the cutting room mirror

Rocket Santa 2 (Adobe Flash)

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Unused Text#

Make sure that the code on the last frame of this layer runs on the last frame of the animation

Sprite "BUBBLEBOX_SPLASHSCREEN" contains this label in the first frame.

MC_GROTTE_LEVEL1

Belongs with the level editor.

Unused Graphics#

A sprite that may have been leftover from a demo.

Level Editor#

Rocket_Santa_2_(Adobe_Flash)-BTN_ADD_EVENT_SWITCH.png Rocket_Santa_2_(Adobe_Flash)-BTN_ADD_LINE.png Rocket_Santa_2_(Adobe_Flash)-BTN_ADD_POINT.png Rocket_Santa_2_(Adobe_Flash)-BTN_LOAD.png Rocket_Santa_2_(Adobe_Flash)-BTN_PREVIEW.png Rocket_Santa_2_(Adobe_Flash)-BTN_QUIT.png Rocket_Santa_2_(Adobe_Flash)-BTN_SAVE.png Rocket_Santa_2_(Adobe_Flash)-BTN_SEE_EVENT.png Rocket_Santa_2_(Adobe_Flash)-BTN_SEE_LINE.png Rocket_Santa_2_(Adobe_Flash)-BTN_SEE_POINT.png Rocket_Santa_2_(Adobe_Flash)-BTN_SETOFFSET.png Rocket_Santa_2_(Adobe_Flash)-BTN_LEVEL.png

Rocket_Santa_2_(Adobe_Flash)-LAYER_BROWSER.png Rocket_Santa_2_(Adobe_Flash)-POPUP_LOAD.png

Sprites leftover from the Lachhh engine's level editor.

Unused Sounds#

There are two test sounds that are present. One for the title screen and the other for grabbing coins.

Debug Menu#

The debug menu can be activated by right clicking on the game and clicking on Show Lachhh debug. But only OneMoreLevel.com carries the game with the debug menu. Otherwise, the debug menu is useless.

Rocket_Santa_2_(Adobe_Flash)-Debug_Menu1.png Rocket_Santa_2_(Adobe_Flash)-Debug_Menu2.png