This is a sub-page of Splatterhouse (2010).
Unused Breakable Objects#
Each section is broken up by the level group they appear in, and listed here by the folder name.
lvl1_manor_interior#
Filename |
Debris filename |
Description |
|---|---|---|
armor_prst |
armor_dbrs |
Large armor stand consisting of buckler, pauldrons and helmet; silver duplicate of existing armor stand. |
attacktable_prst |
attacktable_dbrs |
Meant to appear in the dining room. Despite being referenced in the files still, is never called. |
barrel_platform_prst |
barrel_platform_dbrs |
Small pallet of barrels. |
bencha_prst |
bencha_dbrs |
Small black bench. |
blacktable_prst |
blacktable_dbrs |
Table model file does not load properly, but debris shows broken small black table with white underside. |
bookcasea_prst |
bookcasea_dbrs |
Simple brown wooden bookcase with no books, texture seems to be low resolution. |
desk |
Light brown wooden text, uses similar textures to bookcasea_prst, no debris file. |
|
mask_asia_prst |
mask_asia_dbrs |
A large kabuki mask, appears in 1-1 as a wall decoration that can't be destroyed. |
mask_horns_prst |
mask_horns_dbrs |
Large barbarian mask, appears in 1-1 as a wall decoration that can't be destroyed. |
mask_inuit_prst |
mask_inuit_dbrs |
South American mask with four eye holes, appears in 1-1 as a wall decoration that can't be destroyed. |
mask_openmouth_prst |
mask_openmouth_dbrs |
Model does not load, but debris shows large wooden mask, appears in 1-1 as a wall decoration that can't be destroyed. |
pinkchair_prst |
pinkchair_dbrs |
A regrettably pink chair. |
smalltable_prst |
smalltable_dbrs |
Contrary to the name, it's a regular size black burned table. |
support_beams_prst |
support_beams_dbrs |
Angled support beams with two columns, slightly larger than Rick. |
vase_prst |
vase_dbrs |
Tiny black vase, roughly the size of Rick's foot. |
lvl2_shanty#
Filename |
Debris filename |
Description |
|---|---|---|
compumonkey_prst |
compumonkey_dbrs |
Model does not appear, but debris if tied to another file appears to be assortment of computers and monitors. If loaded as an effect, will appear as a solid white computer with keyboard and CRT monitor. |
gremlincar_prst |
gremlincar_dbrs |
Body of a Gremlin model car. Doors, roof, trunk and hood are in the related "gremlin" files, though the roof is attached to the debris file oddly here. |
gremlinhatch_prst |
gremlinhatch_dbrs |
Trunk for "gremlincar_prst". |
gremlinhood_prst |
gremlinhood_dbrs |
Hood and doors for "gremlincar_prst". |
iceblocka_prst |
iceblocka_dbrs |
Large blue ice block. |
iceblockb_prst |
iceblockb_dbrs |
Large blue ice block. |
iceblockc_prst |
iceblockc_dbrs |
Large blue ice block. |
monitorsmall_prst |
monitorsmall_dbrs |
Small, rectangular computer monitor. Looks like it should be in a bracket of some sort. |
shanty01_prst |
shanty01_dbrs |
Small, shed-like shack, related to 2-1's original "Shantytown" design. |
terinalstation_prst |
terinalstation_dbrs |
Old style computer terminal station with large reels of tape. |
worktable_01_prst |
Square white table. No debris file. |
|
worktable_02_prst |
Square white table. No debris file. |
|
worktable_03_prst |
A small business desk. No debris file. |
|
lvl3_manor_catacombs#
Filename |
Debris filename |
Description |
|---|---|---|
displaycase_01_prst |
displaycase_01_dbrs |
Small display case. |
displaycase_03_prst |
displaycase_03_dbrs |
Not visible, but the debris file shows it to be a medium-sized case with a square base. |
displaycase_04_prst |
Not visible, no associated debris file. If loaded as an effect, it appears as a small glass table with wooden base. |
|
displaycase_07_prst |
displaycase_08_dbrs |
Not visible, but the debris file shows it to be rectangular large case with a glass portion. |
displaycasen_01_prst |
displaycasen_01_dbrs |
Glass display case with multiple layers. |
g_angle_prst |
g_angle_dbrs |
Does not load properly; unlike similar files, the debris doesn't load either. If loaded as an effect, appears as a pipe overlay with a broken checkerboard texture. |
g_body_door |
Appears as sideways animated mouth, or more crudely a vagina. Possible remnant from 2-2's original door design. |
|
g_egg_sack_prst |
g_egg_sack_dbrs |
Does not display, though debris file drops large slimy eggs all over the area that remain solid. |
lvl4_carnival#
Filename |
Debris filename |
Description |
|---|---|---|
dandy_blind_prst |
dandy_blind_dbrs |
Flat wooden blinds with the "Dandy Dog" logo on them. |
gunbench_c_prst |
gunbench_c_dbrs |
One of three "bench" parts, this one is sadly partially broken, with the model being partially visible but the texture not loading properly. gunbench_l and gunbench_r would have formed the left and right parts of it respectively, with c being the center. |
gunbench_l_prst |
gunbench_l_dbrs |
See gunbench_c_prst. |
gunbench_r_prst |
gunbench_r_dbrs |
See gunbench_c_prst. |
target_prst |
target_dbrs |
A small bulls-eye target intended to be mounted on a wall or rack of some sort. |
lvl5_manor_grounds#
Filename |
Debris filename |
Description |
|---|---|---|
secretpainting_prst |
secretpainting_debris |
Large painting of West with a mustache; the picture was used in promotional material for the game. |
wrappedpainting_prst |
wrappedpainting_debris |
A small wrapped painting. |
lvl7_manor_chapel#
Filename |
Debris filename |
Description |
|---|---|---|
lvl7_act1_meteor_pristine |
lvl7_act1_meteor_debris |
Creates a solid object that isn't visible. Different from the meteors that rain down in 7-1. |
lvl7_act2_column_prst |
lvl7_act2_column_dbrs |
Large stone pillar. |
lvl7_act2_pew_prst |
lvl7_act2_pew_dbrs |
Long church pew, debris file is similar to that in the lvl3_manor_catacombs folder. |
Unused Effects#
Each section will be broken down into the individual folders that hold the effect model files.
|
|
Please elaborate. |
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This page or section needs more images. |
Bloodexplosions#
- blood_explosion_spleck-Broken shaders, appears as a large blood burst.
- blood_mist-Small burst of dark red mist on the floor.
- blood_mist_autostop-Similar to the above, stops quickly.
- blood_web_explode-Large bloody explosion, blood flying liberally.
- saliva_explosion_spleck-Large reddish-black splash.
Bloodparticle#
- air_blood_camerasplat_alt-White spots, either spit or blood with a bad shader, that were to attach to the screen.
- air_blood_stream
- air_blood_velocity-Radial blood spurt, bad shader.
- air_blood_viscous-Bloodsmear, flat and builds up similar to a spray hitting the camera.
- air_blood_viscous_now-Similar to previous, but starts at full volume. Possibly for wall splatters early on?
- air_guts_camerasplat_alt-Small bit of brain or intestine, meant to hit the screen and be attached to the camera.
- air_necrored_master-Thin red mist sprayed outward.
Bloodvelocitydirectional#
- blood_bloblglob
- blood_heartbeat
- blood_heartbeat_splech
- blood_hose
- blood_hose_autostop
- blood_splashback
- blood_velocity
- blood_velocity_glob
- blood_web_highvelocity-Steady small burst of blood.
Breakables#
- vent_and_frame
Carnivalspark#
- carnivalspark_fast_loop
Combat#
- coronaflare
Demon_zombie#
Seemingly intended for the red glowing zombies, which are referred to internally as "demonfire zombies".
- vfx_demon_zombie_fire_grab: Thick white smoke plume.
- vfx_demon_zombie_fire_head: Thick black smoke plume.
Ghost#
Filename |
Picture |
Description |
|---|---|---|
drwestprofile |
![]() |
A shadowy profile image of Dr. West's body flickers all over the place briefly. |
poltergeist_optimize |
Hovering ghost in black dress, no legs or arms. Counterpart to 'poultergeist' below. |
|
poltergeist_shout |
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A horrific woman's face appears on your screen in front of you, screaming. |
poultergeist |
![]() |
Full body version of poltergeist_optimize, with animated arms and legs. The typo is correct. |
scare_biggie_render |
![]() |
A closeup of Biggy's hood, with it turning red and a glimpse of a skull appearing. |
scare_biggie_render_pose4 |
![]() |
Biggyman leaning forward, only part of his torso is visible and a lens flare behind him. |
Glowfx#
- ascendinglight: Red lights radiate from the ground pointing in different directions. Actually referenced by the Aggressor (and seen in trailers), but the triggers for it were commented out when the character was partially redesigned.
- ascendinglight_loop: Same as above, but designed to loop persistently.
- circular_flat: Light burst from the ground as if through cracks.
- regen_sparkles - Yellow sparkles come up from the surrounding area.
lvl1_manor_interior\icons#
- bencha_ico: Small brown block shape.
- blacktable_ico: Small brown block shape. Unlike bencha_ico, follows the camera wherever you turn.
- pinkchair_icon: Small brown recliner-shaped block.
Magicfx#
- shield_groundfx: Red fx that covers the entire ground. Originally intended for the Aegis?
Pusdecal#
- dcl_pus_quickheavyspill
- dcl_pus_quickheavyspill2
Pusparticle#
- air_pus_splashback
- pus_bleed
- pus_explosion
Vaporfx#
- acid_vapor
- ash
- blackvapor_disappear
- cloudsmoke
- healing_vapor
- healing_vapor_multi
- lowfog
- mist_blue_large
- mist_interior
- necroeyes
- necroeyes_pulsing
- particulates
- particulates
- particulates_hot
- poltervapor
- sewermist
- sewermist_repeating_carnival
- steam_column_constant
- steam_vertical_thick
- steamburst_vent
- steamleak_wide_dense
- steamleak_wide_icy
- windblownash
- windblownash_grainy
- windblownash_grainy_alternateloop
Wetfx#
- splash_constant
Wickerman_circle#
- wickerman_circle: Green energy waves radiating from the center.
- wickerman_circle_noanim: Same as above but static.
- wickerman_circle_sm: Smaller version of the first.
- wickerman_circle_sm_noanim: Same as above but static.
Wickerman_Flame#
- burning_windblown_trash: Bits of burning paper flying around.
- decal_necro: A green strip that disappears quickly.
- exp: Red flame burst going upward.
- exp_flame_blue: Blue flame burst going upward.
- exp_flame_glow: Red flame that radiates outward with glowing yellow sparks.
- exp_flame_green: Green flame burst going upward.
- exp_rays: Does nothing?
- flame_claws: Yellow smoke radiates outwards.
- glower: A small blue flame.
- wickerman_chest_rays: Green glow radiating outward.
- wickerman_smoke: Black smoke plume radiating outward.
- wm_bonfire: Flames rising upward with sparks falling off of them.
- wm_energywave_sphere: Large green spherical blasts.
- wm_exp_landing: Green fast explosion with ground debris.
- wm_falldust: Grey dust fills the screen while debris shoots up from the ground, then falls back down.
- wm_heavypunch: Green double burst.
- wm_hit_ready_indicator: Black smoke traveling upward.
- wm_hit_sphere: Black smoke burst in a dome shape.
- wm_spilling_nec_lg: Green 'necro' goo pours out from the target area.
- wm_spilling_nec_sm: Same as above, but smaller jet.
- wm_surefirespike: Black smoke and white sparkles sucked inwards.
Wickerman_Splinters#
- wickerman_splinters: Small wooden splinters rain from the effect's location.
- wickerman_splinters_large: Larger splinters.
Wickerman_Stomp#
- wickerman_stomp: Massive red explosion with stone debris smoke persisting afterwards.
- wickerman_stomp_fast: Faster version of the above.
Wormguardian#
- vfx_wormguardian_death: Transparent red burst followed by smaller red spurts. Despite its name, the worm guardian never calls this file.




