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The Cliffhanger: Edward Randy

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The Cliffhanger: Edward Randy is an action game inspired by the Indiana Jones series that's notable for its impressive graphics and cinematic presentation.

Unused Graphics#

HUD#

This character set, the only one containing lowercase characters, was added to later revisions of the World set but never used in-game.

Used

Alt

Alternate versions of the players' life meter.

EdwardRandyDigital.png
Yet another number set, this one resembling a digital clock. Might have been used for an early version of the continue timer.

Complete 8x8 sized katakana and hiragana character sets. Never used; all of the Japanese text in the game uses a larger 16x16 set.

EdwardRandyHeartBeat.gif EdwardRandyHeartBeatHalf.gif
The players' heart meters have unused beating animations...

EdwardRandyHeartSmall.png
...and it seems that originally the half-heart graphic was instead just a smaller heart.

Icons of the players' heads with different-colored crosses, hinting that the game might have had a lives system at some point.

Two different sets of miniature heads with varying expressions. No idea where this would be used.

EdwardRandyDamege.png
Graphic for an unused player and/or boss energy meter. That's not how you spell demege!

BG/FG#

Early

Final

Tilemap Offset: 0x98E94
A graphic that includes an earlier title can be found in the second graphics ROM. The graphic with the final title is in the third graphics ROM.

EdwardRandyDataEastCheckerboard.png
Tilemap Offset: 0xA2C66
Odd solid-color Data East logo backed with a checkerboard pattern, stored in the third graphics ROM.

EdwardRandyWDUD.png
Tilemap Offset: 0xA2E66
Graphics for a standard "Winners Don't Use Drugs" screen. This game was never released in the US, though the existence of both a graphic and a tilemap suggests that a release might have been planned at some point.

EdwardRandyStoneDisc.png
Tilemap Offset: 0xA3066
An elaborate stone disc which seems to feature the prism that this game's plot revolves around. Maybe an early title screen backdrop?

EdwardRandyUnusedBG.png
No tilemap found
A nice background graphic that wasn't nice enough to be used, apparently. Löwen-Apotheke is the name of several very old pharmacies in Europe.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

イェーィ
チョキィ
かずみん

"Yay!
Scissors"
-Kazumin

The first of many pictures and doodles that take up the blank spaces in the graphics ROMs. The game only uses a single one of these pictures at the end of the credits.

This large 256x256 portrait hidden in the second graphics ROM, featuring a character that doesn't seem to appear in the game (unless this is supposed to be one of the women at the end of the second plane stage). Kazumin is Kazumi Minagawa (皆川一巳), one of the game's ten graphic designers.

EdwardRandyHiddenPicture2.png EdwardRandyHiddenPicture3.png
Two more 128x128 pictures found directly after the previous portrait. Lungfish is listed as "Game Planner" in the credits. There's some text on the second picture (which seems to be of Jennifer) but it's hard to make out.

EdwardRandySomething.png EdwardRandySomething2.png
No tilemaps found
This certainly is a nice...mouse? Cow? Whatever it is, it's at the end of the third graphics ROM, and it has two buttholes.

For some reason, there's an incomplete second copy of this thing in outline form earlier in the graphics ROM.

Sprites#

Photograph

Zoomed-in (Early)

Zoomed-in (Final)

One of the pictures used in the game's intro is a zoomed-in version of the photograph featuring Charlotte, her father, and the prism. The earliest version of this picture is just a section of that photograph that's been quadrupled in size; the final version, which is stored much later in the object graphics ROM, is a properly drawn close-up of the prism.

EdwardRandyTinyChars.png
Tilemap Offsets: 0x95986 (Edward), 0x86D28 (Helmeted soldier), 0x86D32 (Woman with ponytail)
Tiny sprites of the game's characters, including that woman seen in Kazumin's hidden picture.

EdwardRandyCharlotteShocked.png
Tilemap Offsets: 0x8C44C (Frame 1), 0x8C3F2 (Frame 2)
Sprites of Charlotte with a shocked expression. This animation probably should have been used on the boating stage when she's being kidnapped by Dark Ogre.

EdwardRandyBlackOgreHeads.png
Tilemap Offsets: 0xE2826 (Frame 1), 0xE299C (Frame 2), 0xE2A0C (Frame 3)
Three unused talking heads for Dark Ogre. The first one was probably legitimately used at one point, while the other two were probably just joke sprites.

Used

Alt

EdwardRandyStage6RandyUsed.png
EdwardRandyStage6DarkOgreUsed.png

EdwardRandyStage6RandyAlt.png
EdwardRandyStage6DarkOgreAlt.png

Tilemap Offsets: 0x86EA4, 0x86EE0, 0x86EF4, 086F44 (Edward), 0x86F76, 0x8FA8 (Dark Ogre)
The cutscene at the end of Stage 6 has a number of alternate expressions for Randy and Dark Ogre. Randy's in a bad way, while Dark Ogre is more of a Smug Ogre.

EdwardRandyHiddenPictureSPR1.png EdwardRandyHiddenPictureSPR2.png
Tilemap Offsets: 0x86D3C (Edward), 0x86D6E (Charlotte)
The hidden pictures just keep coming! 64x64 pictures of Edward and Charlotte are at the very end of the object graphics ROM.

EdwardRandyQuestionFish.png
Tilemap Offset: 0x95828
This fish is confused. Buddy, you're not the only one.

EdwardRandyBigHead.png
Tilemap Offsets: 0xE2A7C, 0xE2AE8, 0xE2B18, 0xE2B66, 0xE32A0, 0xE32EE, 0xE333C, 0xE338A, 0xE33D8, 0xE38AA, 0xE399E
A big ol' head of a popeyed tomato man that takes up an unusual amount of tilemap offsets.

EdwardRandyToiletMan.gif
Tilemap Offsets: 0xE38F8 (Frame 1), 0xE3946 (Frame 2)
This soldier's on active duty. Thank you.

Developer Text#

Labels for the game's music and instrument samples can be found in the audio CPU.

Music#

0x20EE

open.bgm

0x2563

start.bgm

0x26CF

bgm1.bgm

0x33A0

bgm2.bgm

0x3F64

bgm3.bgm

0x4ABA

bgm4.bgm

0x5AEF

clear.bgm

0x5E99

boss1.bgm

0x6570

boss2.bgm

0x6820

over.bgm

0x6B8B

end.bgm

0x842B

reser1.bgm

0x8854

reser2.bgm

0x8C03

reser3.bgm

0x8C03

reser3.bgm

Instruments#

Text starts at 0xCA36.

e_piano

e_piano2

pia_5th

pia_at

pia_hi1

pia_hi2

pia_seq

pia_syn

piano_1

piano_2

piano_3

piano_4

piano_5

piano_6

piano_7

piano_8

pia_casio

pia_gt

hiseqx

seque

badbell

belflute

bellsyn

belviola

chaimer

kinkon

toybell

abc

cheap

kira1

kira2

metalsyn

analogue

flution

flution2

gira

hamowire

soundtrack

soundtrac2

synclavi

clav_1

delayer

masked

melody

percle

readcal

spaces

synther

tremolo

tubasyn

wavewire

wire

analogue2

tomita

voice1

voice2

voice3

voice4

voice5

voice6

voice7

voice8

voice9

accordion 3

celest_1

celest_2

e_organ1

e_organ2

e_organ3

e_organ4

hammond_1

hammond_2

impact_org

organ_1

organ_2

organ_3

organ_4

soften

organ_v1

organ_v2

esn_org

ob_organ1

ob_organ2

sx_organ

waveorgan

porgan_1

porgan_2

porgan_at

harpsi

ginginlead

lead

maskedlead

syorgan1

syorgan2

marimba_1

marimba_2

marimba_st

melody_at

mokkin_at

s_xylo

vibra_1

vibra_2

vibra_3

xylo_1

xylo_2

koto

shami_1

shami_2

e_guitar1

e_guitar2

grassharp

guitar_1

guitar_cx

bright_dis

clavsitar

hard_g

hardy_1

hardy_2

hardy_3

hardy_4

hardy_5

low_dist

a_bass

a_bassx

afr_bass

bright_wb

w_bass

analog_b1

analog_b2

analog_b3

analog_b4

syn_b1

syn_b2

syn_b3

syn_b4

syn_b5

syn_b6

syn_b7

syn_b8

syn_b9

syn_b10

thick_b

bassclavi

bright_b1

bright_b2

dx7_b

e_bass1

e_bass2

e_bass3

e_bassx

pick_b1

pick_b2

pick_b3

ricken_b

rr_bass

log_bass

mokugyo_b

casio_cym

ride_symba

hr_snare

meka_dr1

meka_dr2

meka_drm3

metalhit1

metalhit2

noise_sd

noise_sd2

snare

waterclap

bd_tom

bowlhit

smallbowl

b_drum

afr_drm1

afr_drm2

baribari

gamran

steeldrum1

steeldrum2

steeldrum3

steeler

at_clari

fagot

fue

piccolo1

sht_brs

syn_oboe

trp_1

trp_2

trp_3

trp_4

brs_1

brs_2

crystal

hard_brs

5th_brs1

metal_brs

opl_brs1

opl_brs2

opl_brs3

rise_brs

slow_brs

wave_brs

wave_brs2

5th_brs1

5th_brs1

bell_brs

delay_brs

vivi_brs

bassoon

brk_sax

cheap_horn

hard_horn

hi_sax

hornsect

sax_1

sax_2

sax_3

soft_sax

softuba

syn_brs1

syn_brs2

syn_sax

cembalo_1

cembalo_2

solovln_1

solovln_2

solovln_3

violin_1

violin_2

violin_3

violin_4

5th_str

lane

distrings

hi_str

orchstra

strings

syn_str1

syn_str2

syn_str3

pizz_1

pizz_2

vioboe

bass50

bass60

bass70

bass80

bassd80

harpsi5

harpsi

brass1

brass2

brass3

brass3

brbass

(Source: Original TCRF research)

Version Differences#

There are four known sets: Japan version 3, and World versions 1-3. World version 1 seems to be based off of Japan version 3.

Cutscenes & Stage Order#

The biggest difference between sets is that World version 3 removes most of the game's cutscenes, presumably to keep play time down and make the game more profitable. This includes all of the end-of-stage cutscenes except for Stage 7 and the "DATA EAST PRESENTS" screen at the start of the game.

As a result of this change, the stage order had to be changed. In all other sets, the game begins in medias res, with Stages 1 & 2 (The two plane stages) being the antepenultimate and penultimate stages in the game's timeline. The cutscenes after each stage provide a date and time that the player can use to track the game's chronology. Since the cutscenes were removed, the stage order was reworked to put the stage in chronological order, so the plane stages were changed from Stages 1 & 2 to Stages 5 & 6 respectively.

Note that the game's attract mode in World version 3 still plays the stage demos in the old order.

Intro Screen#

EdwardRandyIntroScreen.png
The Japanese set has an extra screen of text after the "DATA EAST PRESENTS" screen.

Original

Translation

運の悪い人は安心せよ
それ以上の悪運はないのだから...

193X年9月14日13時00分
If you're an unlucky man,
rest assured that there won't be any
worse luck from here on...

September 14, 193X  1:00 PM

Film Strip#

Old

New

The Japanese set and World version 1 misspelled Data East as "Deta East" on the film strip graphic.

Stage Names#

JP

INT

All of the stages in the Japanese version are named, while the World sets just give the stage number.

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Stage 6

Stage 7

Original

いきなりクライマックス?

冒険百連発!

俺が切礼!!

激走100マイル

絶対絶命

当たって砕けろ

やっぱりクライマックス?

Translated

Sudden Climax?

Hundreds of Adventures!

I'm the Trump card!!

100 Mile Hard Run

Desperate Situation

Go For Broke

Climax At Last?

Credits#

In World version 3 only, the player can press any action button to skip the game's credits.

(Source: Original TCRF research)

References#


  1. Domestic and Overseas Arcade Game List 1971-2005↩︎
  2. CU Amiga. No. 12↩︎