the count of seven. Internally, this is implemented by playing back a single audio file containing a sequential count and cutting it off after the appropriate number is reached. The count actually goes all the way to fifteen in the file, but most of it is never heard.

Gentle Breeze#

File

Character

Transcription

Gentle Breeze

Which symbol represents the Sky World up above?

Gentle Breeze

Which symbol represents the tree in the Sky World that makes all of the light?

Unused questions for the quiz at the end of this minigame. These two symbols are obtained during the optional tutorial, but are removed afterwards and can't be gotten back. As a result, they'll never appear in the quiz.

File

Character

Transcription

Gentle Breeze

Which symbol represents the Keeper of the Winds?

Another quiz question. The Keeper of the Winds has no symbol of his own; the west wind (Panther) and the east wind (Moose) have symbols in his place.

Keeper of the Words#

File

Character

Transcription

Little Bear

Select the clan symbol you'd like on your headband: Bear, Hawk, Beaver, Snipe, Deer, Turtle, Eel, or Wolf. If you want to see the style you selected again, choose the yellow rock. Place the feathers anywhere on the skull cap you wish. If your style uses any eagle feathers, they go in special spots. If you want to start over, choose the green rock. Choose the red rock to leave and go back to Sacred Words, or choose the cupboard to go back home. You can print out your headdress with the brown rock.

Little Bear's hint message for the headdress design screen, unused for the same reason as in the other games. Note that it misidentifies Keeper of the Words as "Sacred Words", which may have contributed to its lack of usage.

File

Character

Transcription

Omri

I found a feather!

Omri

Here's one!

Omri

All right! A feather!

Omri

Got one!

Generic messages for picking up a feather. The used messages always refer to the specific type of feather obtained.

Swift Hunter#

File

Character

Transcription

Swift Hunter

Let's do a little more tracking practice.

Probably would have been used if the player chooses to continue tracking instead of going to the minigame-end quiz.

He Knows the Sky#

File

Character

Transcription

He Knows the Sky

Let's hear some more tales about the stars.

Possibly meant to be used if the player goes back to the campfire from the sky screens, then chooses to return to the sky screens.

Wampum Ceremony#

File

Character

Transcription

Little Bear

Shh! This is an important ceremony. It's for you! Watch, and listen.

This is not unused, but its use seems to be accidental. During the wampum belt award ceremony cutscene, the cursor is made invisible. However, navigating the invisible cursor over Little Bear's hint icon and clicking it will trigger this line once the current line finishes playing. This seems to be more a quirk of the game engine than an intentional feature, hence its inclusion here.

Sounds#

A few sound effects don't see use anywhere in the game.

Cupboard#

Alternate sound for the cupboard being opened or closed?

Possibly a sound effect for turning the key.

Different sound effect for closing the cupboard?

Different sound effect for activating the cupboard?

Boone#

The sound effect for the unused toy train obstacle.

Some sort of stretching sound?

A generic grunt.

Blasting noise?

Landing from a jump?

Keeper of the Words#

An unused birdcall located alongside the used ones.

To do:
What kind of bird makes this call?

Runs with the Wind#

A generic "nature" ambiance loop.

He Knows the Sky#

Possibly an alternate effect for when He Knows the Sky dims the fire.