the cutting room mirror

Free Match Mode

This is a sub-page of Super Punch-Out!! (SNES).

SuperPunchOutSNES-FreeMatch.png

A hidden, fully functional mode to challenge any of the 16 boxers without going through the game normally. At the title screen, hold Y + R on Controller 2, then press Start on Controller 1. Press Start at this screen to start a fight with that boxer.

Additionally, on the pre-fight interview screen, by holding B + Y on Controller 2 and pressing Start or A on Controller 1, Player 2 can control the opponent. Buttons A, B, X, Y, and holding Up or Down while pressing these buttons do the boxer's various punches and one of his signature moves. Some boxers will automatically do special movements or sways at regular intervals or counter-punches even with no input, as they would normally in-game when playing against the AI.

When the match ends, either via the pause menu, KO, TKO, or timeout, the game resets to the intro sequence.

In addition, there is a hidden cheat on this screen to view the ending: highlight Super Macho Man, then hold L and press Right on Controller 1. The cursor will move offscreen. Press Start to jump to the best ending with no fights lost. The personal record times will show as 3'00"00".

Notably, all of these cheats went undiscovered for 28 years, only being found in August 2022.

(Source: Unlisted Cheats (Free Match Mode, Ending))

Character Movesets#

Gabby Jay#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Body Blow

Left Body Blow

"C'mon! C'mon!" (Taunt Punch)

Up + Y

Up + B

Up or Down + A

Up or Down + X

Left Jab

Left Jab

"Yay!" (+40% Health)

Down + Y

Down + B

Right Hook

Left Hook

Bear Hugger#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Body Blow

Left Body Blow

Ear Clap

Up + Y

Up + B

Up + A

Up + X

Right Jab

Left Jab

Swagger Away

Down + Y

Down + B

Down + A

Down + X

Right Body Blow

Left Body Blow

Left-Handed Taunt

Notes#

  • Bear Hugger automatically taunts (right-handed wave) after four steps.
  • Bear Hugger is immune to body blows except when taunting.

Piston Hurricane#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Jab

Left Jab

Right Uppercut

Hurricane Rush Opening

Up + Y

Up + B

Up + A

Up + X

Right Hook

Left Hook

Hurricane Rush Right Body Blow

Down + Y

Down + B

Down + A

Down + X

Right Body Blow

Left Body Blow

Rush Right Jab

Rush Left Jab

Bald Bull#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Body Blow

Left Body Blow

Left Uppercut

Right Uppercut

Up + Y

Up + B

Up + A

Up + X

Right Hook

Left Jab

Long Bull Charge

Quick Right Jab

Down + Y

Down + B

Down + A

Down + X

Short Bull Charge

Left Body Blow

Head Shake

Double Long Bull Charge

Notes#

  • His Bull Charge is an instant knockdown.
  • His Double Long Bull Charge occasionally only does one attack.

Bob Charlie#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Body Blow

Left Body Blow

Right Uppercut

Left Uppercut

Up + Y

Up + B

Up + A

Up + X

Left Hook

Left Hook

Fake Right Hook

Spinning Uppercut

Down + Y

Down + B

Down + A

Down + X

Right Body Blow

Quick Left Body Blow

Fake Left Body Blow

Fake Left Uppercut

Notes#

  • Occasionally scoots left or right on his own.
  • Performing his Spinning Uppercut has three different results:

:# He hops back to the right before coming in swinging.

:# He hops back to the right, dances to the left, then comes down swinging.

:# He hops back to the right, dances to the left, then comes down with a shrug.

Dragon Chan#

Neutral Y

Neutral B

Neutral A

X (Any)

Right Body Blow

Left Body Blow

Flying High Kick (1-4)

Meditate
(+25% Health)

Up + Y

Up + B

Up + A

Right Jab

Left Jab

Flying High Kick (1-2)

Down + Y

Down + B

Down + A

Right High Kick

Left High Kick

Flying High Kick (1-5)

Notes#

  • The Flying High Kick is an instant KO.
  • When performing the Flying High Kick, Dragon Chan may automatically repeat the move up to 4, 2, and 5 times, as noted by the numbers.

Masked Muscle#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Body Blow

Left Body Blow

Left Uppercut

Right Uppercut

Up + Y

Up + B

Up or Down + A

Up or Down + X

Right Jab

Left Jab

Headbutt

Poison Mist

Down + Y

Down + B

Quick Right Jab

Quick Left Body Blow

Notes#

  • The Poison Mist move prevents Player 1 from attacking for a while.
  • The Poison Mist move cannot be used again while Player 1 is under its effects.

Mr. Sandman#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Cross

Left Jab

Right Uppercut

Left Uppercut

Up + Y

Up + B

Up + A

Up + X

Right Hook

Left Hook

Left Jab

Right Cross

Down + Y

Down + B

Down + A

Down + X

Right Body Blow

Left Body Blow

Quick Uppercut (x2)

Quick Uppercut (x3)

Notes#

  • The Right Cross is unblockable and will stun Player 1 if it hits.
  • The CPU version of Mr. Sandman has an attack where he shuffles his feet before striking. This doesn't seem to be available to the player.

Aran Ryan#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Jab

Left Jab

Left Uppercut

Grab (+35% Health)

Up + Y

Up + B

Up + A

Up + X

Right Hook

Left Hook

Left Quick Jab

Right Quick Jab

Down + Y

Down + B

Down + A

Down + X

Right Body Blow

Left Body Blow

Right Quick Body Blow

Notes#

  • If Player 1 hits him with a KO Uppercut, Aran Ryan will automatically do his Grab move.
  • The Grab move always ends with an uppercut.

Heike Kagero#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Hook

Left Hook

Left Uppercut

Right Uppercut

Up + Y

Up + B

Up + A

Up + X

Right Jab

Left Jab

Quick Left Jab

High Hair Swipe

Down + Y

Down + B

Down + A

Down + X

Right Body Blow

Left Body Blow

Low Hair Swipe

Quick Right Body Blow

Notes#

  • Heike Kagero always leads with a Right Uppercut after recovering from a knockdown.
  • The CPU version of Heike Kagero has a teleportation move, Mirage Dance, that can't be activated by the player.

Mad Clown#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Jab

Left Jab

Left Uppercut

Grab, Toss, and Uppercut

Up + Y

Up + B

Up + A

Up + X

Right Quick Jab

Left Quick Jab

Right Chop

Back Away and Taunt (+45% Health)

Down + Y

Down + B

Down + A

Down + X

Right Body Blow

Left Body Blow

Left Chop

Flip and Ear Clap

Notes#

  • Mad Clown automatically taunts (right-handed wave) after ten steps.
    • Mad Clown may wave between 1 and 4 times, depending on RNG.
  • Mad Clown is immune to body blows.
  • If Player 1 attacks Mad Clown during his taunt, Mad Clown will respond by dodging, then throwing a cross punch.
  • Mad Clown has a ball-juggling move that the player can't use. However, they can use the Flip and Ear Clap that follows it.
  • Mad Clown's taunt and heal is completely unused.

Super Macho Man#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Body Blow

Left Body Blow

Right Uppercut

Left Uppercut

Up + Y

Up + B

Up + A

Up + X

Right Jab

Left Jab

Quick Left Jab

Spin Punch

Down + Y

Down + B

Down + A

Down + X

Right Quick Uppercut

Left Quick Uppercut

Quick Left Body Blow

Super Spin Punch

Notes#

  • Occasionally hops left or right on his own.
  • When the Super Spin Punch is used, Super Macho Man does between 2 and 8 Spin Punches.
  • The Super Spin Punch is an instant KO.

Narcis Prince#

Calm Moveset

Neutral Y

Neutral B

Neutral A

X (Any)

Right Jab

Left Jab

Left Uppercut

Three Jab Combo

Up + Y

Up + B

Up or Down + A

Right Jab

Left Jab

Right Uppercut

Down + Y

Down + B

Right Body Blow

Left Body Blow

Angry Moveset

Neutral Y

Neutral B

Neutral A

X (Any)

Right Jab

Left Jab

Left Uppercut

Three Jab Combo

Up + Y

Up + B

Up or Down + A

Right Hook

Left Hook

Right Uppercut

Down + Y

Down + B

Right Body Blow

Left Body Blow

Notes#

  • Occasionally hops left or right, or does a spinning dodge, on his own.
  • Very occasionally, Narcis Prince will add a spinning flourish to his manual dodges.
  • When not attacking, Narcis Prince automatically blocks any and all attempts to punch his head, even if Player 2 isn't holding Up.
  • When angered, Narcis Prince attacks a little faster, doesn't randomly auto-dodge, and can't block.
  • While technically not unused, Narcis Prince isn't supposed to use his Three Jab Combo while angry and doesn't use the appropriate sprites for it.
  • The CPU version of Narcis Prince has a blinking "tell" before his Three Jab Combo and a ducking dodge with a body blow counter. The player can't use these moves.

Hoy Quarlow#

Neutral Y

Neutral B

A (Any)

Neutral X

Right High Kick

Left Palm

Staff Strike

High Left Triple Staff Strike

Up + Y

Up + B

Up + X

Right Spinning Backhand

Left Spinning Backhand

High Right Triple Staff Strike

Down + Y

Down + B

Down + X

Right Low Staff Strike

Left Low Staff Strike

Low Double Staff Smack

Notes#

  • Any blocked attack will cause Hoy Quarlow to counter by shoving Player 1 to the right.
  • CPU Hoy Quarlow has tells before his staff strike combos. The player doesn't have these.

Rick Bruiser#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Hook

Left Hook

Right Uppercut

Left Uppercut

Up + Y

Up + B

Up + A

Up + X

Right Jab

Left Jab

Earthquaker Uppercut

Uppercut and Elbow

Down + Y

Down + B

Down + A

Down + X

Right Body Blow

Left Body Blow

Quick Left Body Blow

Quick Right Body Blow

Notes#

  • Occasionally hops left or right on his own.
  • The Earthquaker Uppercut is a one-hit KO.
  • Rick Bruiser counters every successful attack with a cross punch.
  • Rick Bruiser counters any blocked body blow with an "arm breaker" elbow that disables whichever of Player 1's arms was hit.
    • Rick Bruiser can't use the armbreaker while either of Player 1's arms are "broken".

Nick Bruiser#

Neutral Y

Neutral B

Neutral A

Neutral X

Right Hook

Left Hook

Left Two-Hit Uppercut

Right Two-Hit Uppercut

Up + Y

Up + B

Up + A

Up + X

Right Jab

Left Jab

Double Uppercut

Leaping Haymaker

Down + Y

Down + B

Down + A

Down + X

Right Body Blow

Left Body Blow

Power Body Blow

Power Jab

Notes#

  • The Leaping Haymaker is an instant KO.
  • If the Leaping Haymaker misses, Nick Bruiser follows up with two very quick hook punches.
  • Nick Bruiser will sometimes counter any blocked blow with an "arm breaker" elbow that disables whichever of Player 1's arms was hit.
    • Unlike his brother, Nick Bruiser will disable both of Player 1's arms, given the chance.
  • The power punches are unblockable.