the cutting room mirror

Revisional Changes

This is a sub-page of Secret Neighbor (Windows).

Halloween 2019#

Patch 1: Day 1 Balance#

  • Scout nerf. You now get 10 nuts and 5 damage per nut.
  • Fixed occlusion in several spots.

Improved Neighbor hints

  • Neighbor now can turn into his true form at Level 1 (from the start).
  • Removed 2 of Neighbor's upgrade spots to compensate for the buff.
  • Modified Neighbor's upgrade stats, modified for 4 levels instead of 5.
  • Reduced spawnrate of items in fridges.
  • Added a 15 second cooldown for Neighbor transformations in the beginning of the match.
  • Added the ability to remove keycard doors in Custom Games.
  • Increased spawnrate for keycards, there will be more of them in the house.
  • Fixed a player model issue when items are equipped on player heads.
  • Fixed an issue with the glue item (it now spills only on the floor).
  • Now you can see who is the lobby leader.
  • Only the Custom Game owner can now kick players in the lobby.
  • Added an option to uncap FPS, so you can go beyond 60FPS.
  • Players will now get awarded coins for playing custom games. The amount of awarded coins depends on how many players are in the lobby.
  • You can fully disable keycard doors in Custom Games.

Patch 2: QoL LvL Up#

  • Added the ability to interact with doors and bars while stunned.
  • Fixed the lag spike that occurred after a kid died in Neighbor’s hands.
  • Fixed the leaflets appearing under a kid’s shoes when that kid leaves the spectator mode.
  • Fixed bars randomization.
  • Brave can no longer hit items that are lying on the floor.
  • Fixed freezing that occurred when you would knock down a door while in the pause menu.
  • Reworked sliding mechanic.
  • You can no longer climb on vertical surfaces or angles.
  • Reworked the Crow logic (now it shows the way either to a key or a keycard you need).
  • Reworked Detective’s skill logic (now it shows the way either to a key or a keycard you need).
  • Fixed the Crow disappearing after turning into the Neighbor (proximity to Neighbor at which the Crow disappears changed from 15 to 5).
  • Fixed the Crow disappearing after a key has been successfully used.
  • Fixed Detective’s photos when playing with no keycards.
  • Fixed a bug where a kid’s saucepan would disappear after they transform into the Neighbor.
  • Slightly changed player models’ interpolation to minimize cases where the Neighbor can catch kids from extreme distances.
  • Adjusted saucepan positioning for some characters.
  • Increased Neighbor’s fall damage.
  • Fixed the inconsistencies between torso and legs positioning when turning (characters twisting).

Patch 3#

  • Fixed several bugs causing freezes on the Quick Game loading screen.
  • State of mute is now applied to the entire session.
  • Fixed a bug where mute would disappear after a match.
  • Fixed a UI bug where you could mute an already muted player after they re-enter the lobby.
  • Removed sound distortions in voice chat on maximum volume.
  • Fixed help icon disappearing after a player leaves.
  • Improved voice chat stability after disconnects.
  • Changed the relation of the voice chat volume to distance from exponential to linear.

Patch 4#

  • Kids now get up after being knocked down instead of dying.
  • Custom game mode allows to revert the aforementioned knock change.
  • Fixed a bug where a Neighbor could interact with objects through walls while disguised as a pumpkin.
  • Fixed a bug where a Neighbor could clip into the floor after taking damage while disguised as a pumpkin.
  • Collider for knocked kids is now smaller (used to be the same size as for a kid that is standing).
  • Help marker now disappears as intended after knocked players leaves a match.
  • Neighbor’s metal gates are now in randomized positions (opened/closed) at the beginning of a match.
  • Added an option to inverse the mouse.
  • Kids can no longer be spotted with the radar while they’re hiding in a closet.

Patch 5: Rise of the Saucepan#

  • Fixed randomized item drop after the Neighbor’s death.
  • Leader’s Inspiration cooldown reduced to 20 seconds.
  • Increased blind duration from Confusion to 1.5 seconds.
  • A match no longer ends if the Neighbor leaves the game. Instead, a message that the Neighbor has left appears, and the players may either finish the match or leave.
  • Added a sound effect and highlighting for when a player mouses over a gear.
  • Key card doors can now be blocked.
  • Added a new type of saucepan: the flashlight saucepan. Durability: 2 hits
  • Inventor can now craft the flashlight saucepan for 2 gears and the repair hammer for 1 gear.

Patch 6#

  • Bug fixes.
  • Fixes for bug fixes.
  • Added the "Random Players" option for Custom Game lobbies, enabling which allows random players to join the lobby.
  • Added the "Join Random Game" button to the Custom Game window.

Christmas 2019#

Environment

  • Added Christmas decorations!
  • Added the fireplace effect.
  • Added snow to the map.
  • Minor changes in the house layout.
  • Added blizzard sounds as well as added footstep sounds for the snow.

Gameplay

  • Players can make snowballs (requires snow which can be found outside and on the roof).
  • Players now freeze while outside, which slows them down by 20%. The effect stops once the affected player gets inside the house.
  • Added the ability to transform into a snowman's head for Clown Neighbor.
  • Refactored matchmaking to improve multiplayer experience.

UI

  • Added shop scene. All menu scenery modified for the Christmas theme.

Customization

  • Added new outfits:
Neighbor Santa set
Clown Snowman set
Leader Postman set
Detective Deer set
Inventor Frozen set
Bagger Elf set
Scout Winter set
Bagger Polar set
Brave Nutcracker Set
Brave Elf Set
Scout Skater set

Patch 8#

  • Added individual sounds for each class being grabbed by a Neighbor.
  • Fixed a bug where a Neighbor could enter a cupboard with a kid.
  • Fixed the position of a kid in the hands of a Neighbor (for a spectator’s perspective).
  • Crickets have finally taken a break for the winter.
  • Reduced volume and distance of the Neighbor transformation sound.
  • Pause menu no longer indicates which players were caught by the Neighbor.
  • Fixed a bug where a Neighbor would drop a kid when another player left the game.
  • Fixed a glitch that occurred when switching between item shop and custom game mode.

Patch 8.5#

  • Added full support for the most common gamepads.
  • In order to improve build stability and facilitate future technical improvements, we're switching the game to 64-bit systems only.

Patch 9#

'''Emotes'''
“Say Hi”- sometimes you have to take the first step and show your mates your friendly intentions. Do that by saying “Hi” to other players.
"OK"&"No" - straightforward and often useful ways to voice your agreement or disagreement.
“Keep it down”- if you know the Neighbor is near you can warn the others to not make a sound and hide.
"It's not safe here!" - The Neighbor is nearby, but you're not sure where exactly? Let your teammates know they should be cautious.
“You are the Neighbor!” - the best way to protect your mates is to reveal the real Neighbor in public. That is, of course, if you are 100% sure who the Neighbor is.
“A cry for help” - It is exactly what it sounds like. Let your mates know that you need help.
“Found a key”- if you found a key but don’t have enough space in your inventory, just tell your mates about it. This tool can be even more powerful in combination with the ping system.

Patch 10: Balancing Update#

Inventor Changes

  • New Inventor crafting UI.
  • Inventor is now able to craft keycards for the first and second stage doors.
  • The rifle now costs 10 gears instead of 5, but there are almost twice as many gears on the map.

Leader Changes

  • Leader can remove teammates' debuffs, including knock, stun, blinding, slow down, smoke grenade damage, etc.
  • Leader’s stun duration is cut by 50%.

Customization

  • Added Inventor Leprechaun Outfit.
  • Added Brave Beaver Hat.

Patch 10.5: Balancing Hotfix#

  • Fixed freezing that occurred when using a smoke grenade or a bear trap when playing as Neighbor + Engineer.
  • Smoke grenades now work as intended.
  • Changed the collider on the bathroom cabinet — previously keys would fall through it on some occasions.
  • Items no longer get frozen in mid-air.

Easter 2020#

  • Added New Map (Map 2).
  • Removed Neighbor Levels.
  • Added a Easter Egg hunt, collecting a Egg grants extra coins.
  • Added a whole collection of Easter themed Outfits!
  • Implemented changes that may fix locking up in Lobbies.

Patch 12#

  • Fixed issues that caused problems with entering a quick game.
  • Fixed quick game buttons overlapping.
  • Fixed cage's doors which caused players to get stuck in the wall (MAP 2).
  • Fixed the Detective's Hat, previously it would not show up.

Patch 13: Free Weekend!#

  • Added 2 radar-activating buttons per map. Map 1 - under the far staircase in the library and on the roof. Map 2 - in the partially fenced-off room and upstairs, in the workshop with the moving staircase. The buttons can be activated by anyone.
  • Silhouettes will be visible to the person who activated the button and to the Neighbor.
  • Added new Neighbor skins, obtainable with coins.
  • New sounds (Neighbor’s door, moving platforms, etc.)
  • Emote wheel for Neighbor. There’s only one emote right now, but technically it’s still a wheel! More emotes are coming soon.
  • Updated character icons and avatar backgrounds.
  • Now in Quick Game random map is selected by default.
  • We’ve decided to keep item collection in the game. Instead of Easter eggs, there are now coins.
  • We’ve changed the game’s architecture in order for it to support the level editor. Those changes are running deep, so it’s possible you’ll encounter new/old bugs. Please report them on the #bug-reports channel in our Discord.
  • You can now mute players while loading! Finally!

Summer 2020#

  • Added Map 3.
  • Added Level Editor.
  • Added Summer Themed Cosmetics.
  • Increased Neighbor's stamina by 100%.
  • Leader's blinding radius from the Team Work skill is increased from 6 to 10.
  • Leader's charging radius for the Team Work skill is increased from 6 to 10.
  • Inventor's rifle cost is reduced from 10 to 8 gears.
  • Reduced the number of keys needed to recharge Detective's Intuition skill from 4 to 3.
  • Scout's acceleration duration from the Evasive Maneuvers skill is increased from 2 to 3 seconds.

Patch 15#

  • Fixed an issue where player models were displayed in gold, silver, or transparent.
  • Neighbor can no longer get stuck with the Mask object in his hands after using Disguise skill.
  • Neighbor can no longer be pinged via Emotes Wheel (via "Neighbor! emote) through a wall by the kids.
  • Fixed an issue where a Neighbor would drop a kid if the master-client was leaving the game at that moment.
  • Fixed items spawning issue where objects would sometimes disappear after several matches in a row.
  • Fixed customization settings of Retro Clown skin.

Halloween 2020#

  • New Neighbor Class: Butcher
  • New Lighting.
  • Halloween Decor has returned!
  • New Halloween themed Skins!

General Fixes

  • Added Level of Detail for items.
  • Added animation optimizations.
  • New animation for opening doors, bedside tables and bars; Added randomization for the angles of rotation for the doors.
  • Added glue effect on legs.
  • Sounds improved, changed the sounds for footsteps, broken glass, impacts of objects.
  • Fixed a bug with playing background music.

Added new background music.

  • Added new materials to the Level Editor.
  • Improved animation for the Neighbor's bars.
  • Neighbor's bars are placed on 2 and 3 levels.
  • Changed the algorithm for spawning objects, now they spawn less and in more logical places.
  • Fixed key cards spawn; Several key cards will not be spawned in the same place now.

Patch 17#

  • The ability to upload custom maps into the Steam Workshop.
  • The ability to delete local custom maps.
  • The ability to save custom maps in the editor with certain items present on said maps.
  • Custom map readiness check (checking a map for meeting all the gameplay requirements. Unfinished maps won't have the "Upload" button. You will need to re-save your existing custom maps (open them in the LE, save, exit).
  • Custom map preview generation (removed image blur).
  • Motion Blur functioning incorrectly in the Level Editor.
  • Lighting sources (fixed brightness, added missing switches).
  • Doors textures and animations.
  • Placement orientation for several objects (door with the "1" keycard, blue metal chair, wooden arch, basketball).
  • Gift carrying animation.
  • Paintings textures.
  • Ability to break window glass.

Christmas 2020#

  • New featured map (Map 4).
  • New limited-time game mode (Snowfight).
  • Winter decorations.
  • Re-added the ability to build snowballs and throw them at other players.
  • Re-added the ability to build snowmen with snowballs.
  • New Christmas Skins.
  • Added new system of levers and platforms to the Level Editor.
  • Slightly updated the main menu.
  • A lot of optimization work.

Patch 19#

Fixes

  • Fixed an issue where players would lag on moving platforms.
  • Fixed an issue with placing traps on chairs.
  • Fixed prompts on knocked down players and interactive objects.
  • Timeout finish of brawl match now grants victory to the team with most points.
  • Some visual fixes on maps and spectator mode.
  • UI improvements + Lots of controller-related UI softlocks fixed.
  • Some optimization and internal polishing.
  • Some localization fixes.

Level Editor Updates

  • Some updates to Electricity section of LE.
  • Fixed an issue with custom map preview image.
  • Fixed and issue with randomly disappearing foundation/walls/floor.
  • Some decorations from 2020 Christmas update and map 4 added.
  • New basement installation rules: basement can now be installed next to the foundation, not above it; fixed basement floor visual glitches.

Spring 2021#

  • Changed Snowball Fight to Slingshot Wars.
  • New End User License agreement screen with Terms of Service on login.

Note! Terms of service must be accepted to continue to lobby.

  • Added Daily Quests; Daily Quests are not available for players with an active penalty.
  • Level Editor - general performance updates.
  • Snow has been removed from all maps, goodbye frosty! ☃️
  • Added Coupons, New way to buying Cosmetics!
  • Limited Time Totally Reliable Delivery Service Crossover.

Balancing

  • Scary Neighbor: reduced the number of hits taken for Rage activation from 6 to 5. Increased Bear Trap duration from 12 to 15 seconds.
  • Clown Neighbor: reduced slow from Smoke Bomb from 0.5 to 0.75.
  • Butcher Neighbor: reduced Meat Hook cooldown from 10 to 7 seconds.
  • When playing as the Neighbor, you can now see keycard doors and their status on your radar. Whenever someone opens a keycard door it's also highlighted for the Neighbor.
  • Clown Neighbor can now Camouflage into any object, as well as turn into another object while in Camouflage.
  • Brave's Counter-Strike is now reset after being caught in any scenario.
  • Leader's time to charge Team Work reduced from 12 minutes to 8.

Player Reporting

  • You now have the ability to send player reports in-game.
  • You may make up to five reports a day.
  • You cannot report yourself.

Patch 21: Post tB Connect Update#

Changes and fixes

  • New customizations.
  • Fixed the Butcher's Hook end-game issue (no more glitches in the next sessions!)
  • Fixed the Inventor’s Craft Wheel vs. Transform into the Neighbor issue.
  • Improved networking.
  • Fixed some of the legacy maps visuals.
  • Fixed legacy maps collision mechanics.

Level Editor

  • Game mode selector for your custom maps (choose any brawl you want!)
  • New mode-related items.
  • New wall tiles (blocked door, bricked door).
  • New floor and base tiles (Beware of the Lava!)
  • New tile painting mechanics (hold 'Shift' to paint a single tile).
  • Deselect currently selected tile/object (click it once again!)
  • Switch between categories with mouse wheel.
  • New tile positioning and targeting mechanics.
  • Fixed a lot of item placing glitches (wires, rooftops, stairs, walls... well, lots of them).
  • Fixed wire nodes recursion crash.
  • Fixed several backward compatibility issues with complicated legacy maps.

Summer 2021#

What’s new

  • Totally new map - Map #5 (Golden Apple Amusement Park).
  • New graphics settings, vegetation & particle systems.
  • New Trophies and Trophy room.
  • New Emotes + emote wheel is now customizable.
  • New tutorial section available in lobby.
  • Shop updates: new skins, new emote section, + new animation on successful shop purchase.
  • UI updates: New buttons for tutorial/trophy room in main lobby + new icons for map game modes.
  • Addition of tomato bushes, vending machines, and keycard door #4 to map 5.
  • Basement door location tooltip.
  • Keycard locked levers.

What's changed

  • Optimized volumetric light.
  • Scary Neighbor “Disguise” ability now has an optional selection wheel. Single click on "disguise" for random, hold to spawn as selected player.
  • May now cancel throw action mid-throw.
  • Map #4 rebalance - 1st floor door is now Keycard door.
  • New match end results screen.
  • Skills cooldown counter and animation revamped.
  • Shop sections navigation improved.
  • Shop icons scaling improved.
  • Trampoline now has an entryway.
  • Reworked far-plane trees.
  • A few new assorted sounds added - pan equip, inventor craft, shop purchase.
  • Big wooden box is now static.
  • Various under-the-hood optimizations.

Level Editor

  • New items added to LE.
  • LE maps, submitted into Workshop from debug-builds, are initially labeled "Friends only".
  • I is now possible to deselect currently selected item.
  • "Unsaved.." warning now alerts players when trying to leave LE w/unsaved changes.
  • Reworked validation rules for brawl-maps.
  • Big wooden box is now static.

Halloween 2021#

What’s new

  • New playable neighbor - Ghost Neighbor
  • New section in tutorial for Ghost Neighbor.
  • Halloween-themed decor throughout the game.
  • New 2021 Halloween costumes added.
  • Toggle/hold options for crouch and sprint.
  • New on all maps - Light switches 💡
  • Additional particle systems added.
  • Graphics setting profiles - predefined and custom

What’s changed

  • Anti-aliasing and FPS lock options extended.
  • Details quality settings impact extended.
  • A couple of English-only strings received localization.
  • More adequate UI behavior in non-16:9 resolutions.
  • Trophies renamed into Treasures.
  • Hotkey prompts reworked.
  • Minor changes + under the hood improvements.

Level Editor

  • New LE only brawl-mode: Race
  • New items added to LE: Tomato Bushes, corner table, Halloween drawer, candy jar, candle lights, key card 4, and door #4.

Christmas 2021 (Part 1)#

  • Free cosmetics for 20 days.
  • Double coupons for those 20 days.

Call of the KRAA (Halloween 2022)#

What's new:
New playable class - The Guest 🦆
New weather system - don’t forget your umbrellas! ☔
Some objects react to wind such as grass, flags & trees
New fear and out-of-stamina effects: heartbeat and onscreen effects
3rd-person camera mode added
New emotion type: dances 🕺
New emotes added - emotes can also now be used in the Lobby
A few other new animations here and there
Full seasonal costumes and cosmetics are available now in the Seasonal shop
New distance culling effect: objects now appear/disappear smoothly depending on distance
New missing objects after a player is caught
Halloween-themed décor throughout maps and lobby
New 2022 Halloween costumes added

What’s changed:
Radial wheel menu extended to 12 slots - previous assigned emotes may reset
Main menu theme modified
Slight rebalancings of all existing class types
Players can see in the darkness a bit better while crouching
Nicknames' visibility range reduced
potato..

Controls change:
Character's passive abilities' icons are now visible in gameplay
Spectator and Teleport "Next" and "Previous" selection changed to controller bumpers