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Shaun the Sheep: Off His Head

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The sequel to Shaun the Sheep on the Nintendo DS where you try to get the Farmer's wig back after it gets blown away, based on Series 2 (hence Bitzer's infamous redesign).

Unused Graphics#

test_scr#

Pallet

Sprite

A test sprite.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Throughout the game's data are many files labeled Makefile, which were used to aid compilation of data. Backup versions of these files, labeled Makefile.BAK, also exist. Below is an example:



#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#// コンパイルする NITRO-CHARACTER ファイル
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%




SUBDIRS =   TestModel/iida  \
            TestModel/hata  \
            TestModel/kizu  \
            Hata        \
            iida        \
            Kizu



#// ファイルの出力先
G2D_CVTR_OUTDIR = ./





#// NITRO-CHARACTER データの格納場所の設定
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


#// スクリーンデータコンバート設定
#//************************************************************************************************

#// セルづくり   
G2D_CEL_SRC_DIR     = ./Cell#                           // キャラクタデータの格納ディレクトリ
G2D_CEL_RES_SRC     = $(wildcard $(G2D_CEL_SRC_DIR)/*.nce)#     // キャラクタデータのソースファイル
G2D_CEL_RES_NCER    = $(G2D_CEL_RES_SRC:.nce=.NCER)#            // ファイル変換
#// コンバータの設定        
$(G2D_CVTR_OUTDIR)/%.NCER: $(G2D_CEL_SRC_DIR)/%.nce
    $(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR)  -pcm



G2D_SCR_SRC_DIR     = ./Screen#                                 // キャラクタデータの格納ディレクトリ
G2D_SCR_RES_SRC     = $(wildcard $(G2D_SCR_SRC_DIR)/*.nsc)#     // キャラクタデータのソースファイル
G2D_SCR_RES_NSCR    = $(G2D_SCR_RES_SRC:.nsc=.NSCR)#            // ファイル変換

#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NSCR: $(G2D_SCR_SRC_DIR)/%.nsc
    $(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -pcm



#// キャラクタデータコンバート設定
#//************************************************************************************************

G2D_OBJ_SRC_DIR     = ./Character#                              // キャラクタデータの格納ディレクトリ
G2D_OBJ_RES_SRC     = $(wildcard $(G2D_OBJ_SRC_DIR)/*.ncg)#     // キャラクタデータのソースファイル
G2D_OBJ_RES_NCGR    = $(G2D_OBJ_RES_SRC:.ncg=.NCGR)#            // ファイル変換

#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NCGR: $(G2D_OBJ_SRC_DIR)/%.ncg
    $(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -bg -pcm



#// パレットデータコンバート設定
#//************************************************************************************************

G2D_PAL_SRC_DIR     = ./ColorPalette#                           // パレットデータの格納ディレクトリ
G2D_PAL_RES_SRC     = $(wildcard $(G2D_PAL_SRC_DIR)/*.ncl)#     // パレットデータのソースファイル
G2D_PAL_RES_NCLR    = $(G2D_PAL_RES_SRC:.ncl=.NCLR)#            // ファイル変換設定

#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NCLR: $(G2D_PAL_SRC_DIR)/%.ncl
    $(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -pcm













#// コンバートする NITRO-CHARACTER の設定
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
G2D_RES_TARGET  =                   $(subst $(G2D_SCR_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_SCR_RES_NSCR)   )
G2D_RES_TARGET := $(G2D_RES_TARGET) $(subst $(G2D_OBJ_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_OBJ_RES_NCGR)   )
G2D_RES_TARGET := $(G2D_RES_TARGET) $(subst $(G2D_PAL_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_PAL_RES_NCLR)   )
G2D_RES_TARGET := $(G2D_RES_TARGET) $(subst $(G2D_CEL_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_CEL_RES_NCER)   )










#// クリーンするファイルの設定
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LDIRT_CLEAN  = $(G2D_CVTR_OUTDIR)/*.NCER
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NMCR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NCGR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NCBR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NCLR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NANR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NMAR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NSCR










#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
include $(NITROSYSTEM_ROOT)/build/buildtools/commondefs

reconv: $(G2D_RES_TARGET)

do-build: reconv $(TARGETS)

include $(NITROSYSTEM_ROOT)/build/buildtools/modulerules