the cutting room mirror

Debug Menu

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This is a sub-page of Shin Megami Tensei IV.

To do:
Proper write-up of all Battle Debug options.

This debug menu can be loaded in any version of the game, tested in JPN, TWN, NA, EUR versions. In all versions the list is blank, though the options in the list can still be selected.

The main menu contains 20 items:

Save File
This save file will trigger the Debug Menu after loading. This will crash on real hardware if you go to the inventory (sorry for that).

Download Shin Megami Tensei IV Debug Mode Save

File: Shin-megami-tensei-iv-debug-save.rar (11 KB) (info)

(Source: Original TCRF research)

Debug-related text

配置エリア変更
列数変更
配置間隔
ヒットエフェクト位置
地面エフェクト位置
左右フリップ
--------
配置悪魔
Fixスケール
配置体数
奥行き
奥行きランダム化
フレーム設定
個別選択
編集列選択
TIRED               
FTALK               
ANGRY               
rotZ             
line             
dist             
fovy             
GUEST_ID            
SUBQUEST            
Bad            
TURN_KEEP           
Flag           
Talk           
loan           
nomp           
Unit           
EXTRA_MODE          
makka          
Stage          
Panel          
Param          
hp          
mp          
noexp          
ill100         
ADVANCE_REQ         
niyari a         
Camera         
niyari b         
luc         
add         
niyari g         
agi         
mgi         
ill         
niyari r         
str         
allhit         
Result         
no bst         
dex         
Devil ID        
ITEMGET_RARE        
FAIL_PATTERN        
default b        
dead        
bind        
cure        
default g        
default r        
nopress        
pos start        
Priority        
TUTORIAL_MODE       
CRITICAL_CTRL       
niyari a       
niyari b       
not rand       
nodamage       
nochange       
niyari g       
debuglog       
pos length       
talk all       
TalkCtrl       
sleep       
num disp       
niyari r       
rotZ start       
dist start       
fovy start       
limit dist       
offset x       
offset y       
stray       
offset z       
TALKLOOP_TOPIC      
Encount ID      
REQLOOP_PROMPT      
stigma      
allhansya      
escape ng      
rotZ length      
dist length      
fovy length      
niyari      
escape ok      
poison      
weak auto      
death loop      
near offset      
hp max      
mp max      
niyari 100     
REQLOOP_IRRWANT     
REQLOOP_RUNAWAY     
HDR b     
fog b     
niyari frame     
confuse     
HDR g     
fog g     
skilldebug     
cut lskill     
HDR r     
fog r     
return start     
target start     
Enemy First     
sample ang x     
sample ang z     
HDR a1    
HDR a2    
HDR a3    
damage99999    
Map Major ID    
Map Minor ID    
REQLOOP_RETRY_OK    
REQLOOP_CUT_CTRL    
Stray Battle    
xfade frame    
pos calc type    
sample on/off    
attack on/off    
return length    
target length    
attack    
critical    
enemy skill    
updown    
Player First    
REQLOOP_SHORT_SUC   
REQLOOP_WANT_KIND   
TALKLOOP_SUC_CTRL   
ROBLOOP_NOT_ANGER   
updown speed   
skill change   
niyari frame   
rotZ calc type   
dist calc type   
fovy calc type   
niyari lowrate   
damage depth   
stock all   
enemy all   
item drop   
levelup gift   
no act guest   
bustup index   
REQLOOP_REJECT_SUC  
REQLOOP_CHEAT_CTRL  
REQLOOP_STRREQ_PTN  
talk beg life  
fog type  
fog size  
MesWin on/off  
updown on/off  
bustup on/off  
limit dist back  
Map Symbol atk  
use skill all  
player all  
damagecontrol  
friendship  
updown target  
updown height  
DDM devil cnt  
offset x  
offset y  
offset z  
SubQuestGuestID 
REQLOOP_ACCEPT_FAIL 
Is Event Battle 
last save time 
target calct ype 
return calc type 
niyari lowrate 
Graphic Setting 
renzoku encount 
enemy rand min x 
enemy rand max x 
chara index 
enemy rand min y 
enemy rand max y 
Graphic Setting2
fog length
follow pan length
badstatus length
updown position
test pattern
Exit
renzoku encount
legion rand min x
player rand min x
legion rand max x
player rand max x
legion rand min y
player rand min y
legion rand max y
player rand max y
fog density
DEAD
TONE
PANEL
DEAD_LEGION
FILTER
BADSTATUS
TARGET
EVENT
 ALPHA   
 BLEND   
 FRAME   
 POINT   
CAMERA  
GROUND  
 FADE IN 
PARTS LIST v40
INSTANCE OK?
DELETE OK?
RESET OK?
EXIT OK?
RGB
SCALE
ROTATE
DIRECTION
POSITION

Translation of the first 14 options:

change placement area
number of columns changed
interval of placement
hit effect position
ground effect position
left/right flip
--------
demon placement
fix scale
placement number
depth
randomize depth
frame setting
individual selection
edit column selection