the cutting room mirror

Santa Claus is Comin' to Town (Nintendo DS)

Santa Claus is Comin' to Town is a puzzle game based on Rankin/Bass' famous 1970 stop-motion TV special of the same name.

Hidden Data#

Sound Credit#

At offset 0xB30B8E is a hidden credit for the sound engineer, including the date and the tool used.

2010-07-26 IENG G.R. Moore ISFT#
Sony Sound Forge Audio Studio 9.0

Developer Text#

Maximum Character Limit#

In the TEXT folder, the file MAX_CHAR_LIMIT.txt has developer text regarding, well, the maximum character limit.

With our current text bubble and font size, the maximum characters you can have in one line before overflow is around 160.

Story Debugging Text#

The game has three different adventures which are split up into three files: story1.xml, story2.xml, and story3.xml. Each mini-game is listed as a "scenario", and every adventure has its own unique list of scenarios.

Every story file starts with the following introduction:

<?xml version="1.0" encoding="utf-8"?>

<!--Career
This file is simply a list of the various scenarios for the creation minigame. You can alter the flow of the game by adding or changing the scenarios listed. They are listed in order of appearance.

Most of these files are self explanatory. Some are optional and not so self explanatory. Here is what they do.

[name]
This is the name of the scene.  It is also the text displayed in the task list.  Maximum size is [32 bytes]

[scenario_script]
This is the path to the script to run.  Maximum size is [64 bytes]

This is followed by a list of minigames, and the developer text ends with the following warning message:

<!--
USE THIS AREA FOR TESTING ONLY!  DO NOT, UNDER ANY CIRCUMSTANCE, MODIFY ANYTHING AFTER CHAPTER ONE!!!!
-->

After which the unique list of minigames starts for each story segment.