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Sabotain: Break the Rules

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This article needs info regarding multiplayer mode leftovers, unreleased skills, hidden debug menu, dev text. Add removed weapons' renders if possible.

Sabotain: Break the Rules is a cyberpunk-coated "Postal 2: Cockscrew's On Fire!" which was, ironically, developed by the same people, and has nothing to do with Deus Ex besides sharing the similar artstyle.

Weapon Placeholder Sounds#

Some weapons have leftover/unused/duplicate sounds - they are usually labeled with old serving as either postfix or file extension.

4-barrel shotgun#

There is "shot.old" SFX which sounds the same as the used one so it's not included here. It's dated, however, by 01.03.2002 19:07.

8-barrel Chaingun#

"SHOT.WAV" doesn't differ from the used shooting sound, not included. "START.WAV" and "SHOT_0old.WAV" sounds are Pistol firing sound.

Sound

Name

Date from metadata

END.WAV

2001-07-17

START.WAV, SHOT_0old.WAV

2001-07-17

Machine Gun#

"BMGshot1.wav" doesn't differ from default firing sound, not included.

Sound

Name

Date from metadata

chaingun_shot.wav

2001-07-20

shot0.wav

2001-07-20

shot_old.wav

-

Pistol#

"pistol_shot1.wav" has no differences from default firing sound thus not included.

Sound

Name

shot_old.wav

Plasma Launcher#

The old shooting sound is longer.

Sound

Name

shot.old

Plasma Machine Gun#

Sound

Name

Date from metadata

shotwav.old

2003-02-09

Rocket Launcher#

bigrocketlauncher.wav is the same as default shooting sound so not included here.

Sound

Name

Date from metadata

rockerlauncher2_shot1.wav

2001-07-17

shot_old.wav

-

Shotgun#

Used reloading SFX differs from "shotgun_reload.wav" by the latter's double-layered effect.

Sound

Name

Date from metadata

shot_.wav, shotgun_shot.wav

2001-07-20

shot__.wav

-

shot_old.wav

-

shotgun_reload.wav

2000-10-21

Sniper Rifle#

Sound

Name

shot_.wav, shot_old.wav

Unused Hi-Res MMG Sound#

There is an unused fire sound for Mini Machinegun, located in MM folder. It differs in sample rate with its 44 kHz, on the contrary to the used 22 kHz one in "Mmg" directory.

Sound

Name

Date from metadata

shot.wav, "MM" folder

2002-03-02

shot.wav, "Mmg" folder

2002-03-02

Removed Weapons#

There were 2 more weapons planned to be added to the arsenal: Shock Spray and Fire Launcher. Their models, textures, animations and partially sounds are present in files but the code was left unfinished and therefore they were disabled from the game via boolean hidden parameter in their scripts, set to 1.

Shock Spray's sounds:

Sound

Name

Date from metadata

spraystart.WAV

2003-01-07

spraymid.wav

2003-01-07

sprayend.wav

2003-01-07

Sources#


  1. https://en.wikipedia.org/wiki/Sabotain:_Break_the_Rules↩︎
  2. https://ru.wikipedia.org/wiki/%D0%A1%D0%B0%D0%B1%D0%BE%D1%82%D0%B0%D0%B6:_%D0%9A%D1%83%D0%BB%D0%B0%D0%BA_%D0%98%D0%BC%D0%BF%D0%B5%D1%80%D0%B8%D0%B8↩︎
  3. Sabotain: Złam Zasady! - Gry w INTERIA.PL↩︎
  4. Саботаж и для России↩︎
  5. Sabotain: Break the Rules Release Information for PC - GameFAQs↩︎