the cutting room mirror

Changes from the Nintendo 64 version

This is a sub-page of South Park (PlayStation).

On its own, this game is very fascinating since it is a port of the Turok 2 engine to the PS1, the fact that this exists at all is impressive. However, much like most other ports from this era, there are a lot of interesting changes. Some of the changes are welcome, however most of them end up greatly hindering the experience.

To do:

  • Create a section documenting the weapon changes.
  • Some addition changes.

Graphics Changes#

To do:

  • Add some more examples for the animation downgrades.
  • Add some additional examples for the model downgrades.

It's worth mentioning that since this is a PS1 port of an N64 game, so there are going to be quite a bit of visual downgrades.

  • The Draw Distance is much lower.
  • A few of the textures aren't present.
  • The weapon view models are much darker.
  • The view models FOV is lower.
  • The fog color is different in most stages.

Nintendo 64

PlayStation

Nintendo 64

PlayStation

  • Most of the character models have been completely remade.

Nintendo 64

PlayStation

"I'm not fat! I'm big-boned!"
"Beefcake! BEEFCAKE!!"
  • Most of the animations have been downgraded, for example the Dodgeball alt-fire is at a lower framerate.

Nintendo 64

PlayStation

Dodgeball_throwing_animation_Alt_Fire_(N64).mp4
Dodgeball_throwing_animation_Alt_Fire_(PS1).mp4
  • The enemy explosion effect has been simplified on the PlayStation, likely for performance reasons.

Nintendo 64

PlayStation

N64_Explosion_Effect_HQ.mp4
Ps1_Explosion_Effect_HQ.mp4

Gameplay Changes#

To do:

  • Add some examples for the changes.

Removed Content#

  • Two of the stages, Craterville from Episode 3 and The Road to Militia Camp Madness from Episode 4 aren't present in the PS1 Port.
  • Of the 17 multiplayer stages, only 6 of them are present in the PS1 Port.
  • The Multiplayer mode no longer supports up to 4 players, instead it only supports 2 players.

Weapon Changes#

  • Blast damage is not present in the PS1 port.
  • Knockback from the weapons has been removed.

Nintendo 64

PlayStation

Cow_knockback_(N64).mp4
Cow_knockback_(PS1).mp4
  • All the weapons can be picked up without requiring the other boys in your party.
  • Weapons are no longer removed from the inventory when failing or starting a new episode.

Misc. Changes#

  • You can no longer save your high score after failing.
  • The subtle input lag from the N64 version was fixed in the PS1 port.
  • You now meet the boys at the start of every stage, instead of the start of the episode.

Enemy Changes#

To do:

  • Document most of the enemy changes.

The PS1 port makes minor changes to most of the enemies, often making them far easier to deal with.

Cows#

  • The cows no longer have any knockback.
  • They deal 5 Damage instead of 2.

Nintendo 64

PlayStation

Player_knockback_(N64).mp4
Player_knockback_(PS1).mp4

Toy Tanks#

  • The Toy Tanks aiming is far less accurate, almost never hitting the player.
  • Their fire rate is much slower.

Nintendo 64

PlayStation

N64_Toy_Tank.mp4
PS1_Toy_Tanks.mp4

R/C Cars#

  • The R/C Cars no longer drive away than charge forward.
  • They now move much slower, making them way easier to kill.
  • They deal 5 Damage instead of 2.

Nintendo 64

PlayStation

N64_RC_Car.mp4
PS1_RC_Car.mp4

UI Changes#

Hud#

  • The text no longer has a drop shadow.
  • The weapon text is now blue.
  • The crosshair is now red.
  • The character icons look far worse.
  • The character icons transparency has been removed, simply getting darker instead.

Nintendo 64

PlayStation

  • Most menu animations aren't present.
  • The rabbit on the bottom left corner was removed.
  • The menu is significantly darker on the PS1.
  • The game can now be saved on the main menu.
  • The Load button has been moved to the main menu.
  • Multiplayer has been renamed to Head to Head.
  • The music was changed to Operation Turkey Butt instead of the Main Theme.

Nintendo 64

PlayStation

Options#

  • The SPLIT option has been removed.
  • The control scheme can be remapped, compared to the two options (To-Rock and Brown Eye) in the N64 version.
  • The volume cap has been changed to 31.
  • The resolution options, which was only present with the N64 Expansion Pak, isn't present in the PS1 port.

Nintendo 64

PlayStation

Kid Select#

  • The character select screen no longer has a unique background.
  • The Select Kid text isn't present.

Nintendo 64

PlayStation

Title Cards#

  • The title cards now act as loading screens.
  • Load times are significantly longer on the PS1, often taking 15 seconds to load due to the CD Read Speed.
  • The rabbit seen in the main menu for the N64 version now acts as the loading icon.
  • Text has been stretched to fit the sign.
  • The Episode and Stage number was removed.
  • The 3d background was replaced with the 2d variation.

Nintendo 64

PlayStation

PS1_Title_Card.mp4

Save/Load Menu#

  • The unique chalk board menu design was completely removed.

Nintendo 64

PlayStation

Audio Changes#

To do:

  • Add additional examples for the Sound Effects.

Music#

  • The music tracks use a different sound font, often leading to the music sounding worse.

Nintendo 64 [Operation Turkey Butt]

Playstation [Operation Turkey Butt]

Nintendo 64 [South Park Boss Encounter]

Playstation [South Park Boss Encounter]

  • A few of the music tracks aren't present in the PS1 port.
  • Music tracks often play in the wrong stages, for example, Episode 1 Stage 3 plays South Park Boss Encounter while Episode 1 Stage 4 plays Operation Turkey Butt.

Sound Effects#

  • The sound effects and voice lines are much lower quality.

Nintendo 64

PlayStation

  • On top of the voice lines sounding much worse, they also repeat far more often in the PS1 port.

Nintendo 64

PlayStation

Voice_line_repeat_N64.mp4
Voice_line_repeat_PS1.mp4

Nintendo 64

PlayStation

Voice_line_repeat_N64_2.mp4
Voice_line_repeat_PS1_2.mp4

Cutscene Changes#

  • The cutscenes are pre-rendered in the PS1 port, as a result they look far worse.
  • The colors are washed out in the pre-rendered cutscenes.
  • The subtitles are baked into the pre-rendered videos, so they are far less legible.

Nintendo 64

PlayStation

Cutscene_showcase_N64.mp4
Cutscene_showcase_PS1.mp4