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Tattletail

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Tattletail bears more than a slight resemblance to Five Nights at Freddy's, though this game allows you to move around for once. Instead of a restaurant though, you, as a child, have to take care of a slightly vexatious Fur-uh...Tattletail. However, you have to do a set number of objectives for each night, all the while trying to avoid the toy jumpscare that is Mama and also having a flashlight in hand.

Unused Voice Content#

There are some unused voicelines from Tattletail.

Filename

Audio

Notes

tt_look_what_me_did

Used in an audio item called "tt_mess." Most likely supposed to be used on Night 3: Mama's Boy, but gets replaced by laughs.

tt_it_wasnt_me

tt_i_didnt_do_it

tt_big_mess_hehehe

tt_shut_the_door_loud

Belongs to an unused audio item called "tt_bored." Most likely intended to be used when Tattletail is idle, but "tt_bark" is used instead.

tt_why_you_do_bad

tt_shut_the_door

tt_dododo

tt_mmm

tt_honk_shoe

tt_where_you_go

Belongs to an unused audio item called "tt_scared." Most likely supposed to play when something scary happens, but is never called.

tt_me_scared

tt_ahh_whos_there

tt_ahh_big_sound

tt_be_careful

tt_cant_see_me

Probably meant to be used on Night 4: Funny Games, but isn't part of the audio item "tt_hide_chatter."

tt_choo_choo

tt_go_away_mama

tt_light_the_candles_arin

Alternate versions of the "Light the candles" line, with a name added at the end. These are most likely supposed to be references to Arin from Game Grumps, PewDiePie, Jacksepticeye, and Markiplier. These are separated into their own audio items, and the trigger to play the voiceline only calls for "tt_light_the_candles" specifically.

tt_light_the_candles_felix

tt_light_the_candles_jack

tt_light_the_candles_mark

tt_me_horny

Joke voiceline.

tt_we_need_one_more

Most likely supposed to be used on Night 5: The Party, when there is either only one friend left to collect, or one more candle left to find after Mama steals them. This is further supported by the fact it's located between "tt_wakeup" and "tt_were_having_a_party_for_mama," which are both part of that level.

tt_whee

Most likely supposed to be used on Night 2: Minor Mischief while Tattletail is in the washer, but he is silent until taken out where he laughs instead.

tt_wow_its_me

Belongs to audio item "tt_fixed". It was likely supposed to be used at the end of the Kaleidoscope DLC when you fix Tattletail, but got replaced by "tt_you_fixed_me":

tt_k_it_is_december_23rd

Both are most likely supposed to play on said date, but are never called.

tt_k_it_is_december_24th

tt_k_fact_doors_can_be_closed_or_open

This fact is not part of the regular facts audio item, and is separated into its own which is never triggered.

Unused Models#

Tattletail Template#

Front

Back

There is an unusual-looking rejected model of what appears to be an early version of the Baby Talking Tattletail with an entirely different design and green fur. This model is placed where Tattletail would be when you're holding him, but is always hidden. Something to note is that this unused model perfectly connects to the titular character's early concept sketches by the game's creator, as shown from this Tweet.

Unused Graphics#

Hunger Icon#

An icon meant to appear to the left of the hunger bar. This only exists for hunger, and icons for groom and battery were not made. It's still in the game, but disabled and can be reenabled with hacks.

Gift Egg#

A placeholder image for when you collect an item. It's used by default, but gets replaced with the proper icon when you get an item.

Unused Tasks#

Because of how the task system works, it's not possible to know the exact order. On night 1 there are three unused tasks, all related to Tattletail. The first two are alternate versions of already existing tasks. "Get To Bed Safely" is an alternate version of "Go to bed" (which is also present on nights 2 and 3), and "Find your Christmas present" is an alternate version of "Open your Christmas present early." The third one is more interesting: "Read Tattletail's Directions" which is assigned to the Tattletail box. The only reference to this is the text, and it's not known how this would have functioned. It is also present twice on night 5 due to copy and pasting.

Debug Console#

If you press [`] and [=] at the same time, it will enable a debug console (which is referred to as "developer mode") that can be toggled with the TAB key. This is enabled by default in the Unity editor. Opening the console will stop time.

Command

Effect

Notes

help

Shows all recorded commands

clear

Clears the console

god

Toggle god mode

buddha

Toggle Buddha mode (Can get hit, can never die)

Unknown function.

hacker

Toggle Hacker mode (macro cheat for testing levels)

kill

Suicide

teleport

Teleport to a PlayerSpawn

fb

Toggles fullbright rendering mode

flashlight

Set carrying flashlight

tattletail

Set carrying tattletail

deletesave

Delete Save Data

posteffects

Set Post Effects

quit

Quit application immediately

completelevel

Complete the current level

level

Load and play a specific level by name

levellist

Prints the list of available levels

toggleroof

Toggles the roof visibility

rs

Set run speed

nohold

Set required hold time for interactables to be 0f

clearegg

Delete stored eggs

getegg

Collect specific egg

screenshotmode

Allows screenshots by pressing T

screenshotupscale

How many X to upscale screens

collecttestitem

Fur hud testing

spoofGameBeaten

Overrides the game beaten status for testing purposes.

despoofGameBeaten

Clear game beaten spoof status.

scene

Load a scene by name

movetonode

Move mama to a specific mode.

Only available if Mama is in the current level.

togglejumpscare

Toggle the jumpscares on/off.

jumpscare

Play Test Jumpscare

skipcommercial

Skip the commercial scene

Only available on commercials.