A wizard has captured the souls of people living in the Tir-O-Ding kingdom, and it's your job to free them in this yet another simple match-three game!
Unused Text#
# Level 2
# Level 3
# Level 4
# Level 5
# Level 6
# Level 7
# Level 8
# Level 9
# Level 10
# Level 11
# Level 12
# Level 13
# Level 14
# Level 15
# Level 16
# Level 17
# Level 18
# Level 19
# Level 20
# Level 21
# Level 22
# Level 23
# Level 24
# Level 25
These strings are placed after the storyline text despite the game using a different level numbering system. These are left over in CareerStory.txt.
# The End
#
An unused "The End" string left in the same file.
Price: %d xp
Purchased
Price:
Press Enter or click upgrade name to purchase it.
xp
---------- Level %d ----------
Do you want purchase\n%s\nfor %d xp?
You must complete Level %d to purchase this upgrade.
You don't have enough Experience Points to purchase Additional Life.
Additional Life
You must purchase\n%s\nbefore purchasing this upgrade.
Purchase +1 Life (You have %d now)
Undo Purchasings?
Present in the executable's string table are some placeholder text strings with bad grammar meant for the upgrade shop.
Осталось %d минут демонстрационной игры
КУПИТЬ
Потом
Ваши демонстрационные 60 минут истекли
Leftover text from a demo version.
Unused File#
Present in Data\GameData is do_not_remove_this_file.txt. It is never used by the game, and is completely blank. Removing the file does nothing to the game.
Unused Setup Window#
Present in the executable is a setup window that is probably a leftover from earlier in development, as the copyright date is 2005 instead of 2006.
Hidden Message?#
If you look at patterns 144, 145, 146, and 147 (these are used for switching the tracks except for pattern 147 which isn't used whatsoever and doesn't have any pattern jump functions) in skb3.mo3, there are letters made of "==" functions (which normally pause/fade out samples) which read "LAV".