This is a sub-page of The Elder Scrolls III: Morrowind.
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Hidden Unmapped and Unused Textures#
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Some of the textures in Morrowind, such as jewelry are taken from photographs.
Dremora Smiley Faces#
The hair textures for Dremoras both have hidden faces in an unmapped part of the texture. Also of note, the Red Dremora Hair isn't used at all in the final but does appear in the splash screens of the Xbox version (A number of splash screen images didn't make it into the PC version by accident), and in pre-release images of the Dremora.
Unused Bookart and "Bookart"#
There are three textures in the bookart folder that go unused by the game. Two are earlier versions of the continental map used in Provinces of Tamriel. There are slight differences from the final version, including fonts (on the half-size version two more fonts are spelled out, likely testing for legibility), slight changes to shapes of continent and absence of Soulrest as capital of Black Marsh. The different size notation used by the file names suggests the way bookart was interpreted by the game underwent some changes.
The third one is an early version of the icon of water breathing effect, using a gradient background and symbols similar to other early icons and depicting a cartoony fish. It is likely this image has ended up in bookart folder by accident, and thus was not overwritten with subsequent icon designs.
Text in texture files#
Several textures for creatures that rely on texture atlas method (instead of several separate texture files like with NPC models) contain labels indicating where certain body parts are.



Unused Models#
A number of unused models can be found on the Construction Set disc (and the Game of the Year Edition of Morrowind as it comes bundled with the Construction Set disc content). These objects do not have any data in the construction set to place them in the game's files normally and have to be added in manually.
Devourer#
An unused model for an item that has not appeared in an Elder Scrolls game before or since. It appears to be an artifact book with an abstracted gray face. The model has normals flipped the wrong way, making it so that you look through its insides. Its actual origin is unknown; according to players that have asked them, even Bethesda themselves don't know what it was supposed to be.
It's probably an in-universe equivalent of the Necronomicon, from HP Lovecraft's Cthulhu Mythos. Abdul Alhazred, author of the Necronomicon in Lovecraft's stories, doesn't have a proper Arabic name, but one fan explanation dating back to the late 1990s1 is that it's actually a garbled version of "Abd-al-Azrad", meaning "servant of the Devourer". And the book's front cover texture has an abstract gray face set within brown leather, which draws on the Evil Dead movies' depiction of the Necronomicon as a book bound in human skin. In Morrowind, this could potentially have been a model for Oghma Infinium, a Daedric artifact from Arena and Daggerfall that does not appear in Morrowind, which later on is depicted to be bound in human skin in Oblivion and Skyrim.


Dwarven Long Spear#
An alternative Dwarven Spear that's longer than the regular iteration.
Daedric Long Spear#
Same as the Dwarven Long Spear, except Daedric.
Unused Armor Body Parts#
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Various armors in Morrowind actually have extra joint body parts in the construction set. including parts for knee and elbow body part slots. More commonly the elbow body slots are left empty on most armors but a few actually have data for them under the forearm body part. These are the bonemold (all variants which should use the same forearm model variant.), the Imperial Templar Pauldrons, and the Orcish Pauldrons.