This is a sub-page of Samurai Jack: The Shadow of Aku.
Animatics#
Several animatics of the game's cutscenes can be found in both the MOVIES folder and NEW00000 in the PlayStation 2 release. They are all dated February 6, 2003.
GAME_INT.PSS#
VILLA_BO.PSS#
VILLA_B_.PSS#
VILLA_C0.PSS#
VILLA_C_.PSS#
VILLA_D_.PSS#
VILLA_G_.PSS#
Credits#
CREDITS.PSS#
An early version of the credits from October 2003 can be found only in NEW00000.
VOCREDIT.PSS#
Another early version of the credits from December 2003 can be found only in MOVIES.
Miscellaneous#
CLIP0003.PSS#
Inside both MOVIES and NEW00000 is a soundless, low-quality screen capture of a developer playing an early version of the very first map. An "Unregistered HyperCam" watermark can be seen on the top-left corner through the whole recording. Near the beginning two error messages pop up, both related to high vertex level and mesh counts.
Judging by how it is dated July 15, 2003, it is likely that the build being recorded is from around the same time.
Comparisons
- Help scrolls are not placed on a stand yet.
- Some of the above and a few tutorial texts were less wordy.
- The tiny cutscene shown when Jack rescues the locals from Aku's traps is not present.
- Crates containing powerups simply had "AKU" labeled on them, as opposed to the more detailed ones in the final.
- A different, 3D rendered mission completed screen is shown at the end. In the final version it's replaced by a piece of artwork and 2D text.
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Video |
Final Game |
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- "Now writing to the emulated memory card. Do not remove the hard drive or turn off your PC."
ATTRACT.PSS#
An earlier revision of the attract movie from November 2003 is in NEW00000.