the cutting room mirror

Super Ghouls'n Ghosts (SNES)

The third game in the Ghosts'n Goblins series. Remember to go through this article twice to see the real ending!

Sub-Pages#

Hidden Menu#

Hold L + Start on Controller 2 while exiting the Options menu.

Alternately, Game Genie codes 858E-0F63 868E-0703 will allow access by holding L and pressing Start on Controller 1.

Unused Graphics#

Clam#

An unused transitional frame for the clam enemy.

Heart#

These heart tiles are found with the rest of the Princess' graphics. Meant to be used when she embraces Arthur in the ending.

Unused Tileset#

An unused, rough tileset, possibly used in a test room.

(Source: Original TCRF research)

Regional Differences#

Japan/US

Europe

The European version features a different Capcom logo and jingle on bootup.

Title Screen#

Japan

US

Europe

The larger title graphic and updated copyright info meant that the Capcom logo had to be removed from the international versions.

Coffins#

Japan

International

The crosses from the coffins in the first level were changed to ankhs in Super Ghouls 'n Ghosts. Note that the coffins farthest in the background were not changed.

Credits#

Japan

International

In keeping with toning down religious aspects of the game, the final boss' name was changed from Samael to Sardius.

Japan

International

A spelling error ("backgraund") was fixed in the international releases.

(Source: Original TCRF research)

European Differences#

The European version removed certain enemies and obstacles in the game. Perhaps not only a measure to reduce the difficulty, but also to reduce potential slowdown.

  • Stage 1-1: Two Skull Flowers were removed.
  • Stage 1-2: The last Belial right before the boss was removed.
  • Stage 2-1: Two swinging blades were removed.
  • Stage 3-1: Four Fire Killers were removed.
  • Stage 4-1: Four Skull Flowers were removed.
  • Stage 4-2: Four gas streams were removed.
  • Stage 5-2: Two Werewolves were removed.
  • Stage 6: One Red Arremer was removed.
  • Stage 7: Two Blue Killers and the Red Arremer were removed.

The sound effect for the regular crossbow is noticeably different compared to the Japanese and American version.

A bug was fixed that caused Arthur's actions to be wrong in the attract mode and ending sequence when the button settings were not the default.

Miscellaneous#

In the Japanese version, the crumbling wall in Stage 7 does not block you as it's disappearing.

References#


  1. GDR スーパーファミコン ソフト一覧 1990~1991年 - SUPER FAMICOM Software List 1990-1991↩︎
  2. The copyright text section says "Licensed from Capcom to Nintendo" instead of "Licensed by Nintendo".↩︎
  3. SuperNintendo tem mais quatro games "SuperNintendo gets four more games" - O Estado de S. Paulo, November 8, 1993↩︎
  4. Re: Super Ghouls 'n' Ghosts Available for SNES yet?? "'the game dude' told me the release date was november 22."↩︎
  5. www.NINTENDO.se. "Super Ghouls n Ghosts Platform Capcom 1992-12-10"↩︎
  6. RF Generation: Super Ghouls 'N Ghosts (Nintendo SNES)↩︎