the cutting room mirror

Audio

This is a sub-page of Syphon Filter.

Levels#

Costa Rica#

Internal Name

Audio

Notes

INGAME.XA[17]

Lian: "Gabe, Ellis doesn't have much time, but before we can rendezvous with him, we've got to tag all of Rhoemer's shipping containers. You take the east flank, I'll take the north. Don't get caught, or Ellis' cover might be blown"

INGAME.XA[18]

Lian: "Great, I finished my sweep too. Rendezvous at the south perimeter in ten.

INGAME.XA[19]

Lian: "Let's go, we don't have much time"

INGAME.XA[20]

Gabe: "Lian? Recon completed"

INGAME.XA[21]

Gabe: "Let's go, we don't have much time"

Nepal#

Internal Name

Audio

Notes

INGAME.XA[58]

Lian: "Gabe, you've got to eliminate all the terrorists in the area. Once the site is clear, WHO choppers can land and start their operation"

INGAME.XA[59]

Lian: "Nice work, now lets see if there are any survivors"

INGAME.XA[60]

Gabe" "Lian, you've to eliminate all the terrorists in your zone. I've got my hands full down here. Once your site is clear, WHO choppers can land and start their operation"

INGAME.XA[61]

Gabe: "Nice work, now lets see if there are any survivors"

Georgia Street#

Internal Name

Audio

Notes

INGAME.XA[104]

Lian: "Gabe, hold your fire! He's CBDC!" (used in some demos but unused in the final game)

INGAME.XA[206]

Kravitch death sound

INGAME.XA[207]

Kravitch hit sound

INGAME.XA[208]

Kravitch hit sound

INGAME.XA[209]

Kravitch hit sound

INGAME.XA[210]

Kravitch hit sound

INGAME.XA[211]

Kravitch: *laughs*

INGAME.XA[270]

Lian: "CBDC agent on the way"

INGAME.XA[320]

CBDC agent hit sound

INGAME.XA[321]

CBDC agent hit sound

INGAME.XA[362]

CBDC agent: "I'm on it"

INGAME.XA[363]

CBDC agent: "I'm on it"

INGAME.XA[364]

CBDC agent: "I'm on it"

INGAME.XA[365]

CBDC agent: "I'm on it"

INGAME.XA[366]

CBDC agent: "Got it"

INGAME.XA[367]

CBDC agent: "Got it"

INGAME.XA[368]

CBDC agent: "Got it"

INGAME.XA[369]

CBDC agent: "Got it"

Main Subway Line#

Internal Name

Audio

Notes

INGAME.XA[229]

Mara Aramov" "You're too late, Logan!"

Washington Park#

Internal Name

Audio

Notes

INGAME.XA[237]

Jorge Marcos: *laughs*

INGAME.XA[242]

Jorge Marcos; "Ya Mero!" (Almost!)

Freedom Memorial#

Internal Name

Audio

Notes

INGAME.XA[77]

Girdeux: "Good bye, Logan"

INGAME.XA[191]

Girdeux: "The clock is ticking!"

INGAME.XA[198]

Girdeux: "Not much time left"

INGAME.XA[203]

Girdeux: "Run all you want"

INGAME.XA[205]

Girdeux: Stand still, espèce d'idiot! (you idiot!)

Pharcom Expo Center Reception#

Internal Name

Audio

Notes

INGAME.XA[54]

Lian: "Damn, now Phagan knows you're there"

INGAME.XA[56]

Lian: "You made it, Gabe"

INGAME.XA[137]

Benton hit sound

INGAME.XA[138]

Benton hit sound

INGAME.XA[139]

Benton hit sound

INGAME.XA[140]

Benton hit sound

INGAME.XA[141]

Benton hit sound

INGAME.XA[142]

Benton: "You're just delaying the inevitable"

INGAME.XA[143]

Benton: "You have no idea what you're up against"

INGAME.XA[144]

Benton: "You weren't supposed to be here, Logan!"

INGAME.XA[145]

Benton: "Who sent you?"

INGAME.XA[146]

Benton: "How'd you find out?"

INGAME.XA[147]

Benton: "My secret is going to die with you"

INGAME.XA[148]

Benton: "Sorry it had to be you, Logan"

INGAME.XA[149]

Benton: "I can't let you live"

INGAME.XA[382]

Enemy: "We have an intruder"

INGAME.XA[383]

Enemy: "Alert! Alert!"

INGAME.XA[384]

Enemy: "You're not authorized to be in here!"

INGAME.XA[385]

Enemy: "Who are you?"

INGAME.XA[460]

Enemy: "Alert! Alert!"

INGAME.XA[461]

Enemy: "Alert! Alert!"

Pharcom Expo Center Dinorama#

Internal Name

Audio

Notes

INGAME.XA[48]

Lian: "The doors been sealed with a magnetic lock. You won't be able to get through here" (Unused in the final but used in the 11/11/98 prototype when going to the door at your right in the starting room.)

Rhoemer's Base#

Internal Name

Audio

Notes

INGAME.XA[30]

Gabe: "They spotted me. It's gonna get hot now"

Lian: "Hurry, Gabe. They might start sending patrols out here."

(Alternate caught voice clip used in the 11/11/98 build. It was replaced with Gabe saying "Damn it!" but still exists in the files unused)

Base Bunker#

Internal Name

Audio

Notes

INGAME.XA[22]

Lian: "I'm getting radio traffic; they're starting to patrol the perimeter forest. I'll hold my position as long as I can until you get me those codes. Once I dust off, I'll have to observe a radio silence and won't be able to transmit them back to HQ. So hurry"

INGAME.XA[23]

Lian: "Gabe, they found me, but I can't dust off until you finish collecting those missile codes. I'll hold them off as long as I can"

INGAME.XA[24]

Lian: "Gabe, I think my communications are being jammed, but I've received the final code. I'm going to transmit it as soon as I punch through this interference and then I can dust off. I'll pick you up in ten. Can you hear me? Gabe? Damn!"

INGAME.XA[40]

Lian: "Gabe. Gabe? Come in, are you still there?"

Rhoemer's Stronghold#

Internal Name

Audio

Notes

INGAME.XA[462]

Scientist" "Don't kill me"

INGAME.XA[463]

Scientist" "Don't kill me"

INGAME.XA[464]

Scientist" "Don't kill me"

INGAME.XA[465]

Scientist: "Не убивай! Не стреляй! Не стреляй!" (Don't kill! Don't shoot! Don't shoot!)

INGAME.XA[466]

Scientist" "Please, don't kill me"

INGAME.XA[473]

Scientist hit sound.

INGAME.XA[474]

Scientist hit sound.

INGAME.XA[475]

Scientist hit sound.

INGAME.XA[476]

Scientist: *laughs*

INGAME.XA[477]

Scientist: *laughs*

INGAME.XA[480]

Scientist" "Who are you?"

INGAME.XA[486]

Test Subject: "Thank you"

INGAME.XA[487]

Test Subject: "Don't hurt me"

INGAME.XA[488]

Test Subject: "Am I going to die?"

INGAME.XA[489]

Test Subject: "Who are you?"

INGAME.XA[491]

Test Subject: "Get me out of here"

INGAME.XA[492]

Test Subject: "Where am I?"

INGAME.XA[493]

Test Subject: "What day is this?"

INGAME.XA[494]

Test Subject: "It hurts..."

INGAME.XA[495]

Test Subject: "So cold..."

Stronghold Catacombs#

Internal Name

Audio

Notes

INGAME.XA[1]

Phagan: "Stay with me. I'm the only one who can open her cell"

INGAME.XA[2]

Phagan: "That's her cell. You're on your own now"

INGAME.XA[258]

Lian: "We're almost our of here"

INGAME.XA[261]

Lian: "Look out!"

INGAME.XA[266]

Lian: "Incoming!"

INGAME.XA[268]

Lian: "You're almost there"

INGAME.XA[290]

Phagan: "We're almost there"

INGAME.XA[291]

Phagan: "Don't kill me!"

INGAME.XA[296]

Phagan: *scream*

Warehouse 76#

Internal Name

Audio

Notes

INGAME.XA[135]

Gabe: "Lian! The whole place is collasping, tell Markinson...eugghh!" Lian: "Gabe? Gabe!"

INGAME.XA[272]

Lian: "Gabe, check in please"

INGAME.XA[274]

Lian: "Gabe, do you read?"

Tunnel Blackout#

Internal Name

Audio

Notes

INGAME.XA[10]

Lian: "That's the elevator to the silo. You're almost there"

Missile Silo#

Internal Name

Audio

Notes

INGAME.XA[82]

Rhoemer: "I'm afraid I can't allow that, Logan" (used in the 11/11/98 build but unused in the final)

INGAME.XA[85]

Computer: "Спуск начинается" (Launch begins.)

INGAME.XA[297]

Rhoemer death sound.

INGAME.XA[298]

Rhoemer hit sound.

INGAME.XA[299]

Rhoemer hit sound.

INGAME.XA[300]

Rhoemer: *laughs*

INGAME.XA[302]

Rhoemer: "Tired yet?"

INGAME.XA[303]

Rhoemer: "Nice try, Logan"

INGAME.XA[304]

Rhoemer: "Careful"

INGAME.XA[305]

Rhoemer: "You're getting too slow"

INGAME.XA[306]

Rhoemer: "You'll need to do better than that"

INGAME.XA[310]

Rhoemer: "It's all over, Logan"

Miscellaneous Lines#

Gabriel Logan#

  • A few of these sounds are used in game but the ingame.xa versions listed here are unused with the game using the files from SLF.RFF instead for their respective levels.

Internal Name

Audio

Notes

INGAME.XA[158]

Hit sound. Used in game but the ingame.xa version is unused as the game uses the file from SLF.RFF instead.

INGAME.XA[159]

Hit sound. Used in game but the ingame.xa version is unused as the game uses the file from SLF.RFF instead.

INGAME.XA[160]

Hit sound. Used in game but the ingame.xa version is unused as the game uses the file from SLF.RFF instead.

INGAME.XA[161]

Unused hit sound.

INGAME.XA[168]

Gabe: "Affirmitive"

INGAME.XA[169]

Gabe: "Got it"

INGAME.XA[170]

Gabe: "Got it"

INGAME.XA[172]

Gabe: "Understood"

INGAME.XA[173]

Gabe: "Copy"

INGAME.XA[174]

Gabe: "I'm on it"

Enemy screams#

  • A few of these sounds are used in game but the ingame.xa versions listed here are unused with the game using the files from SLF.RFF instead for their respective levels.

Internal Name

Audio

Notes

INGAME.XA[394]

Unused death sound.

INGAME.XA[396]

Unused hit sound.

INGAME.XA[397]

Unused hit sound.

INGAME.XA[398]

Unused hit sound.

INGAME.XA[399]

Unused hit sound.

INGAME.XA[400]

Unused hit sound.

INGAME.XA[401]

Rhoemer's Stronghold enemy hit sound. Used in game but the ingame.xa version is unused as the game uses the file from SLF.RFF instead.

INGAME.XA[402]

Unused death sound.

INGAME.XA[403]

Unused death sound. Used in the Official U.K. PlayStation Magazine CD Disk 47 Demo as the terrorist death sound.

INGAME.XA[467]

Alternative version of Girdeux's death scream. Unused.

INGAME.XA[468]

Unused Flaming enemy scream.

INGAME.XA[470]

Unused Flaming enemy scream.

INGAME.XA[471]

Unused Flaming enemy scream.

INGAME.XA[472]

Girdeux death scream. Used in game but the ingame.xa version is unused as the game uses cut scene audio instead

Enemy combat lines#

The enemies were originally going to be more talkative during combat. Some of this feature remains in the standalone demo disc and the 11/11/98 Prototype also has its own batch of these with different voice actors.

Internal Name

Audio

Notes

INGAME.XA[404]

"There he is!"

INGAME.XA[405]

"There he is!"

INGAME.XA[406]

"I got him!"

INGAME.XA[407]

"I got him!"

INGAME.XA[408]

"I hit him!"

INGAME.XA[409]

"I hit him!"

INGAME.XA[411]

"He's hit!"

INGAME.XA[412]

"He's hit!"

INGAME.XA[413]

"I'm hit!"

INGAME.XA[414]

"I'm hit!"

INGAME.XA[415]

"Take him down!"

INGAME.XA[416]

"Take him down!"

INGAME.XA[417]

"Open fire!"

INGAME.XA[418]

"Open fire!"

INGAME.XA[420]

"Назад!" (Fall back!)

INGAME.XA[421]

"Don't let him get away!"

INGAME.XA[422]

"Don't let him get away!"

INGAME.XA[424]

"Where is he?"

INGAME.XA[425]

"Where is he?"

INGAME.XA[426]

"Where'd he go?"

INGAME.XA[427]

"Where'd he go?"

INGAME.XA[428]

"Куда он делся?!" (Where'd he go?!)

INGAME.XA[429]

"Find him"

INGAME.XA[430]

"Find him"

INGAME.XA[431]

"Look out!"

INGAME.XA[432]

"Look out!"

INGAME.XA[434]

"Flank him!"

INGAME.XA[435]

"Flank him!"

INGAME.XA[436]

"Shoot him!"

INGAME.XA[437]

"Shoot him!"

INGAME.XA[438]

"He's over here!"

INGAME.XA[439]

"He's over here!"

INGAME.XA[440]

"Вот он!" (He's over here!)

INGAME.XA[441]

"He's over there!"

INGAME.XA[442]

"He's over there!"

INGAME.XA[443]

"There he is!"

INGAME.XA[444]

"There he is!"

INGAME.XA[447]

"We've got company!"

INGAME.XA[448]

"We've got company!"

INGAME.XA[452]

"Keep your eyes open!"

INGAME.XA[453]

"Keep your eyes open!"

INGAME.XA[454]

"Смотрите в оба!" (Keep your eyes open!)

INGAME.XA[455]

"Stay sharp!"

INGAME.XA[456]

"Stay sharp!"

INGAME.XA[457]

"Check everywhere!"

INGAME.XA[458]

"Check everywhere!"

INGAME.XA[459]

"Ищите везде!" (Check everywhere!)

(Source: https://www.youtube.com/watch?v=APOWkWO8Lmw Syphon Filter Unused Audio Showcase by Foxhand for originally discovering all the unused audio in the game)

(Source: https://syphonfilter.fandom.com/wiki/Syphon_Filter_Transcript Syphon Filter Wiki Transcript by Foxhand (For translations of non english lines)