the cutting room mirror

Super Bonk

Super Bonk is a game in which tries are had.

Unused Music#

Track 10 is a fairly short, looping victory theme, similar in composition to the ending theme.

Track 0A is a short, dramatic tune, possibly intended for a King Drool cutscene.

Debug Mode#

A debug mode can be accessed through the Pro Action Replay (PAR) code 80A41FFF (US) or 80A416FF (Japan).

SBonkLevelSlct.png

After starting the game, enable the code and press Start to access a level select screen. A and B change levels, although holding L and R while doing so will skip 10 at a time. Y and X change where you start in a level.

SBonkSTest.png

Pressing L and R together will bring up a sound test. Use the D-Pad to choose between BGM, SE 01, and SE 02. A and Y increase or decrease the numbers (again, holding L and R while doing so will skip 10 at a time), while B plays the chosen track. Press Start to return to the level select screen.

Please elaborate.
Having more detail is always a good thing.
Specifically: Explain this.

sbonk-mapedit.png

Lastly, there is a sprite editor available. At the level select, press Select to edit the currently selected area.

(Source: Rachel Mae)

Sound Driver Credit#

A sound driver credit is present at 0x170E09.

== Ver1.32 Copyright K.Suemura ==

Regional Differences#

Title Screen#

Japan

North America

Europe

Scout's favorite game.

All three versions have slightly different title screens, though Japan got flashing red text on the logo. There is also a shorter delay before the demo starts in the Japanese version.

The European version is called Super B.C. Kid because in the UK the word Bonk is a slang term to having sex with someone.

Intro#

When Bonk gets pulled into the time vortex, a time warp-y sound effect plays. In the Japanese version, this is mistakenly played before the screen fades in, while the scene is being loaded, and gets cut short as a result. The international versions wait until the screen fades in before playing the sound so the whole thing can be heard.

Rage#

Japan

International

What?
Come again?
Oh, I see.

The Japanese version has three different forms of the "RAGE" projectile: "AKEE!" for Normal Bonk, "SUNAIPU!" (Snipe) for Fester Bonk, and "HENYO!" for Kronk Bonk. The other versions have three copies of the same graphics.

(Source: RahanAkero (translation))

Level Names#

Several level and room names were changed between the North American and European versions.

Super Bonk

Super B.C. Kid

Act 1 - Bonk Begins

Act 1 - B.C. Kid Begins

Act 4 - Super Big Bonk In Space

Act 4 - Big B.C. Kid In Space

Invisible Bonk

Invisible B.C. Kid

Your Bonk's Results

Your B.C. Kid's Results

Stage 1#

Japan

International

The graphics for the first section of Stage 1 were redone. The Japanese version is set in Japan, while the international versions seem to be based off China (hence the level name "China Town").

Headknocker The Damage is Done
This enemy, probably supposed to represent a foreigner given the blonde hair, has two lines of dialogue in the Japanese version. These graphics were erased in the other versions (despite already being in English).

Yep
The Asahi Flame, a real-life structure that crowns the Asahi Beer Hall in Tokyo, is only in the Japanese version. Its tiles were deleted to make room for the new stage graphics.

Japan

International

It's going to get attacked by monsters again.

Japan

International

Where'd the white stripes go?
Well, at least they're consistent.

The tower in the background is clearly the Tokyo Tower in the Japanese version and most likely the Eiffel Tower in other versions.

Japan

International

The same change appears in the tower proper.

Japan

International

The route number was removed from the exit sign in the international versions.

Japan

International

Oh, that's where all the white went.

The bridge palette was changed from gray to brown. Why? Who knows?

Penalty Game Stage#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does this stage still work if accessed the "proper" way?

He killed millions that day. The end of space.
Accessible in the Japanese version by going above the screen in the Lower Towers and Find The Comet stages. In the other versions, Bonk simply bounces off the top of the screen. The international versions also remove the up/down arrows and "Penalty Game Stage" text.

In the international versions, this stage can be accessed from the debug stage select (under the title "Rounded Earth"), though it will not function properly.

That's his name! Unless it isn't. Stop the Earth, I Want to Get Off! Get me out of here!
In this stage, the player walks left or right and repeatedly hits the Bonk button while the Earth spins. Once Bonk is walking fast enough, he can jump and exit the stage. Given the somewhat confusing and pointless nature of the stage, it's no surprise that it was given the axe.

(Source: Imajin (translation))

Shoot the Smiley!#

Japan

International

In the secret "Shoot the Smiley!" stage (accessed by dropping into the TV in act 2-2, "Juicy Juice"), eight of the spinning coins can be shot to reveal mystery bonuses. In the Japanese version, these are represented by faces, presumably those of the game's developers. The international versions replace all of them with a single question mark graphic.