The Gigglebone Gang: Infinity City is what happens when you take Pantsylvania and replace the pants-related stuff with math facts, Kingamajig with a cool cat taxi driver, and Clyde with a totally unique and original raccoon named Chester.
Highlights include Velma taking pictures of dilapidated toilets, and Bunji making flesh tanks and ripping off the Ink Spots' guitar riff.
Unused Graphics#
Poke 'n Prod
It's the large Bunji sprites used for the Poke 'n Prod loading screens in AlphaBonk Farm and Pantsylvania, but with extra compression. Infinity City uses a completely different sprite of Bunji for its loading screens.
Furry Tales
A work-in-progress sprite of the pigeon encountered in What's Next Park's Furry Tales segment, with multiple hat ideas for her. The tan sun hat was the one chosen for the final game, leaving the others unused.
Unused Sounds#
123 Fourth Street#
Furry Tales
|
Early |
Final |
|---|---|
An earlier version of the "Happy Birthday" song that's slightly slower and has some clipping issues.
What's Next Park#
Poke 'n Prod
Audio |
Subtitle |
|---|---|
Bunji: Aww, clarinet! *giggles* |
|
Bunji: Hey, huh, a French horn! |
Some Bunji dialogue for two unused instruments, a clarinet and a French horn.
The Jumble Jungle#
Picture Show
Velma: Oh, I think mice are much nicer when you count them in Irish Gaelic. Let's see!
Introductory dialogue for a second part to the mice photograph, where Velma counts the little critters in Irish. This line is the only remnant left; equivalent voicelines for the numbers do not exist, and Irish isn't listed in the language data array.
Good Cents Grocery#
Picture Show
Velma: Now with pastries, it's always wise to count 'em an extra time in Irish Gaelic. Yeah! Here we go!
The pastry photograph would've also had an Irish segment. It also lacks leftover sounds or data.
Counter Stadium#
Poke 'n Prod
The scoreboard saying "20 points". Trying to click on it when one player has 20 points will reset all scores to 0 and play the "0 points" voiceline instead.
Monkie-Sue's Cut Death#
At some point during development, there was a death scene for Monkie-Sue in the Furry Tales segment for 123 Fourth Street. This scene was removed in the final game, with some leftovers remaining in the segment's data.
First, there are graphics for a big blood splatter and a "dead" face for Monkie-Sue. Their placement in the cast order suggest that the death scene would've happened in the elevator segment.
Included among the various scripts is a Score Script that would've called the now-deleted Monkie-Sue death script. It is labeled "__Just for Fun".
on exitFrame
go("MSDeath*ForFunTrashMeLater**")
end
The segment contains another unused Score Script, "trashme later", though it's not clear if it was actually meant for the death scene:
on exitFrame
wait(90)
go("TheEND")
end
It should be noted that this Furry Tales segment is the only one without a bad ending - even if the player chooses every incorrect option, Monkie-Sue will never be late to the party.
Development Text#
Present at 0xB22CA in INFINITY.EXE:
C:\INFINITY\INTRO.DIR
Later in the same file, at 0xC55BD are two developer credits and another path:
Bill Brown - Headbone Interactive
Tom Wilson - HeadBone Interactive
C:\INFINITY\
References#
|
The Gigglebone Gang series | |
|---|---|
|
Windows / Mac OS Classic |
AlphaBonk Farm • Pantsylvania (Demo) • Infinity City • World Tour |