This is a sub-page of South Park (PlayStation).
On its own, this game is very fascinating since it is a port of the Turok 2 engine to the PS1, the fact that this exists at all is impressive. However, much like most other ports from this era, there are a lot of interesting changes. Some of the changes are welcome, however most of them end up greatly hindering the experience.
|
|
To do:
|
Graphics Changes#
|
|
To do:
|
It's worth mentioning that since this is a PS1 port of an N64 game, so there are going to be quite a bit of visual downgrades.
- The Draw Distance is much lower.
- A few of the textures aren't present.
- The weapon view models are much darker.
- The view models FOV is lower.
- The fog color is different in most stages.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
- Most of the character models have been completely remade.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
- Most of the animations have been downgraded, for example the Dodgeball alt-fire is at a lower framerate.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
- The enemy explosion effect has been simplified on the PlayStation, likely for performance reasons.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
Gameplay Changes#
|
|
To do:
|
Removed Content#
- Two of the stages, Craterville from Episode 3 and The Road to Militia Camp Madness from Episode 4 aren't present in the PS1 Port.
- Of the 17 multiplayer stages, only 6 of them are present in the PS1 Port.
- The Multiplayer mode no longer supports up to 4 players, instead it only supports 2 players.
Weapon Changes#
- Blast damage is not present in the PS1 port.
- Knockback from the weapons has been removed.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
- All the weapons can be picked up without requiring the other boys in your party.
- Weapons are no longer removed from the inventory when failing or starting a new episode.
Misc. Changes#
- You can no longer save your high score after failing.
- The subtle input lag from the N64 version was fixed in the PS1 port.
- You now meet the boys at the start of every stage, instead of the start of the episode.
Enemy Changes#
|
|
To do:
|
The PS1 port makes minor changes to most of the enemies, often making them far easier to deal with.
Cows#
- The cows no longer have any knockback.
- They deal 5 Damage instead of 2.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
Toy Tanks#
- The Toy Tanks aiming is far less accurate, almost never hitting the player.
- Their fire rate is much slower.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
R/C Cars#
- The R/C Cars no longer drive away than charge forward.
- They now move much slower, making them way easier to kill.
- They deal 5 Damage instead of 2.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
UI Changes#
Hud#
- The text no longer has a drop shadow.
- The weapon text is now blue.
- The crosshair is now red.
- The character icons look far worse.
- The character icons transparency has been removed, simply getting darker instead.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
Main Menu#
- Most menu animations aren't present.
- The rabbit on the bottom left corner was removed.
- The menu is significantly darker on the PS1.
- The game can now be saved on the main menu.
- The Load button has been moved to the main menu.
- Multiplayer has been renamed to Head to Head.
- The music was changed to Operation Turkey Butt instead of the Main Theme.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
Options#
- The SPLIT option has been removed.
- The control scheme can be remapped, compared to the two options (To-Rock and Brown Eye) in the N64 version.
- The volume cap has been changed to 31.
- The resolution options, which was only present with the N64 Expansion Pak, isn't present in the PS1 port.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
Kid Select#
- The character select screen no longer has a unique background.
- The Select Kid text isn't present.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
Title Cards#
- The title cards now act as loading screens.
- Load times are significantly longer on the PS1, often taking 15 seconds to load due to the CD Read Speed.
- The rabbit seen in the main menu for the N64 version now acts as the loading icon.
- Text has been stretched to fit the sign.
- The Episode and Stage number was removed.
- The 3d background was replaced with the 2d variation.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
Save/Load Menu#
- The unique chalk board menu design was completely removed.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
Audio Changes#
|
|
To do:
|
Music#
- The music tracks use a different sound font, often leading to the music sounding worse.
|
Nintendo 64 [Operation Turkey Butt] |
Playstation [Operation Turkey Butt] |
|---|---|
|
Nintendo 64 [South Park Boss Encounter] |
Playstation [South Park Boss Encounter] |
|---|---|
- A few of the music tracks aren't present in the PS1 port.
- Music tracks often play in the wrong stages, for example, Episode 1 Stage 3 plays South Park Boss Encounter while Episode 1 Stage 4 plays Operation Turkey Butt.
Sound Effects#
- The sound effects and voice lines are much lower quality.
|
Nintendo 64 |
PlayStation |
|---|---|
- On top of the voice lines sounding much worse, they also repeat far more often in the PS1 port.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|
Cutscene Changes#
- The cutscenes are pre-rendered in the PS1 port, as a result they look far worse.
- The colors are washed out in the pre-rendered cutscenes.
- The subtitles are baked into the pre-rendered videos, so they are far less legible.
|
Nintendo 64 |
PlayStation |
|---|---|
|
|
|