the cutting room mirror

The Gigglebone Gang: Infinity City

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The Gigglebone Gang: Infinity City is what happens when you take Pantsylvania and replace the pants-related stuff with math facts, Kingamajig with a cool cat taxi driver, and Clyde with a totally unique and original raccoon named Chester.

Highlights include Velma taking pictures of dilapidated toilets, and Bunji making flesh tanks and ripping off the Ink Spots' guitar riff.

Unused Graphics#

Poke 'n Prod

GiggleGangInfinity_BigBunji.png GiggleGangInfinity_BigBunjiMouth.png

It's the large Bunji sprites used for the Poke 'n Prod loading screens in AlphaBonk Farm and Pantsylvania, but with extra compression. Infinity City uses a completely different sprite of Bunji for its loading screens.

Furry Tales

A work-in-progress sprite of the pigeon encountered in What's Next Park's Furry Tales segment, with multiple hat ideas for her. The tan sun hat was the one chosen for the final game, leaving the others unused.

Unused Sounds#

123 Fourth Street#

Furry Tales

Early

Final

An earlier version of the "Happy Birthday" song that's slightly slower and has some clipping issues.

What's Next Park#

Poke 'n Prod

Audio

Subtitle

Bunji: Aww, clarinet! *giggles*

Bunji: Hey, huh, a French horn!

Some Bunji dialogue for two unused instruments, a clarinet and a French horn.

The Jumble Jungle#

Picture Show

Velma: Oh, I think mice are much nicer when you count them in Irish Gaelic. Let's see!

Introductory dialogue for a second part to the mice photograph, where Velma counts the little critters in Irish. This line is the only remnant left; equivalent voicelines for the numbers do not exist, and Irish isn't listed in the language data array.

Good Cents Grocery#

Picture Show

Velma: Now with pastries, it's always wise to count 'em an extra time in Irish Gaelic. Yeah! Here we go!

The pastry photograph would've also had an Irish segment. It also lacks leftover sounds or data.

Counter Stadium#

Poke 'n Prod

The scoreboard saying "20 points". Trying to click on it when one player has 20 points will reset all scores to 0 and play the "0 points" voiceline instead.

Monkie-Sue's Cut Death#

At some point during development, there was a death scene for Monkie-Sue in the Furry Tales segment for 123 Fourth Street. This scene was removed in the final game, with some leftovers remaining in the segment's data.

GiggleGangInfinity_MonkieSueDeath1.png GiggleGangInfinity_MonkieSueDeath2.png

First, there are graphics for a big blood splatter and a "dead" face for Monkie-Sue. Their placement in the cast order suggest that the death scene would've happened in the elevator segment.

Included among the various scripts is a Score Script that would've called the now-deleted Monkie-Sue death script. It is labeled "__Just for Fun".

on exitFrame
  go("MSDeath*ForFunTrashMeLater**")
end

The segment contains another unused Score Script, "trashme later", though it's not clear if it was actually meant for the death scene:

on exitFrame
  wait(90)
  go("TheEND")
end

It should be noted that this Furry Tales segment is the only one without a bad ending - even if the player chooses every incorrect option, Monkie-Sue will never be late to the party.

Development Text#

Present at 0xB22CA in INFINITY.EXE:

C:\INFINITY\INTRO.DIR

Later in the same file, at 0xC55BD are two developer credits and another path:

Bill Brown - Headbone Interactive
Tom Wilson - HeadBone Interactive
C:\INFINITY\

References#


  1. Headbone Interactive ships latest CD-ROM in GiggleBone Gang Series↩︎