This is a sub-page of Sam & Max Hit the Road.
Unused Dialogue#
These are voice clips that are supposed to be called by in-game scripts, except they never are because the conditions to do so just can't be met. There are some recordings using what appears to be leftover dialogue from the Computer Entertainment Show (CES) prototype, and basically any obsolete, even development-related SCUMM say-line events have their own vocal counterpart.
All offsets are relative to the file monster.sou. The subtitle of each piece of dialogue is taken from the game's files, with the notable exception of the Unused Dialogue With No Subtitles section.
Sam & Max's Office#
Dialogue that would have once been triggered by looking at the Antenna for a second time in a playthrough. This matches the subtitle used in the interactive demo.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x2FD84C |
Sam |
Rabbit ears? |
Snuckey's Interior#
Used when looking at the merchandise with var240 set to 1:
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x71670E9 |
Sam |
It's a carousel of bootleg Max vs. The Robots games. |
Used when looking at the merchandise with var240 set to 6:
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x71BEEC0 |
Sam |
It's a carousel of bootleg Sam and Max Alphabet Soup Games. |
Used when looking at the merchandise with var240 set to 3:
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x718AC7F |
Sam |
It's a carousel of bootleg Sam and Max Flipbooks. |
Used when trying to pick up merchandise with var239 set to 0:
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x71D7296 |
Sam |
I'd better not... it's not wired in yet. |
Used when trying to ask Snuckey's Employee about merchandise he doesn't have dialogue for:
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x6EE9DEB |
Snuckey's Employee |
I'm not sure what it is, but it must be fun! |
Dinosaur Tarpit#
When looking at the line of children for the first time, Sam comments "This line's not moving very quickly."
This dialogue specfically overrides Max making the same joke if Max is trapped in the Dunk the Beast tank. There's no way to get to this room without freeing Max from the tank.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x3F26DBD |
Sam |
But then, the same thing could be said about the plot. |
Asking Max about Snuckey's Video Game#
A short conversation that would have been used for asking Max about either of the Snuckey's Video Games.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x20B8513 |
Sam |
What do you think of this handheld video game? |
|
0x20C41BE |
Max |
I think it's a fiendish device that's secretly controlling our minds. |
|
0x20D85E9 |
Sam |
Probably, but it's a pretty color. |
|
0x20E3C54 |
Max |
Agreed. |
Asking Max about Snuckey's Flip Book#
Dialogue that would have been used for asking Max about the Snuckey's Flip Books.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x20E72BF |
Sam |
What do you think we should do with this flip book? |
The response given by Max would be the same as the one used for the Paper Dolls: "I say we go down to the scummy side of town and give a bunch of hoods some paper cuts."
Unused Dialogue With No Subtitles#
Dialogue with no scripts or subtitles remaining in the game's files. It's pretty obvious what most of them are intended for, while others are a bit more mysterious.
Snuckey's Interior#
This dialogue isn't referenced in the game's scripts anymore, for obvious reasons. It appears at offsets 0x7290C9B, 0x72AF85C, and 0x72CE05D.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
Multiple |
Sam |
It's not pretty enough for CES. |
Hall of Oddities#
This is a duplicate of a used line, but the used one has Shep Kushman also saying "Bruno!" dubbed over it, as the conjoined Kushman Brothers say it in unison.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0xAA645D2 |
Burl Kushman |
Bruno! |
Savage Jungle Inn Lobby#
This unused line is stored right between lines Evelyn Morrison uses to respond to Sam saying "Nice outfit." Interestingly, the clip contains the line twice.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x6195DD6 |
Evelyn Morrison |
You're looking snazzy yourself, honey. You're looking snazzy yourself, honey. |
Bigfoot Convention#
This dialogue is stored amongst the lines for talking to the bigfoot eating food to the right of the table. It seems to be an earlier version of the "Gotta go." line.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x8092CD5 |
Sam |
See ya around. |
This dialogue is stored immediately after two used lines of Max failing to pronounce abominable snowman and giving up. Maybe he would have pronounced it correctly in the end.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0x7C4F99F |
Max |
Hey, it's the abominable snowman. |
Door Dialogue#
This dialogue is similar to dialogue usually found in SCUMM games for interacting with doors that are already open or closed, but this game made the unique decision to have only one Use action instead of the option to Open or Close any object.
Offset |
Character |
Subtitle |
Dialogue |
|---|---|---|---|
0xF52656 |
Sam |
It's open already. |
|
0xF58081 |
Sam |
It's closed already. |