the cutting room mirror

Debug Content

This is a sub-page of Super Mario Strikers.

Please elaborate.
Having more detail is always a good thing.

Draw Debug Grid#

Shows a grid.

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Draw Debug Safe Frame#

A green line box, used to indicate the portion of the screen that is typically not obscured by overscan on most CRTs (the "safe area").

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Draw Debug Bounding Sphere#

Displays Bounding Spheres.

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Debug Frame Smiler#

Shows a green smiling face, but gets more upset as the frame rate dips. It's intended to indicate if the frame rate is satisfactory or not.

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Region Info#

Shows the region number.

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Memory Info#

Shows the memory graph.

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GBRP-TC38-PN793

Culling Info#

Displays culling info.

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Debug Camera#

Press 'R + DPad Up/Down/Left/Right' to enable the debug camera.

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Controls#

  • R + DPad Up: Crowd Debug Camera
  • R + DPad Left: Field Debug Camera 1
  • R + DPad Right: Field Debug Camera 2
  • R + DPad Down: Normal Camera

Field Debug Camera 1:#

  • X/Y: Zoom In/Out
  • L/R: Move Up/Down
  • Stick Up/Down: Move Forward/Backward
  • Stick Left/Right: Move Left/Right
  • C-Stick Up/Down: Look Up/Down
  • C-Stick Left/Right: Rotate Left/Right

Field Debug Camera 2:#

  • Stick Up/Down: Zoom In/Out
  • Stick Left/Right: Strafe Left/Right
  • C-Stick Up/Down: Look Up/Down
  • C-Stick Left/Right: Rotate Left/Right

(Source: Ralf@GC-Forever)