This is a sub-page of The Fallen Angels.
During the development of The Fallen Angels, The Steel Hearts team had intended each character to have a detailed story that played as you went through the game. Every character would face the same characters from start to finish and there would be story interludes between each fight to explain their story. Due to time constraints during the development cycle, none of this would make it into the final game. Team member Hajime Ito wrote a lengthy post about this and the game's cut features on his website shortly after the game's release, which is now only viewable via the Wayback Machine.
Unused Lapis Scene#
This image is not colored in like some of the unused ending sequences, but depicts Carlos examining a tablet. This is likely the same scene mentioned in Lapis's storyboards where Carlos says he needs to find her to unlock its power. Since Lapis didn't make it into the game there's no dialogue between characters or any references at all to this tablet or what it was for.
Torao Ending Scene#
A picture showing the docks, with the Golden Gate Bridge in the background. This was an unused image from Torao Onigawara's ending, where he apparently returned to America after the defeat of Carlos. In the game's story, Torao once worked with the United States Army to train soldiers and during that time trained Harry Ness, another one of the playable characters.
Scene from Jimmy's Story#
Since the other images from Lapis's storyboards were in pencil, this was likely going to be something from Jimmy's storyboards had he not been cut from development. It depicts him holding what appears to be a wine glass.
Ash Children#
Haiji's official bio states he was part of the "Case Class" program undertaken by Carlos known as the Ash Children Project, and was the only one that survived. Hajime Ito's blog mentions that other members of the program were supposed to appear as supporting characters in the game. Haiji's bio also states that he was number 8 in this program, and since these characters are all numbered they are likely early sketches of the other members. None of these characters are named, but the one on the far left shows up in several other images from the bitmap dump, but never fully fleshed out, meaning he was likely dropped early in development.
Yuiren/Yuiran#
The first two images seem to be Yuiren and Yuiran, but as two men instead (In the game, Yuiren is male, while Yuiran is female). Given that originally the developers had planned for an arc involving Yuiren and two cut characters Miya and Jimmy. It's possible the siblings were meant to be one character, but settled with making Yuiran a twin of Yuiren. It is worth noting that Yuiren's dress is an overlay which, when removed, shows an identical outfit to his sister.
Haiji Story Scenes#
Haiji's storyboards are the most complete, only missing one page and all of these images are found in his storyboards. Haiji would have fought Trigger as a mid-boss and Carlos as his final boss. The first image depicts Haiji defeating Trigger, the second is Haiji having cornered Carlos in the elevator and forcing him to the roof, and the third is after defeating Carlos. This adds up given Haiji's stage in the final game is the roof of the building you fight Carlos.
Human Taro#
An image of what is obviously Taro, but as a human. Ito's website states that Carlos performed experiments on Taro, and Carlos also makes reference to Taro being a failed experiment. Given that he has the cat he has in the final game after becoming a victim, this was likely an ending scenario where he became normal again.
Misc Images#
Lapis#
An image of the cut character, Lapis, in a colored concept art.
Sid Render#
Given the kickboxing shorts, this image is most likely the cut kickboxer Sid.