the cutting room mirror

Super Fruit Fall (Wii)

This page or section needs more videos.
There's a whole lotta words or pictures here, but not enough videos. Please fix this.
Specifically:

  • There is an unused Aqua.thp file that needs a proper conversion
  • Proper conversion of FMV System3.thp instead of PNG for #Regional Differences

Super Fruit Fall is a generic puzzle game that doesn't really need to be on the Wii.

Unused Graphics#

Unused Backgrounds#

The game has four unused backgrounds that may be leftovers from something else.

Early Save Icon#

iconlogo.png is an early save icon with a bland font. It is used in the European version. North American version uses something different.

Logo2#

Saying your games are great doesn't make them such.

logo2.png is an unused logo that doesn't show up in the intro.

Unused Text#

All the text in estrings.mee is related to the PlayStation 2 Memory Card, obviously left over from the PS2 version.

Regional Differences#

These regional differences feel more like prototype (Europe) vs. final release (North America).

Title Screen#

North America

Europe

Save Banner#

North America

Europe

Introduction Before Title Screen#

North America

Europe

Super_Fruit_Fall_NA_Licensed_by_Nintendo.png
Super_Fruit_Fall_NA_CodeMasters.png
Super_Fruit_Fall_NA_(FMV)_System_3.png
Super_Fruit_Fall_NA_sogoplay.png

Super_Fruit_Fall_EU_System_3.png
Super_Fruit_Fall_EU_Aqua_Pacific.png

Oddly, Europe does the System 3, Aqua Pacific, and loading screen first, in that order, before the Wii Remote safety. North America, it is Wii Remote safety, Licensed by Nintendo, CodeMasters, (FMV) System 3, sogoplay, then the loading screen, as it should be. Four screens vs. two.

Wii Remote Safety#

North America

Europe

Super_Fruit_Fall_NA_Wii_Remote_Safety_1.png
Super_Fruit_Fall_NA_Wii_Remote_Safety_2.png

Two screens vs. one.

Loading Screen#

North America

Europe

Europe has loading squares while North America has a rotating disc icon.