This is a sub-page of Scott Pilgrim EX.
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March 3rd#
- Launch release.
March 4th & 5th#
These two hotfixes and aren't properly listed as small updates according to steam.
- Fix for potential blocker in the volleyball events on Steam Deck or Linux.1
- Fixes the issue where Julie would not appear correctly.2
March 11th#
Update 1: Post-Launch fixes and improvements3 Fixes:
- Fixed multiple potential soft locks during quest progression
- Added save game fix system to unblock players currently locked in progression
- Fixed some collisions on breakable objects
- Fixed certain characters not landing on surfaces when using their jump attack
- Fixed issues with “Masterclass: Invincibility Frames” event in multiplayer
- Fixed weapons sometimes appearing flipped after scene transitions
- Fixed “Coin Block” badge issues in multiplayer
- Fixed “Seal of Quality” incorrect weapon durability after scene transitions
- Fixed multiple issues with status effects in online multiplayer
- Multiple localization fixes for overflowing texts in certain languages
- Fixed potential Out of Bounds issues with Roxie’s Sparkly Bomb attack
- Fixed inconsistent money text formatting
- Fixed multiple potential crashes
- Fixed some issues with boomerangs
- Fixed potential soft lock on the Inventory by reaching an area's transition boundary while running
- Fixed potential blockers when standing on objects when starting cutscenes
- Fixed potential crash in Scott’s tech attack
- Fixed some instances of player position desync in online multiplayer
- Fixed Patel trident attack timing issues in online multiplayer
- Fixed Steam Overlay not pausing game
- Fixed multiple issues with object and player stacking in online multiplayer
- Fixed VSync setting not working as intended
- Fixed occasional missing input in “Drop Coins / Heart” UI
- Fixed Big Key disappearing too late after being used for clients in online multiplayer
- Fixed potential issues when joining during a scene transition
- Fixed client snacks sometimes not visible for hosts
- Fixed V-Generator badge not dropping veggies when enemies defeated by projectiles
- Fixed some enemy spawn sequences not displaying properly in online multiplayer
- Fixed Lady Envy Plushy activating on breakables, now only on enemies
- Fixed wrong inputs sometimes displayed for interactions
- Fixed dice value desync when client joins or switching scenes
- Fixed player icon sometimes incorrectly showing in store in online multiplayer
- Fixed potential incorrect input icons in How-to-Play
- Fixed room exit blockers not deactivating properly in some cases
- Fixed potential crash when Matthew calls a summon during a scene transition
- Fixed volleyballs from events remaining active after event finishes
- Fixed potential crash with Young Neil’s assist
- Fixed logo screen display issues for ultra-wide screens
Achievements:
- Fixed unlocked conditions for “Rival Clans” in multiplayer
- Fixed “1CC” achievement not registering correctly in New Game+
- Fixed “Trick Shot” achievement unlock conditions
- Fixed issues with “Proficiency” achievement
Improvements:
- Added some BG animations
- Adjusted loot drop rates on certain breakables
- Adjusted some Rift Riffs collisions to be more permissive
- Adjusted some cutscene timings and animations
- Adjusted some enemy encounter balancing
- Enemies held by a player can now take hits from other enemies
- Players can now replace active snack when buying a new one
- Multiple improvements to quest flow and balancing
- Added sound effect for “Map Updated” popups
- Players can now drop multiple coins / hearts while keeping the drop UI active
- Rebalancing and adjustments for assist characters: Young Neil, Katayanagi Twins, Crash and the Boys
- Adjusted Robot-01 Electric Blast
- Added damage display when falling into pits
- Show “shake” UI when player is Winded, and only for local players
- Credits update
Potential Spoilers:
- Quest 2: Fixed bombs destroying truck instantly in multiplayer
- Quest 2: Fixed potential crash during boss fight
- Quest 2: Fixed Vegan portrait and name in truck event
- Quest 5: Fixes to boss outro cutscene
- Quest 6: Fixed potential softlock during dialogue with Julienne when screenshake is disabled
- Quest 6: Fixed Julienne animations sometimes missing lava
- Quest 9: Fixed boss jittering when walking towards furnace
- Quest 9: Fixed Train Race interface still visible after a respawn
- Quest 12: Fixed enemies spawns during chain climb cutscene animation
- Quest 12: Fixed player jittering during chain climb cutscene animation
- Quest 12: Fixed potential softlock if host dies during King of the Hill event
- Quest 12: Fixed beacons sometimes not appearing for clients in online multiplayer
March 31st#
Fixes
- VGenerator Badge now takes into account thrown enemies and enemies defeated with weapons
- Assist Character cost is now properly adjusted based on difficulty setting
- Fixed character progression not saved properly when playing online as a client without prior game progression
- Fixed cases where enemies would not despawn properly client-side after the end of some events
- Fixed enemies targeting and attacking ghost players
- Fixed bosses not updating current target after player gets KO’ed
- Fixed potential crash in status effects
- Fixed enemies jittering for clients after player KOs
- Fixed Tag Team achievement not reset properly on New Game or New Game+
- Fixed some camera movement issues when finishing an event
- Fixed Katayanagi Twins assist not working properly in certain areas with elevation
- Fixed issues with some events in online multiplayer
- Fixed some art layering issues with some room exits
- Fixed “Maverick Hunter” achievement not counting all robots properly
- Fixed some collection based achievements (Badger, Walk-In Closet) not properly registering items bought when playing as a client online
- Fixed some achievements not properly updating progress in Steam
- Fixed some VFX not displaying properly
- Fixed GP bar potentially being offset after trying moves without the GP requirements met
- Localization fixes & improvements
- Fixed Map Marker not showing up properly when reloading progress in Quest 6
- Fixed some NPC flickering on some cutscene endings
- Fixed key not being properly despawned when used by clients in online multiplayer
Improvements
- Added Assist Character GP Cost information in inventory panel
- Changed equipment “Unequip” flow:
- Currently equipped will be colored differently in the list
- Currently equipped will now also display description
- Toned down tech attack charge flash effect
- Increase stats before applying healing when consuming food
- Not all cutscenes will make players drop weapons
- Improved weapon and object collisions and physics
- Added option to enable/disable Double-Tap To Run
- Damage numbers now appear lower for enemies on the ground
- Multiple cutscene improvements
- Multiple background and animation improvements
- Enemy spawn improvements
- Added new “Level Up” message in shop when buying food that upgrades stats
- Added “Coin” bubble over coin operated machines
- Added “Busy” bubble when players are in the menus in online multiplayer
Potential Spoilers
- Fixed potential crash in Lady envy boss fight
- Fixed Steamtrain Luke impossible to KO after using Lucas Stunt Doubles on him
- Fixed Patel Big Band Clones resetting boss HP bar
- Patel Big Band Clones no longer counted for the “Fan Support” achievement
- Fixed some issues with Baby G boss falling off screen, or causing soft locks
May 13th#
- Adds support for Steam Training Cards and Community Items.
- The once hidden Foil Turnip now appears outside the Super-Secret Area.4