|
|
This needs some investigation. |
The first of the two games based on the Saw movie franchise that were published by Konami, who had high hopes to turn them into a successful game franchise and a spiritual successor to Silent Hill. That didn't really work out as planned.
Unused Cinematic#
SAW_ATTRACTMODE01 is a placeholder cinematic for an attract mode that was never implemented in the final product.
Developer Notes#
Some of the config files contains notes from the developers.
DEFAULTENGINE#
[Engine.Engine]
DefaultPostProcessName=MT_PPE.SAW_PPE_Chain
PortugueseLanguageExt=FOO
;DefaultOnlineSubsystemName=OnlineSubsystemLive
;OnlineSubsystemGameSpy.OnlineSubsystemGameSpy ;; TWH - JanQA removing GameSpy, since it's no longer needed.
DefaultOnlineSubsystemName=
SubtitleFontName=UI_Fonts_SAW.Swis.Swis_HvBT_14pt
[IpDrv.OnlineGameInterfaceImpl]
LanPacketPlatformMask=13 ; support Xbox, PC, PS3
LanGameUniqueId=0xFE01FE24
LanQueryTimeout=2.0
DEFAULTGAME#
[SawGame.SawPawn]
Health=100
;KMH: Leave HealthMax at 0 and it will default to Health
HealthMax=0
|
|
This needs some investigation. |
;DO NOT USE IN GAME
[SawGame.SawWeapon_TestBat]
MinDamage=40
MaxDamage=50
PS3-SAWGAME#
[SawGame.SawPlayerController]
NonTargetGlintCap=0.25f ;The highest glint (0.0f - 1.0f) that objects which aren't our current target are allowed to glint.
CombatDistance=350
DoorTrappedSpeedModifier=0.175f
[SawGame.SawShotgunCollar]
CollarTriggerRadius=1000.0f ;How close to a collared minion you need to be for your collar to activate.
CollarBlinkTime=8.0f ;how long blink occurs when two collared pawns are engaged (measured from first engagement, should always be higher than glow time)
MaxCollarFlashRate=1.0f ;The longest time between flashes.
CollarCooldownModifier=1.0f ;How fast the collar cools down.
CollarGoalRadius=400
[SawGame.SawSnareVolume]
SnareDamageShotgunDoorPercent=1.00f
SnareDamageStunDoorPercent=0.25f
SnareDamageElectricPool=300
SnareDamageMineExplosive=0 ;This is currently not being used. Could be fixed in the future if the current fire system changes.
SnareDamageMineGas=0 ;This is currently not being used. Gas mine is a guranteed kill.
SnareDamageMineStun=20
SnareDamageExplosiveMineInitialPercent=0.5f
[TestDisabledGameInfo UIGameInfoSummary]
ClassName=SomePackage.DisabledGameInfo
GameAcronym=DIS
MapPrefix=DS
bIsTeamGame=true
GameName=Disabled Game
Description=This gametype does not really exist. It is merely used for testing the functionality for displaying disabled or locked items in UILists.
bIsDisabled=true
PS3-SAWINPUT#
[Engine.Console]
ConsoleKey=Tilde
TypeKey=Tab
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=Exit
ManualAutoCompleteInfo=Exit (Exits the game)
ManualAutoCompleteList=Open
ManualAutoCompleteInfo=Open <MapName> (Opens the specified map)
ManualAutoCompleteList=DisplayAll
ManualAutoCompleteInfo=DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)
ManualAutoCompleteList=GetAll
ManualAutoCompleteInfo=GetAll <ClassName> <PropertyName> (Log property values of all instances of classname)
ManualAutoCompleteList=GetAllState
ManualAutoCompleteInfo=GetAllState <ClassName> (Log state names for all instances of classname)
ManualAutoCompleteList=Obj List
ManualAutoCompleteInfo=Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>
ManualAutoCompleteList=Obj ListContentRefs
ManualAutoCompleteInfo=Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>
ManualAutoCompleteList=Obj Classes
ManualAutoCompleteInfo=Obj Classes (Shows all classes)
ManualAutoCompleteList=Set
ManualAutoCompleteInfo=Set <ObjectName> <PropertyName> <Value> (Sets property to value on objectname)
ManualAutoCompleteList=Show BOUNDS
ManualAutoCompleteInfo=Show BOUNDS (Displays bounding boxes for all visible objects)
ManualAutoCompleteList=Show BSP
ManualAutoCompleteInfo=Show BSP (Toggles BSP rendering)
ManualAutoCompleteList=Show COLLISION
ManualAutoCompleteInfo=Show COLLISION (Toggles collision rendering)
ManualAutoCompleteList=Show COVER
ManualAutoCompleteInfo=Show COVER (Toggles cover rendering)
ManualAutoCompleteList=Show DECALS
ManualAutoCompleteInfo=Show DECALS (Toggles decal rendering)
ManualAutoCompleteList=Show FOG
ManualAutoCompleteInfo=Show FOG (Toggles fog rendering)
ManualAutoCompleteList=Show LEVELCOLORATION
ManualAutoCompleteInfo=Show LEVELCOLORATION (Toggles per-level coloration)
ManualAutoCompleteList=Show PATHS
ManualAutoCompleteInfo=Show PATHS (Toggles path rendering)
ManualAutoCompleteList=Show POSTPROCESS
ManualAutoCompleteInfo=Show POSTPROCESS (Toggles post process rendering)
ManualAutoCompleteList=Show SKELMESHES
ManualAutoCompleteInfo=Show SKELMESHES (Toggles skeletal mesh rendering)
ManualAutoCompleteList=Show TERRAIN
ManualAutoCompleteInfo=Show TERRAIN (Toggles terrain rendering)
ManualAutoCompleteList=Show VOLUMES
ManualAutoCompleteInfo=Show VOLUMES (Toggles volume rendering)
ManualAutoCompleteList=Stat FPS
ManualAutoCompleteInfo=Stat FPS (Shows FPS counter)
ManualAutoCompleteList=Stat LEVELS
ManualAutoCompleteInfo=Stat LEVELS (Displays level streaming info)
ManualAutoCompleteList=Stat GAME
ManualAutoCompleteInfo=Stat GAME (Displays game performance stats)
ManualAutoCompleteList=Stat MEMORY
ManualAutoCompleteInfo=Stat MEMORY (Displays memory stats)
ManualAutoCompleteList=Stat PHYSICS
ManualAutoCompleteInfo=Stat PHYSICS (Displays physics performance stats)
ManualAutoCompleteList=Stat STREAMING
ManualAutoCompleteInfo=Stat STREAMING
ManualAutoCompleteList=Stat COLLISION
ManualAutoCompleteInfo=Stat COLLISION
ManualAutoCompleteList=Stat PARTICLES
ManualAutoCompleteInfo=Stat PARTICLES
ManualAutoCompleteList=Stat SCRIPT
ManualAutoCompleteInfo=Stat SCRIPT
ManualAutoCompleteList=Stat AUDIO
ManualAutoCompleteInfo=Stat AUDIO
ManualAutoCompleteList=Stat ANIM
ManualAutoCompleteInfo=Stat ANIM
ManualAutoCompleteList=Stat NET
ManualAutoCompleteInfo=Stat NET
ManualAutoCompleteList=Stat LIST
ManualAutoCompleteInfo=Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)
ManualAutoCompleteInfo=Stat PS3WARN (Stats recording for PS3 level streaming and more)
SUBTITLES#
; Displayed centered in the screen while a BINK movie is paused (by the user pressing START)
MovieIsPaused=PAUSED
Placeholder Text#
Placeholder text for various things. Including an online mode that was never included.
PS3-SAWGAME#
[SawGame.SampleClass]
MyString=Test
[SawGameInfoSummary UIGameInfoSummary]
ClassName=SawGame.SawGameInfo
GameAcronym=EX
MapPrefix=EX
bIsTeamGame=False
GameName=Team Deathmatch
Description=Team Deathmatch Description.
[SampleGameInfoSummary UIGameInfoSummary]
ClassName=SawGame.SampleGameInfo
GameAcronym=SAM
MapPrefix=SAM
bIsTeamGame=False
GameName=Sample Game
Description=Sample Game Description
[TestCTF UIGameInfoSummary]
ClassName=SawGame.SawGameInfo
GameAcronym=EX
MapPrefix=EX
bIsTeamGame=False
GameName=Capture The Flag
Description=CTF Description.
[BombingRun UIGameInfoSummary]
ClassName=SawGame.SawGameInfo
GameAcronym=EX
MapPrefix=EX
bIsTeamGame=False
GameName=Bombing Run
Description=Bombing Run Description.
[SummaryGameInfo UIGameInfoSummary]
GameName=Summary Deathmatch
[AnotherCTFGameInfo UIGameInfoSummary]
GameName=Another CTF
[DeathMatchGameInfo UIGameInfoSummary]
GameName=Deathmatch
[MultipleGameInfoSummary UIGameInfoSummary]
GameName=Multiple Deathmatch
[MutantRunGameInfoSummary UIGameInfoSummary]
GameName=Mutant Run
[NaliSlaughterGameInfoSummary UIGameInfoSummary]
GameName=Nali Slaughter
[WarzoneGameInfoSummary UIGameInfoSummary]
GameName=Warzone
SAWGAME.TXT#
[SawDMOnlineGameSearch]
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")
[SawDMOnlineGameSettings]
LocalizedSettingsMappings[0]=(ValueMappings=((Name="Entry"),(Name="SawEntry")))
LocalizedSettingsMappings[1]=(ValueMappings=((Name="DM"),(Name="TDM")))
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")
LocalizedSettingsMappings[0]=(ValueMappings=((Name="Entry"),(Name="SawEntry")))
LocalizedSettingsMappings[1]=(ValueMappings=((Name="DM"),(Name="TDM")))
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")
[SawTDMOnlineGameSettings]
PropertyMappings[2]=(Name="Friendly Fire")
PropertyMappings[3]=(Name="Human Team Score")
PropertyMappings[4]=(Name="Orc Team Score")
PropertyMappings[2]=(Name="Friendly Fire")
PropertyMappings[3]=(Name="Human Team Score")
PropertyMappings[4]=(Name="Orc Team Score")
[SawGameStatsRead]
ColumnMappings[0]=(Name="Orcs Killed")
ColumnMappings[1]=(Name="Gold Collected")
ColumnMappings[2]=(Name="Long Bow Rating")
ColumnMappings[0]=(Name="Orcs Killed")
ColumnMappings[1]=(Name="Gold Collected")
ColumnMappings[2]=(Name="Long Bow Rating")
[SawTDMOnlineGameSearch]
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")
PropertyMappings[0]=(Name="Non Standard Options")
PropertyMappings[1]=(Name="Dedicated Server")
[SawProfileSettings]
ProfileMappings[0]=(ValueMappings=((Name="ON"),(Name="OFF")))
ProfileMappings[1]=(ValueMappings=((Name="ON"),(Name="OFF")))
ProfileMappings[14]=(ValueMappings=((Name="ON"),(Name="OFF")))
ProfileMappings[16]=(ValueMappings=((Name="Dagger"),(Name="Mace"),(Name="Sword")))
ProfileMappings[17]=(ValueMappings=((Name="Leather"),(Name="Chainmail"),(Name="Splintmail")))
ProfileMappings[35]=(ValueMappings=((Name="ON"),(Name="OFF")))
ProfileMappings[36]=(ValueMappings=((Name="ON"),(Name="OFF")))
[Objectives]
ObjectiveOne=OBJECTIVEONE TEST TEXT
ObjectiveTwo=THIS IS THE OBJECTIVE TWO TEXT DORMER
RichardsFirstObjective=OBJECTIVE - MOVE FORWARD TO THE TRIGGER
RichardsSecondObjective=NOW YOU HAVE TO MOVE TO THE NEXT TRIGGER
TestMainYellow=ACTIVATE THE YELLOW SECTION'S POWER BOX
TestMainRed=ACTIVATE THE RED SECTION'S POWER BOX
TestMainGreen=ACTIVATE THE GREEN SECTION'S POWER BOX
TestMainBlue=FIND THE KEY TO THE ORANGE ROOM IN THE BLUE SECTION
TestMainOrange=ACTIVATE THE ORANGE SECTION'S POWER BOX
TestMainRedAndGreen=ACTIVATE THE RED AND GREEN SECTION POWER BOXES TO ACCESS BLUE'S
ObjectiveOne=OBJECTIVEONE TEST TEXT
ObjectiveTwo=THIS IS THE OBJECTIVE TWO TEXT DORMER
RichardsFirstObjective=OBJECTIVE - MOVE FORWARD TO THE TRIGGER
RichardsSecondObjective=NOW YOU HAVE TO MOVE TO THE NEXT TRIGGER
TestMainYellow=ACTIVATE THE YELLOW SECTION'S POWER BOX
TestMainRed=ACTIVATE THE RED SECTION'S POWER BOX
TestMainGreen=ACTIVATE THE GREEN SECTION'S POWER BOX
TestMainBlue=FIND THE KEY TO THE ORANGE ROOM IN THE BLUE SECTION
TestMainOrange=ACTIVATE THE ORANGE SECTION'S POWER BOX
TestMainRedAndGreen=ACTIVATE THE RED AND GREEN SECTION POWER BOXES TO ACCESS BLUE'S
[Area]
Test1=TEST AREA NAME 1
Test2=ROSE WARD AREA 2
Test3=AREA NAME 3
Test4=TEST NUMBER NAME LENGTH 4