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There are many versions of this game out there, the main ones are:
- Shobon no Action by Chiku (the original)
- Shobon no Action by Bluvel (modified version with 5 new levels, also known as Shobon no Action 2)
- OpenSyobonAction (cross-platform version of Shobon no Action by Bluvel)
Each version made changes to the main gameplay, this page is about the differences between them
Chiku (Original) vs Bluvel version (0.81)#
While Bluvel's version includes all levels from the original Shobon no Action, some details were modified:
General#
- The checkpoint flag sprite has been replaced with the unused version with text, however it has a wrong offset and will load with a gray line on the left side
Original |
Unused version |
|---|---|
- Many of the original enemy taunts and player messages were replaced by duplicates
- The title screen "Enter" text is in Japanese, while in the original is in wrong translated English
Chiku's |
Bluvel's |
|---|---|
Level 1-1#
- The first mushroom you can collect will make the player bigger, unlike the original version where it will just make the player say "Delicious!" in japanese
- The Jisaku Jien between the first pipes can not be stomped in the original game
Level 1-4#
- Taking the sword in the Bluvel's version will end the game and take you to the credits, while in the original you will get killed by Kukkuru (the chicken)
OpenSyobonAction#
This version was based in Shobon no Action by Bluvel, but also introduced more gameplay changes (and bugs!):
General#
- Snow block and spike sprites are missing, causing broken graphics in some parts of the game, specially level 3-1 (level 9)
- Emscripten (Web browser) ports of the game will freeze when the player hit a message block
- Credits line
先輩 X~Zwas replaced withTODO: Fix this encoding error...due to the evident reason - Game font is sazanami-gothic.ttf instead of msgothic.ttf
Level 1-3#
- Finish music does not stop when Defrag-san grabs the flag pole
Level 2-3#
- The first Jisaku Jien that appears can not be killed
- The Evil cloud that blocked a fake path in the roof was removed (probably due to the inconsistency of the shell hitting the invisible block)
- Interestingly, removing the Evil cloud caused the first Jisaku Jien to be uncrushable
- The Defrag-san after the checkpoint is stuck between 2 blocks that does not let him fall
Level 2-4#
- Section 3 has wrong music (credits music)
Level 3-1#
- Snow blocks are not in game files, causing the block sprites to be broken, level is still playable though
- Note: Some alternative versions of the game "fix" this issue by changing the theme to overworld, which also makes the floor to not be slippery, also some of them add field3 as background music
Other versions#
There are other minor versions that are also worth to mention, but they may not be a direct derivate from Chiku's original code.
- Shobon no Action (Java Applet): Same game written by Chiku, but in java, was playable in web browsers of the time1.
- Super Shobon: Official cancelled Chiku's continuation of the original game2.
- 猫版超级玛丽 (Cat Super Mario): Chinese bootleg of Chiku's version made in Adobe Flash
- Bluvel's Shobon no Action (Version 0.80): Some old version of Bluvel's that did not have level 9
- Syobon Action Online: Mobile online version based on OpenSyobonAction, which was popular at its time.
- Cat Mario: Unofficial web port of OpenSyobonAction to HTML5 and JS. Due to a bug the game runs twice as faster than expected in some devices.
- Syobon_Action_Halloween_Edition: Mobile port of a modified OpenSyobonAction that adds 3 new adventures.