|
|
This page is rather stubbly and could use some expansion. |
The sequel to Shaun the Sheep on the Nintendo DS where you try to get the Farmer's wig back after it gets blown away, based on Series 2 (hence Bitzer's infamous redesign).
Unused Graphics#
test_scr#
Pallet |
Sprite |
|---|---|
A test sprite.
Development-Related Text#
|
|
'...But what does it mean?' |
Throughout the game's data are many files labeled Makefile, which were used to aid compilation of data. Backup versions of these files, labeled Makefile.BAK, also exist. Below is an example:
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#// コンパイルする NITRO-CHARACTER ファイル
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SUBDIRS = TestModel/iida \
TestModel/hata \
TestModel/kizu \
Hata \
iida \
Kizu
#// ファイルの出力先
G2D_CVTR_OUTDIR = ./
#// NITRO-CHARACTER データの格納場所の設定
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#// スクリーンデータコンバート設定
#//************************************************************************************************
#// セルづくり
G2D_CEL_SRC_DIR = ./Cell# // キャラクタデータの格納ディレクトリ
G2D_CEL_RES_SRC = $(wildcard $(G2D_CEL_SRC_DIR)/*.nce)# // キャラクタデータのソースファイル
G2D_CEL_RES_NCER = $(G2D_CEL_RES_SRC:.nce=.NCER)# // ファイル変換
#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NCER: $(G2D_CEL_SRC_DIR)/%.nce
$(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -pcm
G2D_SCR_SRC_DIR = ./Screen# // キャラクタデータの格納ディレクトリ
G2D_SCR_RES_SRC = $(wildcard $(G2D_SCR_SRC_DIR)/*.nsc)# // キャラクタデータのソースファイル
G2D_SCR_RES_NSCR = $(G2D_SCR_RES_SRC:.nsc=.NSCR)# // ファイル変換
#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NSCR: $(G2D_SCR_SRC_DIR)/%.nsc
$(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -pcm
#// キャラクタデータコンバート設定
#//************************************************************************************************
G2D_OBJ_SRC_DIR = ./Character# // キャラクタデータの格納ディレクトリ
G2D_OBJ_RES_SRC = $(wildcard $(G2D_OBJ_SRC_DIR)/*.ncg)# // キャラクタデータのソースファイル
G2D_OBJ_RES_NCGR = $(G2D_OBJ_RES_SRC:.ncg=.NCGR)# // ファイル変換
#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NCGR: $(G2D_OBJ_SRC_DIR)/%.ncg
$(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -bg -pcm
#// パレットデータコンバート設定
#//************************************************************************************************
G2D_PAL_SRC_DIR = ./ColorPalette# // パレットデータの格納ディレクトリ
G2D_PAL_RES_SRC = $(wildcard $(G2D_PAL_SRC_DIR)/*.ncl)# // パレットデータのソースファイル
G2D_PAL_RES_NCLR = $(G2D_PAL_RES_SRC:.ncl=.NCLR)# // ファイル変換設定
#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NCLR: $(G2D_PAL_SRC_DIR)/%.ncl
$(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -pcm
#// コンバートする NITRO-CHARACTER の設定
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
G2D_RES_TARGET = $(subst $(G2D_SCR_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_SCR_RES_NSCR) )
G2D_RES_TARGET := $(G2D_RES_TARGET) $(subst $(G2D_OBJ_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_OBJ_RES_NCGR) )
G2D_RES_TARGET := $(G2D_RES_TARGET) $(subst $(G2D_PAL_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_PAL_RES_NCLR) )
G2D_RES_TARGET := $(G2D_RES_TARGET) $(subst $(G2D_CEL_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_CEL_RES_NCER) )
#// クリーンするファイルの設定
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LDIRT_CLEAN = $(G2D_CVTR_OUTDIR)/*.NCER
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NMCR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NCGR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NCBR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NCLR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NANR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NMAR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NSCR
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
include $(NITROSYSTEM_ROOT)/build/buildtools/commondefs
reconv: $(G2D_RES_TARGET)
do-build: reconv $(TARGETS)
include $(NITROSYSTEM_ROOT)/build/buildtools/modulerules
|
The Wallace & Gromit series | |
|---|---|
|
GameCube |
|
|
Xbox, PlayStation 2 |
Wallace & Gromit in Project Zoo (Prototype) • The Curse of the Were-Rabbit |
|
Windows |
Wallace & Gromit in Project Zoo • Wallace & Gromit's Grand Adventures |
|
Shaun the Sheep | |
|
Nintendo DS |
|
|
Related | |
|
Windows |
|
|
See Also | |