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Dummy File#
The Japanese release contains a file titled DMY, which, when read as signed 16-bit PCM audio, reveals itself to be an audio track from Diver's Dream. While the file still exists in the American and European versions, its contents were blanked out.
(Source: tikal.)
Development-Related Text#
Scattered through many of the game's .BIN files is text data from some sort of development application.
LSI C-86 Run-Time Library
Division by 0
not enough memory
>StgMake DirectoryName
Can not open this file!
File Name:%s
Can not this Directory!
Directory Name:%s
Memory Over!
>stgmake [option] DirectoryName
------------------------------------------------------------
[-n ]
[-l ]
rb STAGE_DATA %s_DATA [] = {
{ 0x%l08x, 0x%l08x }, /* %21s */
{ 0x00000000, 0x00000000 }, /* %21s */
NULL { 0x%l08x, 0x%l08x }, /* %21s */
{ 0x00000000, 0x00000000 } /* Stoper */
};
short %s_FILE_DATA [] = {
%8s,
NO_SCENE,
%8s,
SCENE_NO_MAX
};
Ulong %s_DATA [] = {
0x%l08x, /* %21s */
0x00000000, /* %21s */
NULL 0x%l08x, /* %21s */
0x00000000
};
%s\%s #define %s 0x%04x
LIB BAT MAP %s\%s\*.* %s\%s\*.* %s_%s %s %s%s%x %s.BIN %s.LIB %s.H
stgmake version 1.0
-n -l rt wt ab wt
Start Stop Length Section name
%l08x %l08x %l08x %s 0x%04x 新規 既存
%s を削除しました
Illegal escape Unmached quote out of memory r w w w+b wb
NULL pointer assignment
・z%*.* . .. .
infinity (NULL) (((((