the cutting room mirror

The Adventures of Rocky and Bullwinkle (NES)

Slippery controls, MS Paint graphics, and ear-demolishing music

OR

Cheap deaths, bombs, and poor level design!

The Adventures of Rocky and Bullwinkle somehow manages to do both, which is especially bad given it's a late-1992 release on the NES.

Unused Graphics#

As if there weren't enough explosives.

A stick of dynamite.

A barrel very similar to the ones in Stage 3, the boat.

This is REAL health we're dealing with!

A realistic red heart with no outlines.

A weird portrait of Bullwinkle with no feet and a blank eye.

A smaller version of the cloud seen in most levels.

An unused variant of Rocky sliding. The used sliding sprite has smoke and his legs aren't out as far.

Hidden Details#

Many palettes in the game repeat the same color, therefore painting the graphics they're applied on with one missing since they blend together, hiding details.

In-Game

Fixed

The THQ logo and the text below it were supposed to have outlines.

Title Screen#

In-Game

Fixed

Proper coloring of Rocky.

Ending#

In-Game

Fixed

To do:
Add comparison of the in-game sprites

Even the in-game sprites! This all really shows how much they cared, doesn't it?

And his in-game sprites.

Debug Mode#

During gameplay, press B, A, A, Start, A, B, B, A on Controller 2. A sound will confirm correct code entry. You can now use the D-Pad to move Rocky/Bullwinkle around. On Controller 2, press B to skip to the next level or Start to disable debug mode.

(Source: CaH4e3)

References#


  1. MobyGames↩︎