the cutting room mirror

Space Quest 6: Roger Wilco in the Spinal Frontier

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The sixth installment of the Space Quest series - and, so far, the last... in an official capacity at least.

The game had a pretty troubling development: designer Josh Mandel (of Freddy Pharkas fame and the voice of King Graham in King's Quest V) left partway through, leaving Scott Murphy (one of the Two Guys from Andromeda) to pick up the pieces... albeit with some issues, like the infamous datacoder puzzle solution being shoved into the included Popular Janitronics issue.

On the bright side, Gary Owens returns as narrator and there are a lot of jokes to be had in this adventure through outer, cyber and inner space.

Unused Graphics#

Roger pulling the rag off the sawhorse outside the Cyberspace office. While a description of the rag also exists, no graphic of the rag as an inventory item seems to be present.

An image from Stellar's message to Roger. It looks like she was supposed to turn to her right just before her message was interrupted, which would have added to the drama of the scene.

Looks like the handcuffs Roger had to free himself from were an inventory item at one point.

Sq6-lotsofnerves.gif View9646-0-2.png Sq6-nervesmagnet.gif View9647-0-2.png

The bundle of nerves (whose coloring makes them look oddly tasty) was also an inventory item at one point, as was the nerves/paperclip electromagnet. They also have voice descriptions.

Buckazoid.png Buckazoidcursor.png

Graphics for a sad single buckazoid lie within the resources. It goes unused since even when you have one buckazoid, it shows the usual pile of buckazoids graphic.

View443-1.gif View443-2.gif

The guards of the Deepship shuttle bay have talking animations. However, they say nothing in the game.

(Source: Akril15)

Unused

Used

Inside the game's resource files is the hud, however it is an earlier version that refers to verbs instead of body parts, as well as calling your pockets "loot".

Leisure Suit Larry 6 Leftover#

Hidden in the sprite assets is a death animation from the high res version of Leisure Suit Larry 6, not too surprising since they were in development around the same time.

Unused Music#

130 - Amen (Liver) Originally meant for the liver.

210 - Discourse #1 Would later be used in King's Quest VII.

214 - In Town Some unused town music. (Perhaps when the city looked like it did in the prototype image found in the rather SQ6-y unused scene?)

505 - Mr. Soylent Song #1 - instrumental The instrumental version of the Soylent clear theme. The MIDI goes unused.

506 - Mr. Soylent Song #2 Meant for the Mr. Soylent food replicator.

Debug Mode#

Left in the game's code is the SCI debugger. To activate it, just make a blank file called "CLASSES", all caps and no extension. When you start up the game, you will skip the logo and be greeted with the teleport menu.

Press the "?" key for help.

Here is a list of commands available:

Keys

Action

Note

ALT-C

Show Cast (shows all of the animated features on screen)

ALT-B

Capture BMP (captures bitmap)

Crashes at least ScummVM

ALT-E

Show Ego (shows your character)

ALT-F

Edit features

Crashes at least ScummVM

ALT-G

Modify flags

ALT-I / ALT-O

Get items

ALT-P

Edit polygons (play around with click boxes)

ALT-R

Show room info

ALT-S

Scaler tool

ALT-T

Go back to the teleport menu

ALT-U

HandsOn

ALT-X

Exit the game

CTRL-S

Test a sound

Cast#

Shows you the animated features, use Enter to scroll through them.

Item Menu#

Gives you a menu where you can get any item in the game. Click a button for that item, and click Outta Here to close it.

Room Info#

Shows you the room information.

Teleport Menu#

Lets you warp to any room in the game you want.

Sound Test#

Lets you test sounds.