The Adventures of Cookie & Cream is a game where you control two characters at the same time (or separately through two-player co-op). It also has bizarre aesthetics and overall atmosphere.
Sub-Page#
Hidden Development-Related Text#
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This needs some investigation. |
Starting at 0x129988 in the .ELF executable of the American release, and at 0x12F4F8 of the European release, are strings for a test map's functions. However, the level ID associated with them, 0xB, no longer exists. Line breaks were added for readability.
Character Select#
====== CHARCTER SELECT ======
%dP:
receive_weightrate:
receive_stdspd:
receive_tall:
receive_react:
srinfo appear delay:
srinfo appear frame:
sr point xofs:
sr playerno xofs:
sr rank xofs:
sr ranknum xofs:
sr plinfo ypos step:
sr plinfo ypos top:
stageresult ypos:
stageresult xpos:
endscr movedist:
endscr movetime:
trebox_appearSEframe:
trebox_openSEframe:
std_reactmaxspd:
std_reactacc:
std_dashreact:
std_dashspeed:
bonus pts Xpos
bonus point01 Xpos
bonus point10 Xpos
bonus rank Xpos
bonus ranknum Xpos
bonus 4th base_y
bonus 3rd base_y
bonus 2nd base_y
bonus 1st base_y
bonus point y
screen_mask_h:
itemcnt_dispw:
itemcnt_yofs:
itemcnt_xofs:
pts_yofs:
pts_xofs:
point_dispw:
point_yofs:
point_xofs:
moon_tall:
moon_R:
star_tall:
star_R:
stage brakerate:
scrollout damage:
movearea maxy:
movearea miny:
movearea maxz:
movearea minz:
4P star R:
3P star R:
2P star R:
1P star R:
4P font R:
3P font R:
2P font R:
B:
G:
1P font R:
4P font_x:
3P font_x:
2P font_x:
font_y:
1P font_x:
KNIGHT
MASCOT?
ROBO
ONPU
SABOTEN
PENGUIN
KABA
GENJYUMIN
JUN
KO-SIROU
------
back objid:
Rhand objid:
Lhand objid:
delobjid back :
delobjid Rhand:
delobjid Lhand:
damageSE vol:
dash walk recover:
dash stop recover:
dash drain:
dash chargemax:
nearCAM zofs:
nearCAM yofs:
minimum scale:
big scale:
shadow size:
throw speed:
throw Xang:
throw frame:
pressed_time:
stamp_tall:
stamp_R:
R:
tall:
weight;
dmgland2 speed:
dmgland speed:
fall maxspd:
gravity:
jump2 max:
jump2 min:
jump2 acc:
jump speed:
airmove max:
airmove acc:
dash_max;
dash_acc;
dash_1st;
dash_charge;
tiredwalk max:
tiredwalk acc:
walk max:
walk brake:
walk acc:
dash brake:
air brake:
airturn_max:
airturn_rate:
tiredturn_max:
tiredturn_rate:
gndturn_max:
gndturn_rate:
stamp_damage:
dash_maxdmg:
dash_mindmg:
defence:
actno:%2d, actstep:%d, acttime:%d, vel:%f
fastest loopcnt:
fastest brake:
fastest maxspd:
fastest accel:
fastest acctime:
fastest stoptime:
fast_speed:
normal_speed:
slow_speed:
clip max Z:
clip min Z:
clip X:
FREEMOVE
PAD_CONTROL
clip maxZ:
clip minZ:
clip maxY:
clip minY:
clip width:
NAKAMATSU
error itemname !!
LÍ@ star lost:
interval:
BURNING timelimit:
REVERSE timelimit:
JUMP timelimit:
MINIMUM timelimit:
BIG timelimit:
TOUMEI timelimit:
CLEANER timelimit:
HAMMER timelimit:
shotcnt:
KIRAI interval:
BAKURAI usecnt:
OB damage:
JIRAI damage:
BURNING damage:
HAMMER damage:
KIRAI damage:
BAKURAI damage:
hit R:
react:
BOM damage:
Sound Test#
progno:
fileno:
pitch +- 1:
pitch +-50:
note:
vol:
========== SOUND TEST ==========
L1<->R1 SEid[%2d](%15s)
(Source: punk7890, tikal.)
Regional Differences#
Japan |
US |
Europe |
|---|---|---|
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While the European release's title is simply a transliteration of the Japanese release's, the North American release's is completely different. The NA release also renames Kuri/Chestnut to Cookie.
(Source: Pon Pon#8745)
Aside from that, the international releases add more to the copyright info.

