the cutting room mirror

Unused Graphics

This is a sub-page of Sam & Max Hit the Road.

Early Bigfoot Disguises#

Some very strange, unfinished graphics of what appears to be early versions of the Bigfoot Disguise can be found stored near the final Bigfoot Disguise graphics in Room 52. Only a forward-facing graphic is present for each of these.

Graphic

Description

Frame 0. This most likely represents the first phase of the disguise, when it's just a basic Stiltwalker's Costume.

Frame 1. This appears to be close to the final phase of the disguise, except it's missing the Toupee.

Frame 2. Very similar to the one above except Max's face is gone. Only pupils and one of his ears, now at a 90 degree angle, remain.

Frame 3. Most likely represents the second phase of the disguise, when it's a Stiltwalker's Costume covered in tar.

Frame 4. Very similar to the one above except Max's face is visible again, as in the ones at the top of the list.

Bernard#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Extract all the animations instead of just the first frame of the talking animations. I'll get round to it.

Several animations of Bernard from Maniac Mansion: Day of the Tentacle are present next to the above graphics. While Bernard was used as a base for the Snuckey's Employees, those graphics are stored nowhere near these.

For whatever reason, the sprites' palette is noticeably broken. Aside from that, they're identical to their Day of the Tentacle counterparts.

Sam & Max

Day of the Tentacle

Description

Talking facing forward

Talking facing backward

Talking facing right

Placeholder Icons#

An icon for an unknown inventory item. It looks kinda like a bowl of chili.

This peculiar STOP icon was used in early versions of the game to interrupt conversations, or as a placeholder icon for inventory items. Interestingly, it is not by any means a default graphic for missing icons, it must instead be willingly programmed into an object's pickup script. Owning any object with no pickup programming will just glitch your inventory.

Placeholder Conversation Dash?#

This image, stored among the inventory icons, appears to be a crop of one of the internal sprite sheets used when developing the game. It contains versions of some of the game's inventory icons without the bright red border, which is usually removed by replacing the color with a script at run time. It also seems to contain an earlier version of the Day Pass icon, which is straightened out rather than being at a bit of a tilt. Oddly enough, the used tilted version (sans red border) can also be seen in the top-right.

The image also includes some notes written by the developers. The top ones aren't possible to read, but the ones at the bottom seem to say !/?, and are next to the Exclamation Mark and Question Mark dialogue choices.

The image's dimensions match up perfectly with the interface seen at the bottom of the screen during conversations, and the object this image is assigned to is named "dashj", so it's most likely just a random piece of placeholder art hidden at run time used to help position the icons correctly.

Incorrectly-Cropped Icon(s)#

Odd icon

Mammoth Fur icon

This odd icon, which is likely just an incorrect crop of an internal sprite sheet used when developing the game, shows half of the Tar icon and half of the Mammoth Fur icon. The Mammoth Fur icon seen here seems to be a little different from the one actually used in-game, having some greyish pixels in the top-right that aren't present in the used icon. It shows up in the game's files three times, and is actually stored just before the rest of the inventory icons, amongst the conversation icons.