One of the few NES ports of Street Fighter II, and probably Hummer Team's first fighting game.
Unused Music#
Appears in Track 2 of the NSF. This track is actually from Hummer Team's Chinese RPG Jing Ke Xin Zhuan, and was also remixed for Donkey Kong Jr.'s stage in Kart Fighter.
Unused Text#
Two pieces of unused text related to the game's development can be found in all the revisions and hacks except in Master Fighter III.
2500 A.D. Linker Text#
A plenty of leftover text from 2500 A.D. Linker 4.01f (often used to program unlicensed NES games) can be found:
Invalid stack size
$Insufficient memory
$
2500 A.D. Linker Copyright (C) 1985 - Version 4.01f
dk\Listing Destination (N, T, D, E, L, P, <CR> = N) : Error Only Listing Destination (T, D, P, <CR> = T) : LIST ON/OFF Listing Destination (T, D, P, <CR> = T) :
Enter Run Time Selection :
Assembly Terminated By Operator
Can't Create Disk Listing File
***** Active Commands *****
Ctrl S = Stop Output
Ctrl Q = Start Output
Esc C = Stop Assembly
Esc T = Terminal Output
Esc P = Printer Output
Esc D = Disk Output
Esc M = Multiple Output
Esc N = No Output
Rename File Error
Page %4uLIB��%c
Maximum Number of Different Sections (%d) Exceeded. Link Terminated.
%sDisk Listing Filename : Symbol Table Filename : Format : Linker Output Filename : MicrotekZaxAbbreviated 2500 A.D.2500 A.D.<None Specified>
Link Errors : Output Format : ExecutableIntel HexExtended Intel HexTektronix HexMotorola S19Motorola S28Motorola S37Can't Find Linker Data File : %s
%sInput Filename : Can't Find File : %s
'%s' is in the Microsoft Relocation Format.
Use the Microsoft Linker or Put the '.OUTPUT 2500AD'
Directive in the Source File.
'%s' is a Packed Object File which can only be used with the Librarian.
Illegal Object File : %s
Enter Offset For ' : Illegal Address
Maximum Number of Input Files (%d) Exceeded. Link Terminated.
Output Filename : Unknown Option : %c
Options (D, S, A, M, Z, X, H, E, T, 1, 2, 3, <CR> = Default) :
Can't Create Output File - Disk May Be Full
Can't Create Listing File - Disk May Be Full
Can't Create Debug File - Disk May Be Full
%d
Error Writing Disk Listing File - Disk May Be Full
Error Writing Debug File - Disk May Be Full
Error Writing Linker Output File - Disk May Be Full
Not Enough Memory
Bad Object File : %s
Descending Addresses Detected in File : %s
Link Terminated
Unknown object code record type = %d
Operand Relocated Out of Page 0 in File : Line Number : Operand Relocated Out of Low 32k in File : Line Number : Operand Relocated Out of High 32k in File : Line Number : Operand Relocated Out of Low 64k in File : Line Number : Low Byte of Relocated Segment Must = 0 in File :
Object Code Files List#
A list of object code files of the game can be found with a few other strings related to variable names:
p0.obj
run.obj
req.obj
snddata.obj
sound\laser.obj
sound\title.obj
sound\kill.obj
sound\hit.obj
sound\score.obj
sound\laden.obj
sound\behit.obj
sound\bom.obj
sound\jump.obj
sound\beat.obj
sound\die.obj
sound\start.obj
sound\plain.obj
sound\vs.obj
sound\select.obj
sound\pushsr.obj
sound\count.obj
sound\china.obj
sound\relife.obj
sound\maker.obj
sound\sunset.obj
sound\fast.obj
sound\japan.obj
sound\usa.obj
sound\thai.obj
sound\envdata.obj
sound\pause.obj
sound.obj
sample.obj
InitSram
CheckKey
ClrVram
ClrSprite
FillText
SelectSub
Text Offsets#
Offsets on which the text can be found vary between revisions and hacks of the game:
Name |
Text Offsets |
|---|---|
2500 A.D. Linker Text |
Object Code File List |
Master Fighter II and Super Fighter II |
0x0519F-0x05C0F |
City Fighter IV |
0x051F5-0x05C65 |
Mario Fighter III |
0x051AF-0x05C0F |
Street Fighter II |
City Fighter IV, Mario Fighter III and Street Fighter II object code file list is incomplete compared to the ones in Master Fighter II and Super Fighter II.
(Discovery: WaluigiBSOD)
Revisions/Hacks#
Master Fighter II#
An alternate title of the game released by Yoko Soft, but was also hacked by other companies to alter copyrights.
Master Fighter III#
A re-release in 1993 that allows you to play as "Viga" (Vega/M.Bison). He's somewhat glitchy, though.
Mario Fighter III#
Unofficial hack based on Master Fighter III, which adds Mario (who's just a clone of Zangief) and another Guile as well as two stages: one from Super Mario Bros. 3, the other from Little Nemo: The Dream Master. The graphic for "Mario" on the title screen seems to be the same graphic used for other bootleg NES games such as Dian Shi Ma Li and 7 Grand Dad, while his in-game sprite (which is a poorly-scaled version of his Super Mario Bros. 3 sprite) is also spotted in Mari Street Fighter IV Turbo, possibly indicating some sort of connection between the two hacks.
Super Fighter II'#
A title hack of Master Fighter III with no differences.
City Fighter IV#
Other than the fact that the copyright was changed and the palettes for the stages are different, the game also includes voice samples as well.