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The Bard's Tale: Tales of the Unknown (NES)

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What makes this game notable or what is it about? Are you a bad enough dude to save this article?

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Regional differences: JPN version ROM is twice the size as the US version, there are a LOT of differences

Unused Doll Monster#

Please elaborate.
Having more detail is always a good thing.
Specifically: Are the enemy and the doll both used in the JP release? If so, this might need to be moved under Regional Differences as well

Bard's_Tale,_The_(USA)_Hydradoll.pngBard's_Tale,_The_(USA)_Xorn.png

A mechanic allows Wizards to turn enemies into doll items, which can then be used to summon a monster as an extra party member.

There is an unused Hydradoll item (ID number 56) which can be used to summon Xorn as a party member, however all its stats appear to be 0 and all it does in combat is a physical attack which misses even against the weakest enemies.

Hydra is a late game enemy which was cut from the US release. In the Japanese version the doll works as intended to summon it, and it boasts an impressive 800 HP with 8 AC. Even the name of the enemy was cut from the US release, which is why the companion uses the next name in the line: Xorn, which is another cut enemy whose name remained in the game.

Regional Differences#

For the US release, a ROM of half the size was used. As a result, a lot of content was taken out or changed.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Graphics#

  • A lot of graphics were cut; most dungeons use different art in the Japanese version, but it is all the same in the US release. Also, in the Japanese version there are three different graphics for the bars around town, but only one in the US release. In the first dungeon the party is looking for wine ("grape juice" in the US version). In the Japanese version, it is possible to find "cheap wine" and drink it to restore HP, which was cut from the US release. The gates and many locations around Skara Brae reuse the same graphics in the US version. In the Catacomb, there is an optional scene with a hidden Vampire boss, which was cut from the US release. On the first floor of the Castle, there is a small outdoor court in the Japanese version; the graphical scene for it was cut, and thus the area appears to be like the rest of the castle in the US release (the Dragon mini boss inside that court was also cut).

Music & Sounds#

  • Most of the music is different.
  • In the JPN version, there are two battle songs: the regular one, and one specifically for the final boss. The US version uses the final boss music for all battles.
  • Step sounds were cut.

Sound Test#

The Japanese version contains a sound test that can be accessed by holding Up + B + Start and then pressing Select on the title screen. The Katakana string here "サウンド テスト" literally means "SOUND TEST".

Bard's_Tale_Sound_Test.png

Introduction#

This introduction from the Japanese version was cut for the US release.

Bard's_Tale_NES_(Japan)_intro-1.png
Bard's_Tale_NES_(Japan)_intro-2.png

Character Portraits#

In the Japanese version, there are character portraits when creating characters or looking at their status.

Party Combat#

In the Japanese version, the dark warrior's portrait is used when engaging a party member in combat, in the US version there's only a pitch black screen. Bard's_Tale,_The_(Japan)_nes_party_combat.png

Death#

The graphic of a sword in front of a grave when a character is dead and when the party is defeated was also cut. Bard's_Tale,_The_(Japan)_nes_death.png

Enemies#

In the Japanese version there are 86 enemies using 85 different sprites (only Doppler and Mimic re-use the same graphics). In the US version there are only 68 enemies and about 40 of those enemies re-use the art from another enemy with a different palette, rather than having their own graphics. This number includes 3 cut bosses: 2 optional ones, and one of the bosses before Mangar. As a result Mangar himself was made stronger.

Japan

US

(Source: kirai_s (japanese monsters))

Mangar's Tower#

Entrance#

The entrance to Mangar's Tower is different between regions. Indeed, the US version re-uses the graphics of the icy gate meant for the west exit of the town for many other locations.

Japan

US

Marks#

On the 3rd floor of the tower, you are supposed to place 4 marks on a wall. In the Japanese version there's a unique graphic for it, but in the US version you just see the regular dungeon wall.

Bard's_Tale_(Japan)_nes_mangar_tower_marks.png

Bosses#

In the Japanese version you fight the Demon Lord and the Lich before the last boss. In the US version you only fight the Demon Lord; however, he looks completely different as it recycles the graphics of the enemy named Demon.

Japan

US

bardstale_nes_mangar_bosses-1.png
bardstale_nes_mangar_bosses-2.png

Mangar's Portrait#

Before fighting Mangar, he talks with you for a bit. In the Japanese version, it shows a unique portrait for him. In the US version, it just shows the same battle sprite.

Bard's_Tale_(Japan)_nes_mangar_portrait.png‎

Credits#

The Japanese version has graphical scenes to accompany the credits. The US version just shows the credits on a plain black background.

Bard's_Tale_(Japan)_nes_credits-1.png Bard's_Tale_(Japan)_nes_credits-2.png

Bard's_Tale_(Japan)_nes_credits-3.png Bard's_Tale_(Japan)_nes_credits-4.png

Epilogue#

The Japanese version has an epilogue after the credits.

Bard's_Tale_(Japan)_nes_epilogue.png
...And, peace has 
    returned to Skara Brae.

The people and Kylearan worked 
    together to protect Skara Brae. 

We will pass down 
    this story forever.

And ever... 

(Japanese translation: Niz)

Miscellaneous#

  • Some text was also cut. For instance, in the JPN version there are several variants of the enemy "attacking" string, but only one for the US version. Similarly each dragon's breath attack has a different name in the JPN version, but were all turned into "fire breath" for the US version. When roaming around while the Bard is singing, a string prompts the player when the song ends in the JPN version. In the Japanese version, several enemies are able to "heal their wounds" during a fight; in the US version the only remaining enemies with that ability are the vampires and the text prompting their healing is gone.
  • There are some minor dungeon layout changes in Mangar's Tower.