the cutting room mirror

Snake Pass (Windows)

Unused Maps#

FireCoals#

SnakePass_map_FireCoals.png

Game/Effects/FXTestLevels/FireCoals.umap is a level presumably built to test the burning coal effects from Cyn-Derr's Realm.

ShakerTestLevel#

SnakePass_map_ShakerTestLevel.png

Game/Effects/Blueprints/Shake/ShakerTestLevel.umap is a modified version of FireCoals built to test a camera shake effect. Pressing the Space Bar toggles the camera shake.

MP19#

Gee, this looks like a pretty big level! Too bad there's no way off this tiny little island. Game/Maps/MP19/MP19_MASTER.umap looks to be a fairly expansive level set across multiple islands. Unfortunately, Noodle spawns on a tiny square island with no way off of it. The level appears to use an early version of the background seen in Sog-Gee's Realm.

SNO_TEST#

SnakePass_map_SNO_TEST.png SnakePass_map_SNO_TEST_skyline.png Game/Maps/SNO_TEST.umap is a simple cuboid with a Checkpoint on it. It features a unique skysphere that, based on its filename, was seemingly intended for a cut snow-themed area.

Unused Graphics#

Early Logos#

A number of early logos can be found throughout the game's data.

Early Logos

Early HUD#

Game/Snake/Art contains several graphics that appear to be from an early iteration of the Heads-Up Display.

References#


  1. MobyGames↩︎
  2. 4Gamer.net↩︎
  3. Eurogamer↩︎