This is a sub-page of The Gigglebone Gang: World Tour.
General#





Half of the area menu backgrounds are 640x480, large enough to cover the entire screen. However, all of them have either their bottom part obscured by the menu or their top section offscreen. In order, the backgrounds are from Australia, China, Ghana, Japan, and Peru.








On a similar note, several of the Stories' point n' click backgrounds are badly cropped and show part of the graphics editor used to make them. These segments are always hidden offscreen, however. In order, they are both Australia BGs, China, Egypt, both Ghana BGs, Mexico, and Norway.
Australia#
Fact or Fib
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Early |
Final |
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Inside the data for Egypt's Fact or Fib segment are several leftover illustrations from Australia's FoF segment, four of which are unfinished in one way or another.
Poke 'n Prod
Unused right-facing sprites for the scorpion.
Stories
Yeri's silhouette in her first point n' click segment contains her full body, but only her head is seen in-game. Her equivalent sprites for Mexico and India are properly cropped.
China#
Poke 'n Prod







Work-in-progress sprites of the big firework-spitting dragon. A couple of them show the dragon moving its mouth, which it never does in the final game.
Egypt#
Fact or Fib
Contained in the segment's data are many unfinished, work-in-progress versions of its sprites, backgrounds, and illustrations. All six facts (and fibs) have at least one of these graphics.



WIP drawings for the mummification fact.
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Unused |
Used |
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The only unused graphic for the pyramid tomb fact is this background, which happens to be more detailed than the used version.




Many early burial mask, crypt, and pharaoh illustrations for the Tutankhamun fact.
The treasures and thieves in the tomb-robbing fact have early drafts of their sprites, too.
The pharaoh in the Sphinx fib once had no headgear and beady eyes, and a more human head was considered for the mythical creature itself.

Various workshops for the pyramid construction fact's illustrations.



There are also multiple unused illustrations that don't appear to correspond to any of the facts, including several revisions of a pharaoh hieroglyph, a drawing of an Egyptian, and a gray statue of a pharaoh.
Finally, there is a developer portrait of "ASB", addressed to someone named Bob.
Poke 'n Prod


Unused "sprite workshops" exist for both the crocodile and water wheel.
India#
Poke 'n Prod
An unused guide outline of the doorway of the animal painting building.

A copy of one of the elephant's used sprites with several transparency mistakes and a big X through it.
Japan#
Poke 'n Prod




More Poke 'n Prod sprite workshops; this time, it involves the trees (both regular and bonsai) and the water splashes.
Mexico#
Poke 'n Prod
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Early |
Final |
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An early version of the birthday table that has a different perspective (and is also slightly shorter in length).
An unused wall decoration.
Two alternate sizes for the birthday cake w/o candles. The one used in-game is neither of these sizes, falling somewhere in-between the two.

Speaking of the cake, there's an unused workshop of its sliced-up sprites.
Norway#
Fact or Fib
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Early |
Final |
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A less detailed, rougher version of the troll fib's first illustration.
Peru#
Fact or Fib
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Unused |
Used |
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The freeze-dried fruit fact was originally going to show a banana going through the process. It was changed to a purple yam for unknown reasons, and an extra frame was added in the process.
Poke 'n Prod
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Earlier |
Later |
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Two unused jungle backgrounds. The first appears to be the original, unedited background photo, while the second is nearly finalized, only having some minor pixel differences.
Russia#
Poke 'n Prod
A single sprite workshop focusing on the stage's flower decor.
Credits#
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Early |
Final |
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An earlier version of one of the credits' sections. Shanta Gangolli's name was corrected, Camille Nims was added to the Special Thanks, and the shadows behind the text were shrunken.
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Earlier |
Later |
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There are also two screenshots of a Macintosh desktop owned by "Bill" (likely Bill Brown, the game's lead designer), showing both versions of the aforementioned credits section and some obscured emails behind it.



