the cutting room mirror

The Great Escape

To do:
One of the developers uploaded several design documents to scribd and image 13 on IGN's gallery shows an unused level.

The Great Escape is based on the 1963 film of the same name, albeit with an expanded plot and different ending. There is a focus on stealth, which tracks, since it involves escaping a POW camp.

Unused FMVs#

The game features two unused FMVs found in GreatEscape\The Great Escape\Data\FMV.
The second one depicts an unused Hendley level. Notably, Hendley has his "character intro" cutscene before he is actually playable: this appears to be a leftover from when this earlier level existed, as every other character's intro cutscene is followed up by playing as them.

Notably the FMVs also skip a few times (going from 05 to 07, 08 to 10 and 14 to 16), indicating cut levels.

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According to the "In-Game Dialogue" development file, Sedgwick's unused cutscene would have originally been played as the prologue of Level 4, an unused mission meant to be set between Sedgwick's character introduction and Mission 5 "Burn the Code Book" ("Level 5" in the development file) in the final game.
Hendley's unused cutscene would have been likely played as the introduction of Level 11, set between the final game's Mission 8 "Delousing Breakout" and Mission 9 "Reconnaisance" (Levels "10" and " 12" in the development file.)

Note that the Levels 6, 9 and 15 were also removed from the "In-Game Dialogue" document. The earlier "Cut Scene Summary" development file gives a few hints of what they were intended to be:

  • The cut Level 6 (set between the released game's Mission 5 "Burn the Code Book" and Mission 6 "The Cooler King") would likely have been Hendley's prologue mission, set in an Hospital Ward and featuring a male SOE agent as an NPC (i. e. Level 3 in the "Cut Scene Summary" development file).
  • Likewise, the cut Level 9 (set between the released game's Mission 7 "Infiltration" and Mission 8 "Delousing Breakout") would have likely been the first mission set in Stalag Luft III, probably either the "Cut Scene Summary" developer file's Levels 5 "Equipment Liberation" and/or 6, set in a sewer tunnel. Note that the "Cut Scene Summary" development file's Levels 8 "Moonshine" and 9 "Spy Hunting" were also meant to be set between the final game's Missions 8 and 9; it's unknown if either of those is the incomplete Level 11 seen in the unused cutscene.
  • Finally, the cut Level 15 (set between the released game's Mission 11 "Last Train Home" and Mission 12 "Behind Enemy Lines") was probably meant to be the unused "Cut Scene Summary" developer file Level 15 "Break In", set in a priest's room (also featuring a priest NPC), and probably starring MacDonald.

Note that, according to both files, the third act's playable character order was intended to be "MacDonald → Sedgwick → Hendley → Hilts", while in the final game, Hendley's mission is inserted between MacDonald's second and third missions: the late change was probably made to make players use Hendley earlier, since all of his intended missions were removed as detailed above.
In the "Cut Scene Summary" developer file, which is based in an earlier build featuring free main character selection in every level set during and after Stalag Luft III, there was an extra level set between the prison escape and MacDonald's first stage (i. e. Missions 10 "The Great Escape" and 11 "Last Train Home" in the final game): it might have starred Hilts, as the mission involved "borrowing" a bike in a wooded glade; or it might've been an earlier verion of the final game's Mission 17 "Full Throttle" set earlier. Note that the "Cut Scene Summary" developer file only lists a single stage starring Sedgwick and Hilts, unlike in the final game.

Cut Scene Summary file

In-Game Dialogue file

Released game

Playable character

Part One: Initial Levels

Part One Introductory Cut-Scene

Level A

Mission 1: Bomber Raid

MacDonald

Level 1: Avoid Capture

Level 1

Mission 2: Winter Breakout

MacDonald

Level 1 (cont.)?

Level 2

Mission 3: The Castle

MacDonald

Level 1 (cont.)?

Level 3

Mission 4: Struggle in the Mountains

MacDonald

Level 2 (prologue)?

Level 4

Deleted, cutscene available

Sedgwick

Level 2: Burning Books

Level 5

Mission 5: Burn the Code Book

Sedgwick

Level 3: "An apple a day..."

Deleted

—

Hendley

Level 4 (Hut in Stalag Einfach)

Level 7

Mission 6: The Cooler King

Hilts

Level 4 (cont.)?

Level 8

Mission 7: Infiltration

Hilts

Part Two: Stalag Luft III

Level 5: Equipment Liberation?
Level 6 (Sewer Tunnel)?

Deleted

—

Sedgwick?

Level 7: De-lousing Breakout

Level 10

Mission 8: Delousing Breakout

MacDonald

Level 8: Moonshine?
Level 9: Spy Hunting?

Level 11

Deleted, cutscene available

Hendley

Level 10: Reconnaissance

Level 12

Mission 9: Reconnaissance

Hilts

Part Three: Blitz Out

Level 11: Break Out!

Level 13

Mission 10: The Great Escape

Sedgwick, Hilts

Level 13: Ticket Inspector

Level 14

Mission 11: Last Train Home

MacDonald

Level 15: Break In

Deleted

—

MacDonald?

Level 13 (cont.)?
Level 14 (prologue)?

Level 16

Mission 12: Behind Enemy Lines

MacDonald

Level 14: Discovered! Flee!

Level 17

Mission 14: On the Run!

MacDonald

Level 16: Bridge over Treacherous Water (prologue)?

Level 18

Mission 15: Resistance Collaborator

Sedgwick

Level 16: Bridge over Treacherous Water (cont.)?

Level 19

Mission 16: Ambush!

Sedgwick

Level 17: Come Fly With Me

Level 20

Mission 13: Airfield Escape

Hendley

Level 12: Borrowing a Bike?
Level 18: Motocross to Victory (prologue)?

Level 21

Mission 17: Full Throttle

Hilts

Level 18: Motocross to Victory

Level 22

Mission 18: Jump to Victory

Hilts