|
|
To do: |
Sabotain: Break the Rules is a cyberpunk-coated "Postal 2: Cockscrew's On Fire!" which was, ironically, developed by the same people, and has nothing to do with Deus Ex besides sharing the similar artstyle.
Weapon Placeholder Sounds#
Some weapons have leftover/unused/duplicate sounds - they are usually labeled with old serving as either postfix or file extension.
4-barrel shotgun#
There is "shot.old" SFX which sounds the same as the used one so it's not included here. It's dated, however, by 01.03.2002 19:07.
8-barrel Chaingun#
"SHOT.WAV" doesn't differ from the used shooting sound, not included. "START.WAV" and "SHOT_0old.WAV" sounds are Pistol firing sound.
Sound |
Name |
Date from metadata |
|---|---|---|
END.WAV |
2001-07-17 |
|
START.WAV, SHOT_0old.WAV |
2001-07-17 |
Machine Gun#
"BMGshot1.wav" doesn't differ from default firing sound, not included.
Sound |
Name |
Date from metadata |
|---|---|---|
chaingun_shot.wav |
2001-07-20 |
|
shot0.wav |
2001-07-20 |
|
shot_old.wav |
- |
Pistol#
"pistol_shot1.wav" has no differences from default firing sound thus not included.
Sound |
Name |
|---|---|
shot_old.wav |
Plasma Launcher#
The old shooting sound is longer.
Sound |
Name |
|---|---|
shot.old |
Plasma Machine Gun#
Sound |
Name |
Date from metadata |
|---|---|---|
shotwav.old |
2003-02-09 |
Rocket Launcher#
bigrocketlauncher.wav is the same as default shooting sound so not included here.
Sound |
Name |
Date from metadata |
|---|---|---|
rockerlauncher2_shot1.wav |
2001-07-17 |
|
shot_old.wav |
- |
Shotgun#
Used reloading SFX differs from "shotgun_reload.wav" by the latter's double-layered effect.
Sound |
Name |
Date from metadata |
|---|---|---|
shot_.wav, shotgun_shot.wav |
2001-07-20 |
|
shot__.wav |
- |
|
shot_old.wav |
- |
|
shotgun_reload.wav |
2000-10-21 |
Sniper Rifle#
Sound |
Name |
|---|---|
shot_.wav, shot_old.wav |
Unused Hi-Res MMG Sound#
There is an unused fire sound for Mini Machinegun, located in MM folder. It differs in sample rate with its 44 kHz, on the contrary to the used 22 kHz one in "Mmg" directory.
Sound |
Name |
Date from metadata |
|---|---|---|
shot.wav, "MM" folder |
2002-03-02 |
|
shot.wav, "Mmg" folder |
2002-03-02 |
Removed Weapons#
There were 2 more weapons planned to be added to the arsenal: Shock Spray and Fire Launcher. Their models, textures, animations and partially sounds are present in files but the code was left unfinished and therefore they were disabled from the game via boolean hidden parameter in their scripts, set to 1.
Shock Spray's sounds:
Sound |
Name |
Date from metadata |
|---|---|---|
spraystart.WAV |
2003-01-07 |
|
spraymid.wav |
2003-01-07 |
|
sprayend.wav |
2003-01-07 |
Sources#
- https://en.wikipedia.org/wiki/Sabotain:_Break_the_Rules↩︎
- https://ru.wikipedia.org/wiki/%D0%A1%D0%B0%D0%B1%D0%BE%D1%82%D0%B0%D0%B6:_%D0%9A%D1%83%D0%BB%D0%B0%D0%BA_%D0%98%D0%BC%D0%BF%D0%B5%D1%80%D0%B8%D0%B8↩︎
- Sabotain: Złam Zasady! - Gry w INTERIA.PL↩︎
- Саботаж и для России↩︎
- Sabotain: Break the Rules Release Information for PC - GameFAQs↩︎