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Debug Memory Card Tool#
This would have allowed you to toggle a few developer save options. None work anymore.
Crash Debug#
If the game ever crashes, it would throw out some printf messages. Below is an example.
Mem_Malloc failed. No free blocks big enough to store 664440704 bytes.
* Mem Log
* -------
* No. of heaps : 2
* Heap 0
* -------
* Heapsize 23335936
* Used Bytes 17792640
* Free Bytes 5543296 in 1 Blocks
*
* TYPE No. Used Bytes
* ---- -------- -----
* ingame.all 1 1966064
* level9.cr 1 4755952
* players¥femanim.all 1 2336512
* players¥maleanim.all 1 2406032
* players¥extanim.all 1 47728
* umpires¥umpranim.all 1 108048
* p15.cr 1 203712
* p15_h.cr 1 2112
* p15_l.cr 1 2112
* p15_1.cr 1 114720
* p15_1_h.cr 1 601888
* p15_1_l.cr 1 355056
* p15_1a.cr 1 2112
* p15_as.cr 1 2112
* p14.cr 1 103744
* p14_h.cr 1 286944
* p14_l.cr 1 78048
* p14_1.cr 1 5888
* p14_1_h.cr 1 174144
* p14_1_l.cr 1 174144
* p14_1a.cr 1 2112
* p14_as.cr 1 2112
* p16.cr 1 97088
* p16_h.cr 1 2112
* p16_l.cr 1 2112
* p16_1.cr 1 35456
* p16_1_h.cr 1 281264
* p16_1_l.cr 1 281264
* p16_1a.cr 1 2112
* p16_as.cr 1 2112
* ball5.all 1 46368
* VB Particle Sys 6 23328
* Rdr mem mgr 1 1995376
* McSprite Pool 1 4400
* McText Pool 1 1248
* Menu Pool 1 448
* Layer Pool 1 2720
* Sprite Pool 1 220000
* Text Pool 1 62000
* Model Pool 1 1568
* Feck Data 1 10672
* feck¥txpause.all 1 74192
* feck¥dictsus.all 1 64416
* tut.all 1 141216
* tut2.all 1 40464
* VB sand shape 6 424544
* VB Sand def data 1 244864
*
* Heap 1
* -------
* Heapsize 6205440
* Used Bytes 6144080
* Free Bytes 61360 in 1 Blocks
*
* TYPE No. Used Bytes
* ---- -------- -----
* TexMan GifTag Buffers 2 384000
* sDmaTag 1 896000
* sVUConst 12 15360
* sVUPL 6 104640
* sVUSK 4 14976
* Rdr Sprite Prims 2 458752
* Rdr Line Prims 2 8192
* Rdr Point Prims 2 128
* PrimBuff Single Polys 12 83968
* Alpha entry buffer 1 17600
* DSV Def shapes 1 224
* DSV Def skins 1 64
* GP Gif Packets 1 319488
* sVUBB 2 12288
* Billboard 2 5120
* u8 1 2048
* sResFileRef 1 163840
* p32 1 32
* sInput 8 1024
* misc.all 1 627312
* Replay State Frames 1 2100000
* Replay Pad Data 1 14400
* Replay Highlights Data 1 122848
* Replay Collision Data 1 153600
* streamed anims 6 393216
* MCARD.ALL 1 64032
* Card Slot Buffer 1 6160
* misc_us.all 1 126800
* unicode mem 1 47968
*
*****************************************************************************/