the cutting room mirror

Super Ledgehop: Double Laser

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Super Ledgehop: Double Laser is about a delinquent girl searching for her brother, featuring cheesesteaks and lots of screaming.

"Shoot today! Friends tomorrow!"

Unused Sounds#

snd_silence#

snd_comedyevent#

snd_laugh1#

snd_samplesound_david#

snd_samplesound_sonii#

It's a Windows 7 ding sound.

snd_samplesound_ultran#

It's a Windows 7 ding sound.

snd_samplesound_chair#

A mono version of snd_kamurofight.

snd_finalbosstheme#

Same as snd_finalloop.

Unused Rooms#

rm_templevelone#

(Source: geni)

rm_test_david#

(Source: geni)

rm_walltest#

(Source: geni)

rm_survivalmodeold#

rm_louiefightold#

(Source: geni)

rm_140bpmlouie#

rm_dialoguetest#

rm_title_david#

Empty Rooms#

  • rm_sampleroom_david
  • rm_sampleroom_sonii
  • rm_sampleroom_ultran

Unseen Rooms#

rm_stage3bstart#

A copy of rm_stage3_1 without enemies. The game only shows its bottom part during dialogue between Yuuto and Tito.

Unused Graphics#

Beta Text#

sprite512#

A sprite containing one neutral portrait of Saul Dart without any mouth changes. It's the same as spr_saulneutral_0.

Empty Sprites#

  • spr_samplesprite_chair
  • spr_samplesprite_sonii
  • spr_samplesprite_david
  • spr_samplesprite_ultran
  • sprite142

Unused Text#

gml_Object_obj_sauldialogue7_Create_0#

Message Call

Dialogue

global.messageArray[33]

I'll bust you up!

This line doesn't show up in the game because the message limit is set to 32.

gml_Object_obj_billdialogue5_Create_0#

Message Call

Dialogue

global.messageArray[12]

You all desire this. You are just not aware.

This line doesn't show up in the game because it has the same number as the next line, which is displayed instead.

gml_Object_obj_enddialogue10_Create_0#

Message Call

Dialogue

global.messageArray[1]

But I guess I ain't getting cheesesteaks for it...

This line doesn't show up in the game because it has the same number as the next line, which is displayed instead.

gml_Object_obj_textoncontact_Create_0#

While obj_textoncontact is used by gml_Object_obj_yourbestfriend_Alarm_0 and gml_Object_obj_titlecorruption_Alarm_0, its text is never shown.

Language

gml_Object_obj_textoncontact_Create_0

gml_Object_obj_yourbestfriend_Alarm_0

default

Have you forgotten?

Have you forgotten?

case 1

¿Ya has olvidado?

¿Ya has olvidado?

case 2

「忘れましたか?」

「忘れたの?」

case 3

Você se esqueceu?

Você se esqueceu?

case 4

As-tu oublié ?

The only difference is that gml_Object_obj_textoncontact_Create_0 has a slightly different line in Japanese and doesn't have translation in French.

gml_Object_obj_dialoguetest_Create_0#

Speaker

Dialogue

Chizuru

Who goes there!?!

Yuuto

It's just your favorite uncle. TITO!

Chizuru

W-What are you doing here!?

Yuuto

Well, it's too dangerous!

Chizuru

What do I do?

Yuuto

Uhh, take this shine reflector. I'll finish cutscene later.

Note that this dialogue is "mini" (like those for absorb and reflect instructions) and uses Yuuto as the "left" speaker despite the context.

Unseen Text#

gml_Object_obj_firstlanguagecircle_Create_0#

lol the save file got zuccd

This line appears if the game can't write or read the save file. Due to such situation being rare, there's a low chance the player sees it.

Unused Code#

gml_Object_obj_betatext_Step_0#

if ((global.titleState == 1))
    visible = false
else
    visible = true

The code for showing "beta" sprite. obj_betatext is not present in any room, so this code is never used.

References#


  1. Super Ledgehop: Double Laser on Steam↩︎