the cutting room mirror

Other Unused Graphics and Objects

This is a sub-page of Splatterhouse (2010).

Unused Breakable Objects#

Each section is broken up by the level group they appear in, and listed here by the folder name.

lvl1_manor_interior#

Filename

Debris filename

Description

armor_prst

armor_dbrs

Large armor stand consisting of buckler, pauldrons and helmet; silver duplicate of existing armor stand.

attacktable_prst

attacktable_dbrs

Meant to appear in the dining room. Despite being referenced in the files still, is never called.

barrel_platform_prst

barrel_platform_dbrs

Small pallet of barrels.

bencha_prst

bencha_dbrs

Small black bench.

blacktable_prst

blacktable_dbrs

Table model file does not load properly, but debris shows broken small black table with white underside.

bookcasea_prst

bookcasea_dbrs

Simple brown wooden bookcase with no books, texture seems to be low resolution.

desk

Light brown wooden text, uses similar textures to bookcasea_prst, no debris file.

mask_asia_prst

mask_asia_dbrs

A large kabuki mask, appears in 1-1 as a wall decoration that can't be destroyed.

mask_horns_prst

mask_horns_dbrs

Large barbarian mask, appears in 1-1 as a wall decoration that can't be destroyed.

mask_inuit_prst

mask_inuit_dbrs

South American mask with four eye holes, appears in 1-1 as a wall decoration that can't be destroyed.

mask_openmouth_prst

mask_openmouth_dbrs

Model does not load, but debris shows large wooden mask, appears in 1-1 as a wall decoration that can't be destroyed.

pinkchair_prst

pinkchair_dbrs

A regrettably pink chair.

smalltable_prst

smalltable_dbrs

Contrary to the name, it's a regular size black burned table.

support_beams_prst

support_beams_dbrs

Angled support beams with two columns, slightly larger than Rick.

vase_prst

vase_dbrs

Tiny black vase, roughly the size of Rick's foot.

lvl2_shanty#

Filename

Debris filename

Description

compumonkey_prst

compumonkey_dbrs

Model does not appear, but debris if tied to another file appears to be assortment of computers and monitors. If loaded as an effect, will appear as a solid white computer with keyboard and CRT monitor.

gremlincar_prst

gremlincar_dbrs

Body of a Gremlin model car. Doors, roof, trunk and hood are in the related "gremlin" files, though the roof is attached to the debris file oddly here.

gremlinhatch_prst

gremlinhatch_dbrs

Trunk for "gremlincar_prst".

gremlinhood_prst

gremlinhood_dbrs

Hood and doors for "gremlincar_prst".

iceblocka_prst

iceblocka_dbrs

Large blue ice block.

iceblockb_prst

iceblockb_dbrs

Large blue ice block.

iceblockc_prst

iceblockc_dbrs

Large blue ice block.

monitorsmall_prst

monitorsmall_dbrs

Small, rectangular computer monitor. Looks like it should be in a bracket of some sort.

shanty01_prst

shanty01_dbrs

Small, shed-like shack, related to 2-1's original "Shantytown" design.

terinalstation_prst

terinalstation_dbrs

Old style computer terminal station with large reels of tape.

worktable_01_prst

Square white table. No debris file.

worktable_02_prst

Square white table. No debris file.

worktable_03_prst

A small business desk. No debris file.

lvl3_manor_catacombs#

Filename

Debris filename

Description

displaycase_01_prst

displaycase_01_dbrs

Small display case.

displaycase_03_prst

displaycase_03_dbrs

Not visible, but the debris file shows it to be a medium-sized case with a square base.

displaycase_04_prst

Not visible, no associated debris file. If loaded as an effect, it appears as a small glass table with wooden base.

displaycase_07_prst

displaycase_08_dbrs

Not visible, but the debris file shows it to be rectangular large case with a glass portion.

displaycasen_01_prst

displaycasen_01_dbrs

Glass display case with multiple layers.

g_angle_prst

g_angle_dbrs

Does not load properly; unlike similar files, the debris doesn't load either. If loaded as an effect, appears as a pipe overlay with a broken checkerboard texture.

g_body_door

Appears as sideways animated mouth, or more crudely a vagina. Possible remnant from 2-2's original door design.

g_egg_sack_prst

g_egg_sack_dbrs

Does not display, though debris file drops large slimy eggs all over the area that remain solid.

lvl4_carnival#

Filename

Debris filename

Description

dandy_blind_prst

dandy_blind_dbrs

Flat wooden blinds with the "Dandy Dog" logo on them.

gunbench_c_prst

gunbench_c_dbrs

One of three "bench" parts, this one is sadly partially broken, with the model being partially visible but the texture not loading properly. gunbench_l and gunbench_r would have formed the left and right parts of it respectively, with c being the center.

gunbench_l_prst

gunbench_l_dbrs

See gunbench_c_prst.

gunbench_r_prst

gunbench_r_dbrs

See gunbench_c_prst.

target_prst

target_dbrs

A small bulls-eye target intended to be mounted on a wall or rack of some sort.

lvl5_manor_grounds#

Filename

Debris filename

Description

secretpainting_prst

secretpainting_debris

Large painting of West with a mustache; the picture was used in promotional material for the game.

wrappedpainting_prst

wrappedpainting_debris

A small wrapped painting.

lvl7_manor_chapel#

Filename

Debris filename

Description

lvl7_act1_meteor_pristine

lvl7_act1_meteor_debris

Creates a solid object that isn't visible. Different from the meteors that rain down in 7-1.

lvl7_act2_column_prst

lvl7_act2_column_dbrs

Large stone pillar.

lvl7_act2_pew_prst

lvl7_act2_pew_dbrs

Long church pew, debris file is similar to that in the lvl3_manor_catacombs folder.

Unused Effects#

Each section will be broken down into the individual folders that hold the effect model files.

Please elaborate.
Having more detail is always a good thing.
Specifically: Write descriptions.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Take screenshots of all of these.

Bloodexplosions#

  • blood_explosion_spleck-Broken shaders, appears as a large blood burst.
  • blood_mist-Small burst of dark red mist on the floor.
  • blood_mist_autostop-Similar to the above, stops quickly.
  • blood_web_explode-Large bloody explosion, blood flying liberally.
  • saliva_explosion_spleck-Large reddish-black splash.

Bloodparticle#

  • air_blood_camerasplat_alt-White spots, either spit or blood with a bad shader, that were to attach to the screen.
  • air_blood_stream
  • air_blood_velocity-Radial blood spurt, bad shader.
  • air_blood_viscous-Bloodsmear, flat and builds up similar to a spray hitting the camera.
  • air_blood_viscous_now-Similar to previous, but starts at full volume. Possibly for wall splatters early on?
  • air_guts_camerasplat_alt-Small bit of brain or intestine, meant to hit the screen and be attached to the camera.
  • air_necrored_master-Thin red mist sprayed outward.

Bloodvelocitydirectional#

  • blood_bloblglob
  • blood_heartbeat
  • blood_heartbeat_splech
  • blood_hose
  • blood_hose_autostop
  • blood_splashback
  • blood_velocity
  • blood_velocity_glob
  • blood_web_highvelocity-Steady small burst of blood.

Breakables#

  • vent_and_frame

Carnivalspark#

  • carnivalspark_fast_loop

Combat#

  • coronaflare

Demon_zombie#

Seemingly intended for the red glowing zombies, which are referred to internally as "demonfire zombies".

  • vfx_demon_zombie_fire_grab: Thick white smoke plume.
  • vfx_demon_zombie_fire_head: Thick black smoke plume.

Ghost#

Filename

Picture

Description

drwestprofile

A shadowy profile image of Dr. West's body flickers all over the place briefly.

poltergeist_optimize

Hovering ghost in black dress, no legs or arms. Counterpart to 'poultergeist' below.

poltergeist_shout

A horrific woman's face appears on your screen in front of you, screaming.

poultergeist

Full body version of poltergeist_optimize, with animated arms and legs. The typo is correct.

scare_biggie_render

A closeup of Biggy's hood, with it turning red and a glimpse of a skull appearing.

scare_biggie_render_pose4

Biggyman leaning forward, only part of his torso is visible and a lens flare behind him.

Glowfx#

  • ascendinglight: Red lights radiate from the ground pointing in different directions. Actually referenced by the Aggressor (and seen in trailers), but the triggers for it were commented out when the character was partially redesigned.
  • ascendinglight_loop: Same as above, but designed to loop persistently.
  • circular_flat: Light burst from the ground as if through cracks.
  • regen_sparkles - Yellow sparkles come up from the surrounding area.

lvl1_manor_interior\icons#

  • bencha_ico: Small brown block shape.
  • blacktable_ico: Small brown block shape. Unlike bencha_ico, follows the camera wherever you turn.
  • pinkchair_icon: Small brown recliner-shaped block.

Magicfx#

  • shield_groundfx: Red fx that covers the entire ground. Originally intended for the Aegis?

Pusdecal#

  • dcl_pus_quickheavyspill
  • dcl_pus_quickheavyspill2

Pusparticle#

  • air_pus_splashback
  • pus_bleed
  • pus_explosion

Vaporfx#

  • acid_vapor
  • ash
  • blackvapor_disappear
  • cloudsmoke
  • healing_vapor
  • healing_vapor_multi
  • lowfog
  • mist_blue_large
  • mist_interior
  • necroeyes
  • necroeyes_pulsing
  • particulates
  • particulates
  • particulates_hot
  • poltervapor
  • sewermist
  • sewermist_repeating_carnival
  • steam_column_constant
  • steam_vertical_thick
  • steamburst_vent
  • steamleak_wide_dense
  • steamleak_wide_icy
  • windblownash
  • windblownash_grainy
  • windblownash_grainy_alternateloop

Wetfx#

  • splash_constant

Wickerman_circle#

  • wickerman_circle: Green energy waves radiating from the center.
  • wickerman_circle_noanim: Same as above but static.
  • wickerman_circle_sm: Smaller version of the first.
  • wickerman_circle_sm_noanim: Same as above but static.

Wickerman_Flame#

  • burning_windblown_trash: Bits of burning paper flying around.
  • decal_necro: A green strip that disappears quickly.
  • exp: Red flame burst going upward.
  • exp_flame_blue: Blue flame burst going upward.
  • exp_flame_glow: Red flame that radiates outward with glowing yellow sparks.
  • exp_flame_green: Green flame burst going upward.
  • exp_rays: Does nothing?
  • flame_claws: Yellow smoke radiates outwards.
  • glower: A small blue flame.
  • wickerman_chest_rays: Green glow radiating outward.
  • wickerman_smoke: Black smoke plume radiating outward.
  • wm_bonfire: Flames rising upward with sparks falling off of them.
  • wm_energywave_sphere: Large green spherical blasts.
  • wm_exp_landing: Green fast explosion with ground debris.
  • wm_falldust: Grey dust fills the screen while debris shoots up from the ground, then falls back down.
  • wm_heavypunch: Green double burst.
  • wm_hit_ready_indicator: Black smoke traveling upward.
  • wm_hit_sphere: Black smoke burst in a dome shape.
  • wm_spilling_nec_lg: Green 'necro' goo pours out from the target area.
  • wm_spilling_nec_sm: Same as above, but smaller jet.
  • wm_surefirespike: Black smoke and white sparkles sucked inwards.

Wickerman_Splinters#

  • wickerman_splinters: Small wooden splinters rain from the effect's location.
  • wickerman_splinters_large: Larger splinters.

Wickerman_Stomp#

  • wickerman_stomp: Massive red explosion with stone debris smoke persisting afterwards.
  • wickerman_stomp_fast: Faster version of the above.

Wormguardian#

  • vfx_wormguardian_death: Transparent red burst followed by smaller red spurts. Despite its name, the worm guardian never calls this file.