This is a sub-page of Super Mario Sunshine.
Corona Mountain Banner#
A banner for Corona Mountain exists in select.szs\timg. Corona Mountain is not an episodic stage, rendering this graphic unused.
Title.szs#
These files are all found in title.szs\timg, which seems to be dedicated to an early title screen. The final game's title screen is contained in option.szs.
Graphic |
File Name |
Comment |
|---|---|---|
pushstart.bti and j_pushstart.bti |
Most likely used before the start up screen was finalized given that it's in Comic Sans. There are two versions of it, with j_pushstart.bti being 75% the size of the other. |
|
j_face.bti |
A badly cropped Mario silhouette. |
|
j_titlebl.bti |
A partially messed up shadow of a title screen. |
(Source: Catley, Zeek)
Option.szs#
Located in option.szs\timg are some leftover graphics.
Untranslated and Unused Text Graphics#
Most of these graphics are used in the Japanese version and are simply translation leftovers.
Graphic |
Translation |
Comment |
|---|---|---|
Dolpic |
This is the Japanese name for Isle Delfino. Given that the entire game takes place on Isle Delfino, it wouldn't make much sense to give this label to any one location, so this never got translated. |
|
Rico Harbor |
This is a leftover translation file, as the used Ricco Harbor graphic is labeled "stage_ricco.bti". |
|
From the beginning |
There is no option to play the beginning of anything, so this was not translated. |
|
Cancel |
A label for the menu choice "cancel". There is no cancelable menus in the final game, so this was not translated. |
(Source: Catley)
Menu Sunglasses#
Each of these pairs of sunglasses are unused. These graphics suggest the options menu was possibly going to have a "sunglasses" option.
Graphic |
Name |
Comment |
|---|---|---|
monte_sunglass_flame.bti |
An unused pair of sunglasses most likely meant for Piantas, as the file name is prefixed with "monte" which is the Japanese name for "Pianta". The name is likely misspelled from "frame". |
|
monte_sunglass_glass.bti |
Another unused pair of sunglasses also likely meant for Piantas, as the filename is also prefixed with "monte". Likely the lens for monte_sunglass_flame. |
|
option_sunglass.bti |
This pair was likely meant to be used in the Options menu, being prefixed with "option". |
(Source: Catley)
Text Bubble#
An unused bubble named windows_bubble02.bti. This bubble has a similar appearance to the option bubbles in the File Select options menu which are labelled "windows_kumo05" ("kumo" being Japanese for "cloud"). Being that both textures are prefixed with "windows", this indicates that this bubble was also an option bubble.
(Source: Inkstar)
Blue Coin#
A smaller version of the Blue Coin icon found in the files for the File Select screen named bluecoin_icon2.bti. The file select screen had some HUD graphics minimized to fit onto the score tally, but it doesn't count Blue Coins.
Guide.szs#
These are unused guide map graphics found in guide.szs\timg. Two of them are an early set for the scenario marks found on the Episode select screen.
Graphic |
File Name |
Comment |
|---|---|---|
guide_arrow.bti |
An arrow head. |
|
guide_blue_coin.bti |
A crude graphic of a blue coin. |
|
guide_sc_mark_0.bti |
The first scenario mark of the set. It's specifically made for the guide, even though scenario marks aren't used in the guide. |
|
guide_sc_mark_1.bti |
The second scenario mark of the set. This one has a different design than the one used in-game. The one used is shaped like a Shine Sprite, while this is a sun. |
|
guide_x.bti |
A basic X. |
(Source: sunn)
Game_6.szs#
These textures are located in game_6.szs\timg.
Big Letters#
Some big letter graphics. A couple of these letters aren't used in some versions of the game, yet still exist in the files.
Graphic |
Comment |
|---|---|
Was originally going to be for a "READY" header. It goes unused in the Japanese version, but is used by the North American release for "TOO BAD!" and the European version for multiple translations. |
|
Was originally going to be for a "READY" header. It goes unused in the Japanese and North American versions, but is used by the European release. |
|
Goes unused in the North American version, as the localization team replaced "MISS!" with "TOO BAD!". |
|
Was originally going to be for a "READY" header. This is the only letter that is unused in all releases of the game. |
Tank Text#
Early water tank HUD label named water_text.bti. This is likely a very early graphic, as even early footage and demos used the label "water".
Early Graphics#
Graphic |
Location |
Comment |
|---|---|---|
common.szs\timg\a_bill02.bti |
There are blue doors in Delfino Plaza and Ricco Harbor, but none of them have this kind of shading. |
|
common.szs\timg\a_bill01.bti |
Another blue door, but with colorful goop painted across it. |
|
common.szs\timg\arrow.bti |
Completely unused arrow. |
|
nintendo.szs\timg\nintendo.bti |
Probably from an early startup screen. |
|
nintendo.szs\title_m_mark.bti |
You may think this is the "M" mark that shows up on the opening screen, but that's not the case. The used one is found in substitle.szs under the name wipe_m_mark.bti, and is triple the size. This one is found with the logos, oddly enough. |
|
scene\option.szs\scene\mapobj\fileloadblockojama.bmd |
Unfinished version of the File Block texture that's missing the corner bolts. |
(Source: Catley, Zeek, sunn)
Hidden Screenshots#
A few screenshots are hidden within the game, used as textures for various models. These screenshots were taken from various stages in development and are used as placeholders for shader effects.
Graphic |
An environment map for |
Texture Name |
Comment |
|---|---|---|---|
Eely-Mouth's eyes (scene\mareboss.szs\scene\bosseel\eye.bmd). |
rico.bti |
While the HUD isn't shown, the skinny FLUDD design reveals that this was taken very early in development. This screenshot also shows what would be the earliest known designs of Ricco Harbor and Blooper. The sky in the background is the same as the early sky found in the test map. |
|
![]() |
The water in Bowser's bathtub (scene\coronaBoss.szs\scene\map\map\water.bmd). |
mariobg_meoto.bti |
The HUD reveals the fact that it is a near-final build. However, Noki City has much simpler lighting and no fog effects. There's no real indication as to why they used this as an environment map. |
Delfino Airstrip Graphics#
Inside the map.bmd model of both Delfino Airstrip maps located in scene\airport0X\map\map, and the return to Delfino Airstrip's map in scene\dolpic_ex0\map\map are some unused graphics.
Runway#
- Located on the texture A_port_ji03.
This graphic is located on the same texture sheet as the runway Shine Sprite imprint, indicating that it was likely supposed to be imprinted somewhere along the runway.
Waiting Room#
These textures are located on the waiting room's texture sheet A_portnaka01.
Graphic |
Comment |
|---|---|
A graphic of a Gyroid from Animal Crossing. |
|
Intended to be used as a pot texture in the waiting room, however only a male Pianta texture is used. |
|
A reception desk pad graphic for the reception desk in the hidden waiting room. |
|
These colors are also used in the hidden waiting room, texturing three shapes on a table. |
Airplane Reflection#
This texture, B_windowsky, is used on the plane's windows to reflect the sky, but it can never be seen completely.
Blue Awning#
An unused blue striped awning graphic located within the Delfino Plaza map texture sheet "A_obja09". This awning can be seen in both early footage, and screenshots being used for a fruit stand.
(Source: Inkstar)
Mossy Block#
A wooden block texture with what appears to be moss on the side named D_wall00_IW. Can be located in the Big Windmill map where Mario fights Petey Piranha in Episode 1/2.
(Source: Inkstar)
Barrier#
The specular map for Ricco Harbor's ships, "A_ship05_s", contains a graphic for a barrier which can be seen during the Episode 1 intro in E3 2002 gameplay footage, blocking off entry to the ship on the right.
The texture map replaces this graphic with a flag holder.
|
Specular Map |
Texture Map |
|---|---|
|
|
|
(Source: Inkstar)
Treehouse Table#
Graphic |
In-game Appearance |
File Name |
Comment |
|---|---|---|---|
![]() |
THouseTable |
A red tablecloth graphic that is supposed to appear on the treehouse tables in Gelato Beach, but doesn't. |
(Source: Inkstar)
Phantamanta Dummy Texture#
An dummy texture called mantatex.bti located within Phantamanta's model.
Removed Graphics#
Graphics that no longer exist in the data of the final game. Only names remain that are referenced in the start.dol.
Flags (Name of the "model" and the image file it would load)
- flagHigekuri - "mapobj\flaghigekuri.bti"
("Hige" meaning beard or mustache in Japanese and the "kuri" part coming from presumably hamukuri(strollin' stu). It is very much possible the stu flag seen in prerelease screenshots depicts the stu with facial hair.)
- flagBird - "mapobj\flagbird.bti"
(Possibly the green and white flag with a bird in the center seen in prerelease media. Presumably this flag texture found it's place in Super Mario Galaxy.)
- flagBenvenuto - "mapobj\flagbenvenuto.bti"
(Most likely a flag version of the swinging "Benvenuto!" sign.)
- flagDolpicDolphin - "mapobj\flagdolpicdolphin.bti"
- flagDolSun - "mapobj\flagdolsun.bti"
- flagDolSunWelcome - "mapobj\flagdolsunwelcome.bti"

