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Debug Text#
Memory segment debugging text is in many of the game's files, such as OVER5.EXE at 0x520B8.
Segment [%4d] - Info @ %x
- Unused Block
- Used Block
- Segment Mem starts @ %x
- Next Segment Mem starts @ %x
- Size = %d
Largest Segment = %d, @ %d bytes
Smallest Segment = %d, @ %d
Initialising PSX Memory Manager !
memory ends at %lu
FreeBlok=%x, memSize=%d
ptemp=%x, pLeftOverBlock=%x
ERROR: No More Memory Anymore
MEMORY ALLOCATION ERROR
Can't find a spare bank !
Can't malloc enough sound space !
Added %d sfx in bank %d
Freed sfx bank %d...cdload '%s'
CdSearchFile failed
_read1 failed to read file header
_read1 failed to read body of file.
Inside many of game's executables is this text for keeping track of the player's progress, such as in FRONTEND.EXE at 0xBD4BE.
*** DEBUG SCRATCHPAD ***
num_players = %d
player_selected = %d
world_selected = %d
level_selected = %d
breed_selected = %d
fleece_collected = %d
start_sheep = %d
sheep_total = %d
sfx_pos = %d
mus_pos = %d
levels_complete[0] = %d
levels_complete[1] = %d
levels_complete[2] = %d
levels_complete[3] = %d
levels_complete[4] = %d
levels_complete[5] = %d
levels_complete[6] = %d
player_slots[0] = %d
player_slots[1] = %d
next_load = %d
first_menu = %d
score = %d
mins = %d
secs = %d
endoflevel_return = %d
(Source: Decension)