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Super Boy I

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Super Boy I is a bite-sized MSX port of Super Mario Bros., containing half the worlds and nobody to rescue.

"SORRY NOTHING"

Unused Graphics#

The logo of Zemina, the game's developer/publisher. Likely intended for the title screen.

A crouching sprite for Super Boy after being powered up by a Super Mushroom. However, pressing Down while powered up has no function, leaving this heavily-squashed sprite unused. While not intended behavior, a bug involving pressing down immediately as Super Boy falls off a ledge causes erroneous sprites to be used until he lands, including a Goomba in his bottom half and this crouching sprite when facing right (implying partial implementation of crouching, as pressing down has no function as pipe entrances aren't implemented either.)

The axe seen at the end of each castle level goes completely unused here - the player simply walks off to the right of Bowser's bridge to finish the stage.

The coin counter icon. In-game, the word "COIN" is displayed instead.

The end-of-stage flagpole and castle flag aren't used, either.

Part of the stem for a mushroom platform. The rest of the graphics don't seem to exist in the ROM.

superboymsx_watercoral.png superboymsx_waterground.png

Coral and ground for underwater stages. As there are no water levels in the game, they have no use.

A falling Spiny Egg. Spinies fall to the ground in their final form and standing in-game.

Piranha Plants. None of the pipes in any level contain them.

The flames Bowser fires in the castle stages, compressed in size compared to their SMB1 originals. Bowser is programmed only to hop around the bridge, thus the fire graphics are never seen.

A Hammer Bro. Like Piranha Plants, none of them appear in any level in the game.

A Buzzy Beetle with no legs.

Unused Music#

The theme that plays upon completing a castle level in Super Mario Bros..

An off-key version of the classic Mario death jingle. The power-down sound effect plays instead.

Unused Sounds#

A different version of the coin sound.

An unused variation of an item appearing from an Item Block.

Audio Differences#

The Master System version of Super Boy is a rather cheap conversion that, likely due to the differences between the Master System and MSX's audio chips, lacks noise effects on certain sound effects and music tracks.

Block Breaking#

MSX

Sega Master System

Hit#

MSX

Sega Master System

Overworld Theme#

MSX

Sega Master System

References#


  1. Hardcore Gaming 101↩︎