the cutting room mirror

Tank Universal

To do:
A lot.

  • Research the "Cut FPS Mode".
  • Document all of the unused textures.
  • Add unused models and the animations that accompany them.
  • Document bugs and oversights.
  • Start a prerelease page.

Tank Universal is a single player tank shooter with aesthetics similar to Tron, and gameplay similar to Battlezone.

Developer Console#

Pressing "`" during gameplay or while on the menu will bring up a "developer console". It mostly acts as a cheat code entry screen.

Code

Effect

give upgrades

Grants the player 99 Upgrade Points.

give shards

Grants the player 99 Powershards.

god

Makes the player invincible.

warp

Will warp the player to any level through 0-22.

Unused Graphics#

To do:

  • Document the rest of the textures. There are also many duplicates of existing textures.
  • Could also probably be formatted better.

There are various unused graphics, some seemingly from development tools/software.

Unused Textures#

Leftover Demo Splash#

Inside the "IMAGES" folder is a splash screen leftover from the early demo versions of the game.

SPLASH_SCREEN.png

Early Powerup Graphics#

Also present are early powerup graphics, among many duplicates of used graphics. Seen in some pre-release videos.

Loading Screen Transparency#

Located in the "TEXTURES" folder is the graphics for the loading screen transparency. There are 5 additional unused patterns.

Unused Caller Icons#

Also included in the textures are earlier versions of the caller icons, most of which being duplicates.

These particularly creepy ones belong to Commander Turx, as seen in pre-release images.

Level Textures#

There are also a few unused level textures located in the "LEVEL" folder.

DEL_ME.png

This one is very obviously a placeholder, appropriately named.

Unused "GUI" Graphics#

Located in "GUI" is various files for the launcher options screen. It includes a few leftover graphics that appear to be from development software.

A set of unused fonts and various icons.

Unused Sounds#

To do:
There are many more than these.

Unused Crewmate/Announcer Lines#

Unused in the "SOUND" folder is the voice lines for the announcer mentioning "Gamma" keys and a "Green" team. In-game there are no mentions of a "Gamma Key" or even a Green team. However, there is a folder called "GREEN" in the "MESH" folder, which includes miscellaneous entities.

Audio

Filename

Transcript

bakeybg.wav

"Blue Alpha team has Blue Gamma key!"

bakeyrg.wav

"Blue Alpha team has Red Gamma key!"

bakeyga.wav

"Blue Alpha team has Green Alpha key!"

bakeygg.wav

"Blue Alpha team has Green Gamma key!"

rakeybg.wav

"Red Alpha team has Blue Gamma key!"

rakeyrg.wav

"Red Alpha team has Red Gamma key!"

rakeyga.wav

"Red Alpha team has Green Alpha key!"

rakeygg.wav

"Red Alpha team has Green Gamma key!"

Unused Music Tracks#

To do:
Check these more thoroughly, and check if there are any more unused music tracks. Some of these might appear in the "Skirmish" mode.

There are a couple of seemingly unused music tracks leftover from development.

aAlpha 9.ogg This track was used in the trailer for the game. it is slightly longer than what was featured in the trailer.

Enemy_Close.ogg This track is completely unused.

Missing Files#

Included in the log file generated after startup is a list of missing sound files.

WARNING - SOUND FILE NOT FOUND
sound\voice\Red\bluealphatanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\bluegammatanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greenalphatanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greengammatanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greengammatanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\bluealphakeysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\bluegammakeysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greenalphakeysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greengammakeysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greengammakeysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\redalphaartillerysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\redgammaartillerysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\bluealphaartillerysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\bluegammaartillerysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greenalphaartillerysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greengammaartillerysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greengammaartillerysight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\redgammabeamtanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\bluealphabeamtanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\bluegammabeamtanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greenalphabeamtanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\greengammabeamtanksight.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\rgkeyra.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\rgkeyrg.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\rgkeyba.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\rgkeybg.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\rgkeyga.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\rgkeygg.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\rgkeygg.wav
WARNING - SOUND FILE NOT FOUND
sound\voice\Red\bawins.wav