The third game in the Ghosts'n Goblins series. Remember to go through this article twice to see the real ending!
Sub-Pages#
Hidden Menu#
Hold L + Start on Controller 2 while exiting the Options menu.
Alternately, Game Genie codes 858E-0F63 868E-0703 will allow access by holding L and pressing Start on Controller 1.
Unused Graphics#
Clam#
An unused transitional frame for the clam enemy.
Heart#
These heart tiles are found with the rest of the Princess' graphics. Meant to be used when she embraces Arthur in the ending.
Unused Tileset#
An unused, rough tileset, possibly used in a test room.
(Source: Original TCRF research)
Regional Differences#
Capcom Logo#
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The European version features a different Capcom logo and jingle on bootup.
Title Screen#
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The larger title graphic and updated copyright info meant that the Capcom logo had to be removed from the international versions.
Coffins#
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Japan |
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The crosses from the coffins in the first level were changed to ankhs in Super Ghouls 'n Ghosts. Note that the coffins farthest in the background were not changed.
Credits#
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In keeping with toning down religious aspects of the game, the final boss' name was changed from Samael to Sardius.
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Japan |
International |
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A spelling error ("backgraund") was fixed in the international releases.
(Source: Original TCRF research)
European Differences#
The European version removed certain enemies and obstacles in the game. Perhaps not only a measure to reduce the difficulty, but also to reduce potential slowdown.
- Stage 1-1: Two Skull Flowers were removed.
- Stage 1-2: The last Belial right before the boss was removed.
- Stage 2-1: Two swinging blades were removed.
- Stage 3-1: Four Fire Killers were removed.
- Stage 4-1: Four Skull Flowers were removed.
- Stage 4-2: Four gas streams were removed.
- Stage 5-2: Two Werewolves were removed.
- Stage 6: One Red Arremer was removed.
- Stage 7: Two Blue Killers and the Red Arremer were removed.
The sound effect for the regular crossbow is noticeably different compared to the Japanese and American version.
A bug was fixed that caused Arthur's actions to be wrong in the attract mode and ending sequence when the button settings were not the default.
Miscellaneous#
In the Japanese version, the crumbling wall in Stage 7 does not block you as it's disappearing.
References#
- GDR スーパーファミコン ソフト一覧 1990~1991年 - SUPER FAMICOM Software List 1990-1991↩︎
- The copyright text section says "Licensed from Capcom to Nintendo" instead of "Licensed by Nintendo".↩︎
- SuperNintendo tem mais quatro games "SuperNintendo gets four more games" - O Estado de S. Paulo, November 8, 1993↩︎
- Re: Super Ghouls 'n' Ghosts Available for SNES yet?? "'the game dude' told me the release date was november 22."↩︎
- www.NINTENDO.se. "Super Ghouls n Ghosts Platform Capcom 1992-12-10"↩︎
- RF Generation: Super Ghouls 'N Ghosts (Nintendo SNES)↩︎
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The Ghosts'n Goblins series | |
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Arcade |
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NES |
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Amiga |
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Game Boy (Color) |
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Sega Master System |
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ZX Spectrum |
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Genesis |
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SNES |
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SuperGrafx |
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PlayStation |
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WonderSwan |
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PlayStation 2 |
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Plug & Play |
Street Fighter II: Special Champion Edition, Ghouls'n Ghosts |