This is a sub-page of Tengai Makyou: Ziria (TurboGrafx-CD).
In Tengai Makyou: Ziria, every map is a mostly self-contained entity with its own graphics, text, layout data, and so on. Due to the final version of the game basically being built on top of the ruins of an abandoned earlier version, an extremely large number of old, disused maps can be found scattered all across the game disc, often with all their data intact and seemingly untouched from the previous era of development.
Emphasis on "extremely large number"...Including the debug room shown on the main page, there are 109 (near-)complete unused maps and 47 unused map fragments, making for a total of 156 or so unused maps out of the 725 on the disc – over 20% of the total!
Full Maps#
These maps exist in complete or mostly-complete form and are generally somewhat playable, though a few of them lack map structure data and can't be loaded. However, because most of these come from an earlier and much different version of the game, they suffer from several issues that mean they can't really be played as intended without further hacking:
- The way random encounters work seems to have been completely overhauled at some point without updating the encounter data in the old maps. Because of this, almost all unused maps have random encounters enabled (even houses and other places that obviously weren't meant to have them), and those encounters are based on garbage data. Walking around these areas without turning off random encounters will result in nonsensical groups of enemies popping up at best, but more likely will just freeze or crash the game.
- Older versions of the game didn't use a full-screen display, instead constraining the view to a small window. This matters because the game doesn't let the player move to any position that would put any part of the camera outside the map boundaries, even if it's otherwise accessible. The older game's smaller field of view meant that it was possible to get closer to the edges of the map, and many maps were laid out with those boundaries in mind. As a result, some unused maps place paths and NPCs too close to the upper- and left-most parts of the map, making them inaccessible in the finished game's engine.
- The parameters for some scripting commands seem to have been changed during development. As a result, most unused maps will crash the game or at least print garbage text when attemping to load cutscenes or NPC portraits.
- Due to maps being moved or overwritten during development, many of the exits on old maps now lead to obviously wrong locations.
These maps can be accessed in a debugging emulator by setting an execution breakpoint on $9969 and triggering a map change (in most cases, going to a building interior yields the best results). When the breakpoint triggers, set memory $3095-3097 to the target map's sector number in little-endian order. For most maps, the party's starting X/Y position can be set at this time by modifying $2059 and $205A, respectively. After the map loads, set $309C to a nonzero value to disable random encounters, or the game will most likely crash after a few steps. Due to the incomplete state of many maps, it's also a good idea to set $95BA to 0x10 to make it possible to walk through walls.
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To do: |
Armory (map 0x178F)#
This shop, as with most other unused shops, sells only a placeholder item with the filler name of "♂" that costs 両10.
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Armory |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Inn (map 0x17AB)#
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Inn |
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Welcome! |
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Please rest well. |
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See you soon. |
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Take care of yourself, Ziria-sama. |
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Good day! Would you like me to keep a record of your progress? |
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Let me write this down. |
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See you soon! |
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I'm a medicine peddler. |
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I came from Mito. The Daimonist tanuki are giving everyone a hard time! |
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The Cult of Daimon forced Koumon-sama out of Mito. I heard he's in Tsuchiura Castle now. |
House (map 0x17C7)#
This map contains the conclusion to the early Namazu Shrine sequence described below.
Surprisingly, using the Tanuki Key on the casket in this room has no effect.
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House |
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There is a large, sturdy casket here. |
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A rumbling noise comes from within. |
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OH MY GOD! You save me! |
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Ziria-san, you let me come, please! |
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Oh, Ziria-san! I waiting for you! |
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You are Ziria-san? |
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Oh! I almost forget! |
Note that here, Ziria's name is written in kanji (自来也) rather than katakana (ジライア) as it is in the final game. This is the case in almost all unused maps. |
House (map 0x17E3)#
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House |
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According to an old legend, the heroes of the Fire Clan sealed the soul of Masakado with the power of their orbs. |
General Store (map 0x17FF)#
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General Store |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Namazu Shrine (map 0x181B)#
This is the start of an early version of the Namazu Shrine sequence near the start of the game. It seems the original plot involved Hoteimaru being kidnapped and replaced by a tanuki impostor, who then lured Ziria into a trap.
The final game's scenario is similar, but instead has the tanuki posing as the fictional Fire Hero "Kinta," with the goal of the quest changed from rescuing Hoteimaru to obtaining the Big Tweezers. Hoteimaru isn't even introduced into the story until much later.
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The map itself has an identical layout to the final, but uses an older and less polished graphics set.
Note the change to the Daimonists' 大 logo on the rock: older maps consistenly depict it with a more distorted shape that makes it somewhat resemble a handwritten 火. This design also appears on various enemy sprites, suggesting that the design was changed during development but not all existing instances were updated.
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Namazu Shrine |
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I little bit tired! |
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You're a fool, Ziria! Pon pon! I led you away from the village, pon! This is what happens when you oppose the Daimonists, pon! |
Here, the player is prompted to choose the result of a battle that hadn't been implemented yet. Similar choices are found on a number of other unused maps. |
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Hah! Back for more? |
This is the message that would be used if the player lost the first time and returned for a rematch. |
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I'm a follower of the Great Tanuki! |
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Pon! |
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Heheheh! That'll teach you to mess with the Cult of Daimon! Pon! |
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I'm sorry, pon pon! |
Inn (map 0x2144)#
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Inn |
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Welcome! |
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Please rest well. |
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See you soon. |
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Follow the mountains west and you'll reach Ashikaga School. You look like someone who could use some knowledge! |
Armory (map 0x2160)#
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Armory |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
General Store (map 0x217C)#
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General Store |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Warehouse (map 0x2198)#
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Warehouse |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
House (map 0x21B4)#
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House |
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According to the old legends, Masakado was sealed away with the power of three sacred orbs. |
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According to the old legends, it was the Fire Clan who stopped Masakado's rampage. |
House (map 0x21D0)#
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House |
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According to the old legends, the Fire Clan is comprised of the heroes of the Toad, Slug, and Snake tribes! |
School (map 0x21EC)#
This is an early version of the Ashikaga School. The text largely seems to be a rougher, less detailed version of what's in the final.
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School |
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Please be quiet! |
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Tsunade wants to become a lumberjack. That must be nice... |
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Hey, friend! Listen! |
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Ah... I pooped my pants... |
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I hate studying! |
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Check out the library. |
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You're disrupting class! |
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Welcome to Ashikaga School's library. |
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Please choose among the following. |
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Come back anytime. |
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They are heroes of justice who live in the mountains, sent by the Gods to protect Jipang. |
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The Cult of Daimon is a religion from abroad that recently took root in Edo. |
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Masakado was a king of the Oni Clan who attempted to conquer Jipang a long time ago. |
Inn (map 0x2208)#
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Inn |
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Welcome! |
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Please rest well. |
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See you soon. |
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Take care of yourself, Ziria-sama. |
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I'm a fortune-teller! |
General Store (map 0x2224)#
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General Store |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Elder's House (map 0x2240)#
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Elder's House |
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You must be Ziria-san! |
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The Slug Hermit left the God Axe in our care. I'm sure Tsunade can wield it. |
The "God Axe" (神のオノ) became the "Byakkou Axe" (白光のオノ, literally "white light axe") in the final. |
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You must accomplish your mission. |
Liquor Store (map 0x2276)#
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Liquor Store |
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Rumor is that Uesugi of Shinobu and the Shogun of Kamakura are preparing to attack Edo. |
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Takigawa of Edo is a Tycoon. He won't stand a chance against a pincer attack. |
The "Tycoons" (タイクーン方) played a major role in earlier versions of the plot, though exactly what that was is unclear. The whole concept was eliminated from the final. |
Snake Spring Cave (map 0x2A54)#
The next set of maps forms the Snake Spring Cave, which ultimately became the Snake Hermit Cave. Aside from the general concept of being a short dungeon with water in it, it bears little resemblance to the final.
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Snake Spring Cave |
Snake Spring Cave (map 0x2A70)#
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Snake Spring Cave |
Snake Spring Cave (map 0x2A8C)#
Stepping on the shore tile that faces the small island with a structure on it attempts to trigger a cutscene that causes the game to freeze.
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Snake Spring Cave |
Takkoku-no-Iwaya (map 0x2AA8)#
This seems to be where the player would have confronted King Akurou in the original version of the game. Approaching the throne will attempt to trigger a cutscene and freeze the game.
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Takkoku-no-Iwaya |
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ROAAAR! |
Talking to any of the creatures in the room triggers this line. |
Kurozuka (map 0x2AC4)#
A simple, maze-like dungeon. It's unclear what it was meant for.
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Kurozuka |
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Cluck! Cluck! Cock-a-doodle-doo! |
Snake Spring Cave (map 0x2AE0)#
What appears to be the Snake Orb lies in the middle of this small room. Using the Talk command on it tries to trigger a cutscene and freezes the game.
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Snake Spring Cave |
House (map 0x2B17)#
This room contains two NPCs, only one of whose dialogue kinda-sorta works. The other one simply crashes the game.
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House |
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I've heard you can blow up sturdy doors with a bomb. |
This message doesn't display correctly; the first three characters shouldn't be there. |
Taga (map 0x2B33)#
This presents an older version of Taga with a slightly different plot: it's been attacked and presumably occupied by King Akurou, with the people urging the player to defeat him. This was changed for the final so that Akurou is instead a beloved king who brought peace between oni and humans, but has recently joined the Daimonists, upsetting the people (with it later being revealed that his hand was forced due to his son being kidnapped).
It's unclear if Akurou was actually intended to be a villain, like his "real-life" (legendary) counterpart, or if this is just a different framing of the same underlying scenario.
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Taga |
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This town belongs to the Cult of Daimon. Stay back! |
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This town is almost done for. |
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Well done! |
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What? It's a pittance? |
Though clearly intended to be the follow-up to the previous lines, this is never triggered. |
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How about you do something to restore Taga Castle? |
This line awards 1 Virtue every time it's viewed (perhaps unintentionally). |
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I heard King Akurou was defeated. |
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I heard the lord of the castle is gonna give some guy called Ziria a reward. |
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Those who fled when King Akurou attacked are finally coming back. |
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I can see my mother again! I'd like to shake hands with whoever killed King Akurou! |
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Are you Ziria-san? |
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It's me, Bashou. |
These lines belong to the poet Basho, who per early magazine coverage was intended to appear as a prominent character in the game, but was entirely cut from the final. He appears as an NPC with a unique sprite on the eastern edge of the town, but talking to him freezes the game as it tries to start a cutscene, so these lines can't actually be viewed. |
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One of the monks of Yonezawa, to the west, has something interesting. |
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The world of Daimyo is a harsh one. It seems Lord Date of Yonezawa Castle wanted to become the next Shogun. |
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This town is depressing. I think I'll go to Yonezawa. |
Yonezawa (map 0x2B4F)#
A simple corridor, possibly a placeholder for a map that was never developed.
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Yonezawa |
Rikuu (map 0x2B6B)#
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This is an older and very obviously unfinished version of Rikuu, the third continent, which has different graphics and is full of silly placeholder dialogue. Notably, it seems to be the only prototype "overworld" area left in the game.
The overall layout is essentially the same, though the trees that guide the player to the correct path over the bridges are absent.
Once again, the 大 logo of the Daimonists can be seen with its older, more distorted shape.
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Rikuu |
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Hello there. I'm Danjou, the founder of the renowned Cult of Daimon. |
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Hello there. I'm Danjou, the founder of the renowned Cult of Daimon. |
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Too bad you can't win, since you don't have the "Cat jutsu". |
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I see you have the "Cat jutsu"! |
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You won. |
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You lost. |
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You break the seal. |
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Go, Ziria! |
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Well done, Ziria! |
Thief Village (map 0x2B87)#
The "Thief Villages" are early versions of what became the Kumogiri Hamlets in the final game. Though their name and layout is different, they seem to have served the same purpose of being basic "rest stops" along the road.
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Thief Village |
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You've been working hard, Ziria-san. Welcome to the Thief Village of Rikuu. |
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Cross the northern bridge and you'll reach Taga Castle. King Akurou is scarier than the Oni... |
Thief Inn (map 0x2BA3)#
Earlier versions of the game very heavily emphasized Ziria's role as a thief: stealing from shops was a prominent mechanic, and the player was supported by a nationwide network of Thief Villages. Similarly, there were also special Thief Inns (probably found mostly in Thief Villages) which at one point were the only place where it was possible to save the game. Thankfully, this was extended to regular inns as well for the final.
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Thief Inn |
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Welcome! It's 両** for the night. |
Many of the early maps use * placeholders for aspects of the game that hadn't been decided yet, such as inn prices or the names of jutsu scrolls. |
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Please rest well. |
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See you soon. |
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Take care of yourself, Ziria-sama. |
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King Akurou used to be the fair ruler of Rikuu, but then he joined the Cult of Daimon... |
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King Akurou has been deceived by the Daimonists! I'm sure of it! |
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Man, the lands of Rikuu are full of rivers and bridges, huh? |
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The Cult of Daimon has conquered Rikuu. |
General Store (map 0x2BBF)#
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General Store |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Gambling Den (map 0x2BDB)#
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Gambling Den |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Inn (map 0x2BF7)#
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Inn |
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Welcome! It's 両** for the night. |
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Please rest well. |
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See you soon. |
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Take care of yourself, Ziria-sama. |
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I heard the White Cat can seal the rats, but nobody knows where he is now. |
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I went to pay my respects to Nekomata Shrine, to the west, but I couldn't find the actual shrine... |
Armory (map 0x2C13)#
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Armory |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
General Store (map 0x2C2F)#
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General Store |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Warehouse (map 0x2C4B)#
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Warehouse |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Shrine (map 0x2C67)#
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Shrine |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Taga Castle (map 0x2C83)#
An early and semi-functional version of Taga Castle. It more or less works correctly, aside from the obvious placeholder text for the battle with Akurou.
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Taga Castle |
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Are you Ziria-san? |
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We never wanted to join the Cult of Daimon... |
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We had no choice. The Daimonists have kidnapped King Akurou's son! |
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I am the Oni general, King Akurou! |
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I have no choice. Forgive me. |
For answering "no." |
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Please, listen! I don't care about my life, but I want to save my son! |
For answering "yes." |
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I've been following Danjou's orders while waiting for an opportunity. Brave hero, will you lend me your power? |
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I don't care about my life, but I want to save my son! I've been following Danjou's orders while waiting for an opportunity. |
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You truly are a hero! |
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I won't let you out of the castle until you agree! |
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I was saved by the White Cat. I'm going to work hard for the sake of the people of Rikuu. |
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I'll never forget the time we fought together as comrades! |
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Thank you, Ziria-san. |
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We'll work hard for the sake of Rikuu. |
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The Oni must not become minions of the Cult of Daimon. |
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The Oni still need the power of King Akurou. |
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As much as he wishes to travel with you, King Akurou must stay here. |
Taga (map 0x2C9F)#
Here is yet another version of Taga, this time much closer to the final. Akurou is now the much-admired king of the realm, with the citizens puzzled by his sudden change in demeanor.
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Taga |
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King Akurou is like a different person now! |
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King Akurou used to be a good man. |
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There's a guy wailing like a fire truck. Give him a dango. |
In the final, this character instead wants a New Moon Sword. |
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Weeee-oooow! Weeee-oooow! |
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Nom nom... So good! |
For the finished game, this not-so-helpful hint was changed to the much more useful information that the trees point the way to the correct path across the bridges. |
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There are many bridges in Rikuu. Some of them have been cursed by Danjou and cannot be crossed! |
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Rikuu's landscape is like a maze. You must keep crossing bridges to get anywhere! |
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Danjou's cursed bridges will bring you back to the starting point! |
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Rats stole all our rice! Why isn't King Akurou doing anything?! |
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King Akurou is inside. I doubt he'd be willing to talk, but... Well, go ahead. |
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King Akurou once brought peace between Oni and humans. |
Thief Village (map 0x2CBB)#
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Thief Village |
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We're just thieves. We're no match for the Cult of Daimon... |
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Danjou is using Rat magic to come back to life. |
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You can reach the shrine from a secret passage in Nekomata Village. |
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Hoteimaru sends his regards, Ziria-san. He's in Nekomata Village. |
Hoteimaru never appears in Nekomata Village in the final. |
Thief Inn (map 0x2CD7)#
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Thief Inn |
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Welcome! It's 両** for the night. |
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Please rest well. |
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See you soon. |
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Take care of yourself, Ziria-sama. |
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The Nekomata Shrine can supposedly eliminate the rats, but nobody knows where it is. |
General Store (map 0x2CF3)#
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General Store |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Gambling Den (map 0x2D0F)#
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Gambling Den |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Inn (map 0x2D2B)#
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Inn |
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Welcome! It's 両** for the night. |
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Please rest well. |
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See you soon. |
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Take care of yourself, Ziria-sama. |
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I don't care who rules the world. |
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I'd even join the Cult of Daimon if there's money to be made, hahaha! |
General Store (map 0x2D47)#
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General Store |
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Welcome. |
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Thank you very much. |
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It's okay to stop and relax from time to time! |
Shrine (map 0x2D63)#
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Shrine |
House (map 0x2D7F)#
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House |
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According to the old legends, Masakado has enough spiritual power to annihilate Jipang. |
Shrine (map 0x35E4)#
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Shrine |
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The Cult of Daimon has turned the White Turtle to stone... Only the voice of the hero can break the seal. |
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Thank you so much. |
Shrine (map 0x3600)#
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Shrine |
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The Cult of Daimon has turned the White Crane to stone. What are we going to do...? |
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Thank you very much. |
White Turtle Shrine (map 0x361C)#
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White Turtle Shrine |
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Our shrine's White Turtle was turned to stone. Why would they do that? Sob... |
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Even the White Crane from the village on the other side of the mountain was turned to stone. |
|
|
I heard the mummies of Mount Tsukiyama have been revived, and now they're roaming the lands... |
|
|
This is Turtle Village. We have a long history spanning over 10,000 years. |
|
|
Thank you, Ziria. Please accept this scroll of **. Make the Cult of Daimon pay for turning me to stone. |
|
|
Defeat the Cult of Daimon, Ziria! |
|
|
The Cult of Daimon turned the sacred White Crane to stone. How can we turn him back? |
|
|
I wonder what happened to the White Turtle on the other side of the mountain. |
|
|
There are priestesses on Mount Osore, to the north. |
|
|
It's hard to travel with all those mummies around. |
|
|
This is Crane Village. We have a long history, spanning over 10,000 years. |
|
|
Thank you, Ziria. Please accept this scroll of **. Protect Jipang from the Cult of Daimon. |
|
|
There are many who need your help. |
Hot Spring Inn (map 0x3638)#
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|---|---|---|
|
Hot Spring Inn |
|
|
Welcome! It's 両** for the night. |
|
|
I'll register you in the guest book. |
|
|
See you soon. |
|
|
I'm a fishmonger from Tosa Harbor in the west. The mummies from Mount Tsukiyama make the fish go bad! |
It's interesting to note that many (though not all) of these early maps for Mutsu make no mention of toxic water, and instead attribute the rotten fish directly to the mummies. |
|
The Cult of Daimon has been raising the mummies of Mount Tsukiyama. |
Mount Osore (map 0x3654)#
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|---|---|---|
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Mount Osore |
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|
This is the famous Mount Osore. |
|
|
Do you want to know your future? Then ask the fortune-tellers! |
|
|
We only have fortune-tellers and hot springs. Luckily, people flock here to have their fortunes told. |
|
|
I heard that the White Turtle and the White Crane, south from here, have been turned to stone. Is it true? |
|
|
If you cross the western bridge and keep walking, you'll reach Tosa Harbor. |
|
|
I could be right, or I could be wrong... Should I read your fortune? |
|
|
Ohhh! A foreign mummy blocks the path... |
|
|
That's too bad. |
|
|
My predictions are often right, heeheehee! Should I read your fortune? |
|
|
Hmmm... Yes, I see it. |
|
|
I see. That's too bad. Heeheehee... |
|
|
My predictions may not always be right, but they're never wrong, hehehe! |
|
|
A Daimon Cultist, disguised as a monk, has revived the mummies of Mount Tsukiyama to torment the people. |
|
|
Unless the Cult of Daimon is stopped, our beautiful Jipang shall perish... |
Inn (map 0x3670)#
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|---|---|---|
|
Inn |
|
|
Welcome! It's 両** for the night. |
|
|
I'll register you in the guest book. |
|
|
See you soon. |
|
|
Cross the bridge to the west and you'll find Tsuchizaki Castle. But don't take the bridge to the south! |
|
|
The bridge to the south leads to a maze teeming with mummies. You should keep your distance. |
Armory (map 0x368C)#
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|---|---|---|
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Armory |
|
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Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
General Store (map 0x36A8)#
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|---|---|---|
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General Store |
|
|
Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
House (map 0x36C4)#
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|---|---|---|
|
House |
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Let me tell you a secret. |
House (map 0x36E0)#
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|---|---|---|
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House |
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Mount Tsukiyama has three peaks. According to the old tales, toxic water would flow down from there. |
Tosa Harbor (map 0x36FC)#
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|---|---|---|
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Tosa Harbor |
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|
This is Tosa Harbor, the village of fishermen. |
|
|
Miss Tosa Harbor is our idol. We can't let her go outside the village. |
|
|
Why do I even keep trying? |
|
|
My name is Okayo. |
|
|
Orochimaru-san told me you'd drive the mummies away if I gave you the hairpin. |
|
|
Without the mummies, I could see the monk whenever I want! |
|
|
But there's no other way! You can't beat the mummies without the hairpin! |
|
|
A monk often comes from Tsuchizaki to see Okayo, this year's Miss Tosa Harbor. |
|
|
Rumor is the mummies are coming from Mount Tsukiyama. |
|
|
I heard the lord of Tsuchizaki Castle is a great man. |
|
|
So many boats, and not a single one sailing. It's all because of those mummies! |
Inn (map 0x3718)#
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|---|---|---|
|
Inn |
|
|
Welcome! It's 両** for the night. |
|
|
I'll register you in the guest book. |
|
|
See you soon. |
|
|
Between the mummies from Mount Tsukiyama and the toxic waters, it's just impossible to head south right now. |
|
|
Follow the river to the south and you'll find a bridge leading to Mount Tsukiyama. That's the only way south, by the way. |
Armory (map 0x3734)#
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|---|---|---|
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Armory |
|
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Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
Armory (map 0x3750)#
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|---|---|---|
|
Armory |
|
|
Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
General Store (map 0x376C)#
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|---|---|---|
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General Store |
|
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Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
Warehouse (map 0x3788)#
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|---|---|---|
|
Warehouse |
|
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Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
South Suwa (map 0x3D3D)#
It appears that North Suwa and South Suwa were originally intended to be separate maps. They were combined into a single one for the final. There's no corresponding map for North Suwa, suggesting it was overwritten with the combined version.
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|---|---|---|
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South Suwa |
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This is South Suwa. |
|
|
The bad Daimonists were mean to my dad! But you're a hero. You'll punish the bad Daimonists, right? |
|
|
I heard there's a village of thieves west from here. |
|
|
Guronushi-sama is the lord of Koufu Castle. He opposes the Cult of Daimon, but they're just too strong! |
|
|
The Oni used to live in peace and quiet, but now the Cult of Daimon is controlling them, forcing them to kidnap people. |
|
|
Shut up! I don't wanna get involved! |
House (map 0x3FA5)#
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|---|---|---|
|
House |
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Guronushi-sama is a descendant of Shingen-sama's Takeda clan. |
Kimono Shop (map 0x4A95)#
This "kimono shop" is actually a front for a Thief Inn full of helpful allies. It's not clear exactly how the player would get access to the back.
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|---|---|---|
|
Kimono Shop |
|
|
This is a kimono shop! |
|
|
Go around the back. |
|
|
Wanna buy some Thief Insurance? |
This is a yes/no prompt. The phrasing certainly suggests that this was intended to be a gameplay mechanic, but there's nothing like it in the finished game. Regardless of which answer is chosen, after this message, the player loses 両20 and the save prompt opens. |
|
I see. Suit yourself. |
For answering "no." |
|
You've made the right choice. |
For answering "yes." |
|
You have no business here, you bum. |
This is the message shown if the above conversation is initiated without 両20. |
|
You don't want to? Alright. |
|
|
We sell weapons and thieves' tools at the Thief Inn. |
Viewing this message opens a functional shop selling an Aoi Sword, Lord's Sword, Long Sword, and Samurai Sword. |
|
Good luck out there! See ya! |
|
|
Come back whenever you need! |
|
|
They say you can sneak into the Minister of the Left's residence from the brewery! |
Lumber Dealer (map 0x4AB1)#
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|---|---|---|
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Lumber Dealer |
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|
You have the wrong store. |
|
|
Out of the way! |
Bashou Hermitage (map 0x4ACD)#
Yet another appearance from Basho...maybe? He uses a different sprite from his appearance in prototype Taga. Talking to him launches a bugged cutscene, but this one actually doesn't crash the game!
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|---|---|---|
|
Bashou Hermitage |
|
|
Welcome, Ziria. It's me, Bashou. |
Basho here mashes up two of his famous haiku: 荒海や佐渡に横とう天の川 The rough seas -- stretching toward Sado Isle, the Milky Way. 古池や蛙飛びこむ水の音 The old pond -- a frog jumps in, sound of the water. Ziria is associated with frogs (well, toads), making this at least somewhat situationally appropriate. |
RED (map 0x4AE9)#
This seems to be a joke or test map. Red Company was, of course, the company that designed the game.
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|---|---|---|
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RED |
|
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I'm Kobayashi. |
This is probably referring to either supervisor Takaki Kobayashi (小林敬樹) or assistant director Masaki Kobayashi (小林正樹). |
|
Hic... This moonshine's great. |
Yoshiwara N.1 (map 0x4B05)#
The next several maps are for a set of brothels that would have been found in Yoshiwara. The scenario here apparently involved Tsukihime being kidnapped by Kiyomasa, the Minister of the Left, and held captive in one of the buildings.
In the final game, Tsukihime was basically removed from the story; she appears in Edo at the end of the game, but plays no role in the plot, and talking to her isn't even required.
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|---|---|---|
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Yoshiwara N.1 |
|
|
Welcome, handsome! |
|
|
Tee-hee... Do you want to play with me? |
|
|
Hello, cutie! |
Yoshiwara N.2 (map 0x4B21)#
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|---|---|---|
|
Yoshiwara N.2 |
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Welcome. |
|
|
Here to play? |
|
|
I'll give you a discount! |
Yoshiwara N.3 (map 0x4B3D)#
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|---|---|---|
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Yoshiwara N.3 |
|
|
Hi! You must be a regular! |
|
|
Are you here to play? |
|
|
...... |
Yoshiwara N.4 (map 0x4B59)#
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|---|---|---|
|
Yoshiwara N.4 |
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|
Aren't you a little young for this? |
|
|
Let's go play. |
|
|
Puff puff... |
Yoshiwara N.5 (map 0x4B75)#
Tsukihime is found in this building.
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|---|---|---|
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Yoshiwara N.5 |
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|
Tsukihime! Run! |
Yoshiwara N.6 (map 0x4B91)#
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|---|---|---|
|
Yoshiwara N.6 |
|
|
We have the best ladies, friend! |
|
|
Here to play? |
|
|
Hello, cutie! |
Show Tent (map 0x4BAD)#
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|---|---|---|
|
Show Tent |
Yoshiwara (map 0x4BC9)#
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|---|---|---|
|
Yoshiwara |
|
|
Who are you? The place has been reserved for Minister of the Left Kiyomasa-sama! |
|
|
How sad... Tsukihime-sama is in danger. Who will help her? |
|
|
You look strong. Will you play with me? |
|
|
The Minister of the Left brought two Doki as bodyguards. Isn't that scary? |
|
|
The truth is... I hate the Minister. |
|
|
The Minister of the Left is a womanizer. |
|
|
Edo should be a little more peaceful now. |
|
|
I like men, but I don't like Kiyo-chan. |
|
|
Now that I take a closer look... |
Edo (map 0x4BE5)#
A stringy dungeon of narrow corridors. It's not clear exactly what it was meant for, though the name indicates it may have been an underground area of Edo.
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|---|---|---|
|
Edo |
Maebashi (map 0x4C01)#
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|---|---|---|
|
Maebashi |
Kawagoe (map 0x4C1D)#
In the final game, Kawagoe appears as a ghost town as a result of a failed assault on Edo, but it was apparently meant to be a full-fledged area. This map bears little resemblance to the final's.
As described in early previews of the game, stealing was originally intended to be a major game mechanic, and it seems to be fully functional here! Entering either the 木 or 舟 buildings will activate the stealing minigame, with (paltry) rewards given on successful completion.
In the final game, the stealing minigame was relegated solely to "practice areas" in some Kumogiri Hamlets, with rewards so miniscule one has to wonder why they even bothered keeping it around.
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|---|---|---|
|
Kawagoe |
|
|
I'm proud to be a Daimonist. |
|
|
This is Kawagoe. We hear all sorts of rumors from Edo. |
|
|
I was digging holes in Edo until recently. |
|
|
It seems the conflict between the Ministers of the Right and Left is getting serious. |
|
|
I heard that Takigawa-sama is very sick, and that his wife doesn't seem to care... |
|
|
I wish I could see a kabuki play at Edo's Saruwakaza Theater! |
|
|
Way too many people here seem to like the Cult of Daimon. It's worrying. |
|
|
They say that ever since Takigawa-dono's illness, Minister of the Left Kiyomasa controls Edo. |
|
|
I heard that Chief Kumogiri went to Edo. |
|
|
Don't go to the Thief Village, unless you want to be robbed blind. |
Inn (map 0x4C39)#
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|---|---|---|
|
Inn |
|
|
Welcome! |
|
|
I hope you enjoyed your stay. |
|
|
Come back anytime. |
|
|
Rest well! |
|
|
Uhm, sir... You don't have enough money. |
Lumber Dealer (map 0x4C55)#
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|---|---|---|
|
Lumber Dealer |
|
|
You have the wrong store. |
|
|
Out of the way! |
Shipping Agency (map 0x4C71)#
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|---|---|---|
|
Shipping Agency |
|
|
Scram, kid! |
|
|
Are you still here? |
Temple (map 0x4C8D)#
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|---|---|---|
|
Temple |
Swordsmith (map 0x4CA9)#
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|---|---|---|
|
Swordsmith |
|
|
The master is very talented. |
According to prerelease coverage, earlier versions had a mechanic where weapons could become damaged from repeated use and repaired by a swordsmith. Talking to the swordsmith NPC in this room plays the same flashing animation shown when an orb is obtained in the final game, so this may have been where it originated. |
Yagiri Ferry (map 0x4CC5)#
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|---|---|---|
|
Yagiri Ferry |
|
|
The ferry just left. |
|
|
To go to Sagami, you'll have to cross the Rokugo Bridge south of Edo. |
Tea House (map 0x4CE1)#
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|---|---|---|
|
Tea House |
|
|
Welcome! Would you like some dango to go with your tea? |
|
|
Thank you for your patronage! |
|
|
See you soon! |
Armory (map 0x6420)#
This map is located in the middle of the numerous Armories found in Edo, but isn't used. It seems that the game's planners were having some trouble figuring out what would go in the shops, to the programmer's frustration...
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|---|---|---|
|
Armory |
|
|
You idiot! The armory's list of goods is completely different from the list I received! |
|
|
Welcome! Tell me what you need! |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
Yagiri Ferry (map 0x657F)#
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|---|---|---|
|
Yagiri Ferry |
|
|
...I envy you. |
|
|
If we don't get to Edo soon, Jashinsai will gain greater strength. |
Tsuchiura Castle Town (map 0xDA3B)#
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|---|---|---|
|
Tsuchiura Castle Town |
|
|
This is Tsuchiura Castle. |
|
|
Koumon-sama used to live in Mito, but the Cult of Daimon forced him to flee to Tsuchiura Castle. |
|
|
Koumon-sama blocked the bridge to protect our town from the Cult of Daimon. |
|
|
Cross the bridge and follow the coast north and you'll find the dojo of an amazing fencer called Bokuden. |
|
|
The Bokuden Dojo teaches to anyone who wants to learn. I wanna go there when I grow up! |
|
|
Apparently, there's a village of thieves beyond the bridge, to the east... |
|
|
Ziria-san, right? Name's Yashichi. |
|
|
With the bridge closed, we won't have to worry about those terrible Daimonist monsters. |
|
|
If you join the Cult of Daimon, you'll turn into a demon...That's a scary thought! |
Warehouse (map 0xDA57)#
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Notes |
|---|---|---|
|
Warehouse |
|
|
Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
Armory (map 0xDA73)#
Original |
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Notes |
|---|---|---|
|
Armory |
|
|
Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
Inn (map 0xDA8F)#
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|---|---|---|
|
Inn |
|
|
Welcome! |
|
|
Please rest well. |
|
|
See you soon. |
|
|
Take care of yourself, Ziria-sama. |
|
|
You're the kid raised by the Toad Hermit, right? It's me, Osaraba Denji. I used to play with you when you were just a li'l shrimp. |
|
|
You can reach the next country from Mito's underground, but it's already under Daimonist control. |
House (map 0xDAAB)#
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|---|---|---|
|
House |
|
|
According to the old tales, the heroes of the Fire Clan descend from the Toad, Snake, and Slug clans. |
General Store (map 0xDAFF)#
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Translated |
Notes |
|---|---|---|
|
General Store |
|
|
Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
Tsuchiura Castle (map 0xDB1B)#
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|---|---|---|
|
Tsuchiura Castle |
|
|
This is Tsuchiura Castle. Everyone is welcome. |
|
|
Koumon-sama is willing to meet anyone. |
|
|
Koumon-sama has returned to Mito. |
Tsuchiura Castle (map 0xDB37)#
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|---|---|---|
|
Tsuchiura Castle |
|
|
I am Suke-san. You may cross the bridge, as long as Koumon-sama gives you permission. |
|
|
I am Kaku-san! Always praise the sun! |
|
|
I am Koumon! Hoh hoh hoh! |
|
|
Brave Ziria! Only you can free Tsukuba from the Cult of Daimon! |
|
|
Hoh hoh hoh! I knew I could trust you! |
|
|
I'm sorry! You cannot cross the bridge! |
|
|
The stronger the Cult of Daimon becomes, the more the common folk will suffer! Go forth, Ziria! |
Bokuden Dojo (map 0xDB53)#
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|---|---|---|
|
Bokuden Dojo |
|
|
I am Bokuden, master fencer! |
|
|
Good! |
|
|
Now then, can you beat me? |
|
|
Tch, you coward! |
|
|
Well done! I will teach you my Hitotsu no tachi, which increases the strength of your first strike! |
"Hitotsu no tachi" was the name of a technique invented by Bokuden historically. |
|
No good! Will I ever find someone worthy of learning my special technique? |
|
|
You are a worthy pupil, Ziria! |
Thief Village (map 0xDB6F)#
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|---|---|---|
|
Thief Village |
|
|
Welcome to the Thief Village, Ziria! |
|
|
You're the kid raised by the Toad Hermit, right? Those Daimonists are a real bother. Use your ninjutsu to deal with them already. |
|
|
Head east and you'll reach Kashima Village. I heard the Daimonists were targeting the divine beast. |
|
|
We thieves aren't bad guys! We're spreading wealth all over the world! It's a very important job! |
|
|
According to old thieves' tales, fools who gather too much money turn into demons. Isn't that scary? |
|
|
The Thief Village is a nationwide organization. Feel free to use our services! |
|
|
The Cult of Daimon is stopping us from spreading the wealth! They're so annoying! |
|
|
The Cult of Daimon takes advantage of people's misfortune. That's why they don't want us spreading the wealth. |
Thief Inn (map 0xDB8B)#
Original |
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Notes |
|---|---|---|
|
Thief Inn |
|
|
I'll write your name in the inn's register! |
|
|
Welcome! It's 両** for the night. |
|
|
I'll register you in the guest book. |
|
|
See you soon. |
|
|
Hang in there, Ziria-san! |
General Store (map 0xDBA7)#
Original |
Translated |
Notes |
|---|---|---|
|
General Store |
|
|
Welcome. |
|
|
Thank you very much. |
|
|
It's okay to stop and relax from time to time! |
Kashima Shrine (map 0xDBC3)#
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Notes |
|---|---|---|
|
Kashima Shrine |
|
|
Welcome to Kashima Village, home of the sacred White Deer. Unfortunately, our beloved guardian is...Sob, sob... |
|
|
Sniff...The Cult of Daimon sealed our sacred White Deer inside a boulder. |
|
|
How could they be so evil?! This is the saddest time for our village! |
|
|
The tanuki are causing more and more trouble. It must be because the White Deer is no longer protecting us... |
|
|
Go through the cave up north and you'll reach Ibaraki Village. |
|
|
But there is a large tanuki in the cave. He's a minion of the Cult of Daimon. I saw them together, you know. |
|
|
The Kashima Shrine is in the back of the village, but the area is teeming with monsters. |
|
|
We're all feeling down since we lost the protection of the White Deer... |
|
|
It seems the Cult of Daimon is sealing the sacred white beasts of all Jipang inside boulders to stop them from interfering with their plans. |
|
|
This is all the Daimonists' fault! But giving up just because they're scary is pathetic! |
|
|
Squeal! That's the voice of the Fire Clan! Sniff...You have the blood of a hero! |
|
|
I have faith in you! |
Shrine (map 0xDBDF)#
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Translated |
Notes |
|---|---|---|
|
Shrine |
|
|
According to legend, only the voice of the Fire Clan can break the boulder's seal...This is the end of our village... |
|
|
The sacred white beasts are the guardians of all Jipang. |
Inn (map 0xDD9F)#
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Notes |
|---|---|---|
|
Inn |
|
|
What? You want to stay? Sure, we have a free room. |
|
|
Hahaha! You moron! You big silly head! |
|
|
Welcome. |
|
|
Thank you very much. |
|
|
Welcome! |
|
|
Please rest well. |
|
|
See you soon. |
|
|
Take care of yourself, Ziria-sama. |
|
|
Good day! Would you like me to keep a record of your progress? |
|
|
Let me write this down. |
|
|
See you soon! |
House (map 0xDF0B)#
Original |
Translated |
Notes |
|---|---|---|
|
House |
|
|
Hey, I know about you. You're that brat Gee Ryan who lives with the Dumb Hermit! |
|
|
Get outta here! You're ain't welcome here, pon! |
|
|
Thank you. |
House (map 0xDF27)#
Original |
Translated |
Notes |
|---|---|---|
|
House |
|
|
Ah... |
|
|
Popopopon! |
|
|
Thank you. |
House (map 0xDF43)#
Original |
Translated |
Notes |
|---|---|---|
|
House |
|
|
Goumon-sama is inside the innards grotto, whatever that is. |
|
|
Wait, you're the enemy?! Oh crap! |
|
|
Thank you. |
Dojo (map 0xF393)#
Original |
Translated |
Notes |
|---|---|---|
|
Dojo |
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|
Only you can stop the Cult of Daimon. Keep following your path with unwavering confidence, Ziria! |
Dojo (map 0xF3AD)#
Original |
Translated |
Notes |
|---|---|---|
|
Dojo |
|
|
Only you can stop the Cult of Daimon. Keep following your path with unwavering confidence, Ziria! |
(Translation: TheMajinZenki)
Partial Maps#
|
|
This needs some investigation. |
Beginning at disc sector 0xCB8E are various maps in an odd format. They seem to have no script data and incomplete graphics data, but otherwise are more or less in the same format as the final, and in most cases are an exact match to the final maps aside from the parts that are missing. At least one, however, is unused and not found anywhere else on the disc.
Partial Map 0x178F#
|
Proto |
Final |
|---|---|
|
|
|
This is a rough draft of the Yonezawa Castle dungeon. Aside from lacking any kind of detail work, it matches the final layout. The only actual difference is that the right side of the second floor erroneously duplicates part of the layout immediately to the left of it instead of being blank, which was obviously fixed for the final.
The finished version of the dungeon is actually split up into two separate maps rather than combining both floors into a single one like this. The two final maps have been merged here for ease of comparison.
Script-Only Fragments#
Some parts of the disc contain only the first sector or two of data for old maps. Exactly why this is the case isn't clear, but since the data seems to consist of the map's full text block, these partial maps give us some further peeks at early concepts for the game.
Swordsmith (map fragment 0x1445)#
Original |
Translated |
Notes |
|---|---|---|
|
Swordsmith |
|
|
The master is very talented. |
Money Exchange (map fragment 0x1446)#
Original |
Translated |
Notes |
|---|---|---|
|
Money Exchange |
|
|
Welcome. |
Keystone Village Underground (map fragment 0x1461)#
Original |
Translated |
Notes |
|---|---|---|
|
Keystone Village Underground |
Tsuchiura (map fragment 0x1462)#
Original |
Translated |
Notes |
|---|---|---|
|
Tsuchiura |
Swordsmith (map fragment 0x147D)#
Original |
Translated |
Notes |
|---|---|---|
|
Swordsmith |
|
|
The master is very talented. |
Kimono Shop (map fragment 0x147E)#
Original |
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Notes |
|---|---|---|
|
Kimono Shop |
|
|
Leave, you dirty brat! |
|
|
This is a kimono shop! |
|
|
Yawn... |
Oota Castle (map fragment 0x1499)#
Original |
Translated |
Notes |
|---|---|---|
|
Oota Castle |
Oota Castle (map fragment 0x149A)#
Original |
Translated |
Notes |
|---|---|---|
|
Oota Castle |
|
|
Obtained Fire Emblem! |
No, not that one. Probably. As mentioned in some of the old boss dialogue, the Fire Emblem would have granted the ability to use fire jutsu. |
Shipping Agency (map fragment 0x14B5)#
Original |
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Notes |
|---|---|---|
|
Shipping Agency |
|
|
Scram, kid! |
|
|
Are you still here? |
Tsuchiura Castle House (map fragment 0x14B6)#
Original |
Translated |
Notes |
|---|---|---|
|
Tsuchiura Castle House |
Oirase Bridge (map fragment 0x14D1)#
This is evidently the bridge where the White Snake would have appeared. The bridge it appears on in the final is simply a part of Sugayu.
Original |
Translated |
Notes |
|---|---|---|
|
Oirase Bridge |
|
|
I am a servant of Orochimaru-sama. |
|
|
I am the White Snake, messenger of Orochimaru-sama. The master is waiting for you inside the Snake Spring Cave. |
Orochimaru himself was (allegedly) going to be found in the "Snake Spring Cave" (蛇泉洞). This was reworked for the final, where instead, a disguised Orochimaru asks the player to retrieve the Snake Orb from the "Snake Hermit Cave" (じゃせん洞). |
|
*FWEEET* |
|
|
*FWEEET* *FWEEET*
|
|
|
A beautiful swordsman just passed through. Do you know him? |
|
|
The road will be sealed off soon due to the war. You may pass now, but you won't be able to come back. |
|
|
There was an earthquake in Mutsu, north of the country. |
No such event occurs in the final. |
Nekomagatake (map fragment 0x14D2)#
Original |
Translated |
Notes |
|---|---|---|
|
Nekomagatake |
|
|
Look! He fainted! How pathetic. |
|
|
Bwobwan... |
Sanctuary (map fragment 0x1EF5)#
Original |
Translated |
Notes |
|---|---|---|
|
Sanctuary |
|
|
Welcome. Would you like to buy charms and talismans that actually work? |
|
|
Thank you very much. |
|
|
Come back anytime. |
|
|
I hear Tosa Harbor is in a terrible state. |
This ends in a yes/no prompt. |
|
Oh Gods of all creation, listen to my plea... DAAAH! |
For answering yes. |
|
In that case, I will pray for your lonely soul... |
For answering no. |
Pagoda (map fragment 0x1EF6)#
Original |
Translated |
Notes |
|---|---|---|
|
Pagoda |
|
|
Slug beats Snake, |
Taga (map fragment 0x1F2D)#
Original |
Translated |
Notes |
|---|---|---|
|
Taga |
|
|
Shirakawa barrier is blocked by the Sesshou-seki. Stand too close and you might die. You should stay away. |
|
|
An Oni called King Akurou came from Takkoku-no-Iwaya and attacked us... |
|
|
Takkoku-no-Iwaya is west of Hiraizumi. |
|
|
How about you do something to restore Taga Castle? |
|
|
I heard King Akurou was defeated. |
|
|
The store isn't open yet. |
|
|
Those who fled when King Akurou attacked are finally coming back. |
|
|
I can see my mother again! I'd like to shake hands with whoever beat King Akurou! |
|
|
Sometimes I can hear a flute playing from the castle. It's a heart-wrenching melody... |
|
|
Now that the Oni is gone, I'd be okay with the samurai not coming back. |
|
|
The world of Daimyo is a harsh one. It seems Lord Date of Yonezawa Castle wanted to become the next Shogun. |
|
|
This town is depressing. I think I'll go to Sannohe's gambling den. |
Souvenir Shop (map fragment 0x2273)#
Original |
Translated |
Notes |
|---|---|---|
|
Souvenir Shop |
|
|
Welcome. |
|
|
Thank you very much. |
|
|
Come back anytime. |
Sanctuary (map fragment 0x2274)#
Original |
Translated |
Notes |
|---|---|---|
|
Sanctuary |
|
|
This is Iizuna Shrine. |
Neither of these locations exists in the finished game. |
Sanctuary (map fragment 0x2275)#
Original |
Translated |
Notes |
|---|---|---|
|
Sanctuary |
|
|
Welcome. Would you like to buy charms and talismans that actually work? |
|
|
Thank you very much. |
|
|
Come back anytime. |
Gambling Den (map fragment 0x2806)#
Original |
Translated |
Notes |
|---|---|---|
|
Gambling Den |
|
|
Even! |
|
|
Odd! |
|
|
I'm all out... |
|
|
Are you here to play? |
Shipping Agency (map fragment 0x2807)#
Original |
Translated |
Notes |
|---|---|---|
|
Shipping Agency |
|
|
Scram, kid! |
|
|
Are you still here? |
Jofuku Shrine (map fragment 0x3FBF)#
Original |
Translated |
Notes |
|---|---|---|
|
Jofuku Shrine |
Kanazawa Bunko (map fragment 0x3FC0)#
Original |
Translated |
Notes |
|---|---|---|
|
Kanazawa Bunko |
|
|
There is a thick forest known as the Sea of Trees at the foot of Mount Fuji. |
|
|
This is Kanazawa Bunko. |
|
|
Kamakura has become a veritable nest for Daimonists. Only acolytes get to live there. |
|
|
I heard they made a stadium in Kamakura. I'd love to see it. |
Armory (map fragment 0x4A23)#
Original |
Translated |
Notes |
|---|---|---|
|
Armory |
Hakone Barrier (map fragment 0x4A24)#
Original |
Translated |
Notes |
|---|---|---|
|
Hakone Barrier |
|
|
We like playing at Lake Ashi in the summer. |
|
|
We're getting mixed up in this Fuuma business. What a bother. |
|
|
Access is closed until the Fuuma Clan has been apprehended. |
|
|
This is the Hakone barrier. |
House (map fragment 0x4A3F)#
Original |
Translated |
Notes |
|---|---|---|
|
House |
|
|
What do you want? This isn't the inn. |
|
|
Get out of here before you lose everything you own. |
Eatery (map fragment 0x4A40)#
Original |
Translated |
Notes |
|---|---|---|
|
Eatery |
|
|
Welcome! What can I get you? |
|
|
You have our gratitude. |
|
|
... |
Kimono Shop (map fragment 0x4A77)#
Original |
Translated |
Notes |
|---|---|---|
|
Kimono Shop |
|
|
This is a kimono shop! |
|
|
Go around the back. |
|
|
You have no business here, you bum. |
|
|
You don't want to? Alright. |
|
|
Give my regards to the chief! |
|
|
Good luck out there! See ya! |
|
|
Come back whenever you need! |
|
|
They say you can sneak into the Minister of the Left's residence from the brewery! |
Lumber Dealer (map fragment 0x4A78)#
Original |
Translated |
Notes |
|---|---|---|
|
Lumber Dealer |
|
|
You have the wrong store. |
|
|
Out of the way! |
Eatery (map fragment 0x5B81)#
Original |
Translated |
Notes |
|---|---|---|
|
Eatery |
|
|
Welcome! What can I get you? |
|
|
You have our gratitude. |
|
|
Come back anytime. |
Inn (map fragment 0x5B82)#
Original |
Translated |
Notes |
|---|---|---|
|
Inn |
|
|
It seems the clockwork soldiers from Gokumon Island are on a rampage in Edo. We need those blueprints, and fast. |
This is almost completely backwards from the final game, where clockwork soldiers are being created just outside Musashi, where Edo is, and sent to Gokumon. They aren't found in Edo itself at all. |
Cavern (map fragment 0x5C99)#
Original |
Translated |
Notes |
|---|---|---|
|
Cavern |
Underground City (map fragment 0x5FA2)#
Original |
Translated |
Notes |
|---|---|---|
|
Underground City |
|
|
You can't cross without an iron ball. |
|
|
You can't go through here without spiritual incense. Go away. |
|
|
AAARGH! |
Enoshima (map fragment 0x5FA3)#
Original |
Translated |
Notes |
|---|---|---|
|
Enoshima |
Inn (map fragment 0x612A)#
Original |
Translated |
Notes |
|---|---|---|
|
Inn |
|
|
Welcome! |
|
|
Did you rest well? |
|
|
Come back anytime. |
|
|
Rest well! |
|
|
...? |
|
|
Welcome. |
Rice Shop (map fragment 0x612B)#
Original |
Translated |
Notes |
|---|---|---|
|
Rice Shop |
|
|
This is a rice shop. |
|
|
I wonder how Micchan's doing... |
Rear Shrine (map fragment 0x6146)#
Original |
Translated |
Notes |
|---|---|---|
|
Rear Shrine |
|
|
The Futsunomitama is stored in this shrine, guarded by a snake. |
The Futsunomitama is a divine sword described in the "Record of Ancient Matters". Not that it matters. (Pun stolen from: TheMajinZenki) |
|
This is terrible! The Futsunomitama has been stolen! This is a curse! |
Rear Shrine (map fragment 0x6147)#
Original |
Translated |
Notes |
|---|---|---|
|
Rear Shrine |
Eatery (map fragment 0x62EB)#
Original |
Translated |
Notes |
|---|---|---|
|
Eatery |
|
|
Welcome to Yotsuashi-ya! |
|
|
Thank you very much. |
|
|
That's a shame... It's all so tasty... |
Oota Castle (map fragment 0x6306)#
Original |
Translated |
Notes |
|---|---|---|
|
Oota Castle |
|
|
Hey, chief! Are you done here? |
Oota Castle (map fragment 0x6307)#
Original |
Translated |
Notes |
|---|---|---|
|
Oota Castle |
Hayashizaki Dojo (map fragment 0x64C6)#
Original |
Translated |
Notes |
|---|---|---|
|
Hayashizaki Dojo |
|
|
You're back. |
|
|
I have nothing more to teach you. |
|
|
A splendid display, Ziria-dono! |
Yonezawa Castle (map fragment 0x64C7)#
Original |
Translated |
Notes |
|---|---|---|
|
Yonezawa Castle |
Nekomagatake (map fragment 0x64E2)#
Original |
Translated |
Notes |
|---|---|---|
|
Nekomagatake |
|
|
...... |
|
|
Ziria placed the bomb he received from Hoteimaru on the gate. |
Snake Spring Cave (map fragment 0x64E3)#
Original |
Translated |
Notes |
|---|---|---|
|
Snake Spring Cave |
|
|
I am a servant of Orochimaru-sama. |
|
|
The Snake treasure is in here, but it's guarded by a centipede monster. I can't go there by myself. |
|
|
Please include a message explaining that Orochimaru is waiting. |
This seems to be a developer note. |
Musashi (map fragment 0x657C)#
Original |
Translated |
Notes |
|---|---|---|
|
Musashi |
|
|
Kumogiri Nizaemon led a revolt on Gokumon Island, followed by a huge explosion. |
Tsukuba (map fragment 0x657D)#
Original |
Translated |
Notes |
|---|---|---|
|
Tsukuba |
Yagiri Ferry (map fragment 0x657E)#
Original |
Translated |
Notes |
|---|---|---|
|
Yagiri Ferry |
|
|
Are you going back to Tsukuba? I'll take you there, but we'd better hurry. |
(Translation: TheMajinZenki)