Snoopy Concert is a cute Japan-only Super Famicom Mouse game based on the famous Peanuts franchise. Notable for being probably the most well-regarded Peanuts game ever made (not that it's got much competition) and for being partially developed by Nintendo themselves but not being published by them, with them instead handing it off to one of Japan's largest real estate companies likely due to some kind of weird rights hoopla with United Features Syndicate.
Debug Mode#
Enable Pro Action Replay (PAR) code C10541EA, then press Start on Controller 2 during gameplay. Use ontroller 2 to navigate the menu.
Selecting Clear will automatically clear the current stage. The rest of the options are described below.
Object Debug#
Lets you view and edit the properties of the various sprites on the current stage. The four options at the bottom of the screen are:
- Table - Cycles the sprite table between "off", "on", and "sel" (the latter causes only one row to be visible at a time).
- Trig - Pressing A on this option will advance the game by one frame.
- Cont - Holding A on this option will advance the game continuously while the button is held.
Each row in the object table corresponds to one sprite. "WOD" and "SNY" are Woodstock and Snoopy, respectively. The options next to each one are:
- S - Unknown (changing these values seems to easily lock up the game, so be careful).
- NAM/PAT - Current sprite and frame.
- XPOS/YPOS - Coordinates.
Use A or B to increment/decrement these values.
- MOV - Hold A on this option and use the D-Pad to freely move a given sprite around the level.
Scroll Debug#
As the name suggests, handles scrolling.
- MODE controls whether the "camera" is fixed on Woodstock (the default) or Snoopy.
- TRIG-X and TRIG-Y increment the X and Y scroll positions when pressed.
- CONT-X and CONT-Y continuously increment the X and Y scroll positions when held.
- MULTI lets you freely scroll the screen using the D-Pad when held.
Demo Configuration#
Does... something. It's most likely related to the cutscenes that play at the beginning of levels and such, but the options are a bit cryptic.
Sound Debug#
Shows the status of the four audio I/O ports, and allows you to play music and sound effects. A and B increment/decrement the values under the "OUT" column, and "SET" writes that value to the given port.
Writing values to port 0 will play music, and ports 2 and 3 play sound effects. "Reboot" controls whether or not new sound data will be sent to the APU when needed; when turned off, several different song numbers may play the same music or no music.
(Source: Original TCRF research)
|
The Peanuts series | |
|---|---|
|
NES |
|
|
SNES |
|
|
DOS |
|
|
Game Boy (Color) |
Snoopy's Magic Show • Snoopy no Hajimete no Otsukai • Snoopy Tennis |
|
Windows, PlayStation 2, PlayStation Portable |
|