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Rocket Power: Beach Bandits (GameCube, PlayStation 2)

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Unused Text#

PAKFILE.PAK#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check to see if there are more development leftovers inside the archive.

PAKFILE.PAK has several leftover files from development for some reason.

Dodgem cars Detail.txt#

DODGEM CARS

Each of these Five Dodgem cars have two docking points they are as follows:

attach_rider   >>  for attaching the player mesh

attach_particle   >>   for attaching spark effect on the end of the connector rod                                                         

GamePadEMU.txt#

The PS2 game pad EMU (for those who don't have game pads)

The layout sucks, but I cant map all the keyboard, Or be bother supporting all the keys at the mo, so there!

D-PAD / Analogue L = W A S D

Analogue R = Arrows

Bottom Shoulders = Z X
Top Shoulders = C V

Triangle = I
Circle = O
Cross = L
Square = K

HowToSkate.txt#

If you have a PS2 adapter for your PC, put it in analogue mode.

W / Forwards - push...
S / Back - brake...
A - turn left
D - turn right

l / Cross button - jump - (in air + Left/Right - fast 180 spin, when in air on half pipe / bown, Forward / back = Micky Flip)
o / Circle button - crouch (hold down and you leave the bowl)
i / triangle button - grind (hold down and run up bowl at about 45 deg and you'll gring along till you lets go / stop)

v / Right top shoulder - First person mode, use Arrows / Analogue stick 2 to look around...

Robot_Big_Barramundi.txt#

Robot_Big_Barramundi  attachment point layout for 10/12/01


Object List

robot_big_barramundi_body   main bulk of body
robot_big_barramundi_radar  robot radar on top of head
robot_big_barramundi_prop   propeller in tail fin
robot_big_barramundi_topjaw 
robot_big_barramundi_jaw
robot_big_barramundi_missile_R  missile launcher right side
robot_big_barramundi_missile_L  missile launcher left side


Attachment points within each object


robot_big_barramundi_body.ob

    missiles_left_point
    missiles_right_point
    radar_point
    topjaw_point
    jaw_point
    propeller_point

robot_big_barramundi_radar.ob

    attach_body

robot_big_barramundi_prop.ob

    attach_body

robot_big_barramundi_topjaw.ob

    attach_body

robot_big_barramundi_jaw.ob

    attach_body

robot_big_barramundi_missile_R.ob
    
    attach_body

robot_big_barramundi_missile_L.ob

    attach_body


                                                                                                                      

Error Messages#

The game's executable has lots of silly error messages. These are the most interesting ones:

GAME PAD HEAD RAM A HAPPENING!
Pad disconnected sometime in past...
duh? The fooking camera has fooked off!
Bad media type or no disk - PTOOIE!...
DVD drive is smoking crack!
Disk is mutilated beyond repair! (will retry %d times)
Disk cannot be identified, going ahead anyway...
Demand mount - '%s' Mounted already!!!
ERROR - AutoDoor :: I don't know how to '%s'
ERROR - %s :: SetIntensity : No mesh AND not a dynamic light?!
The Pause Menu!
Wot the hell? safety camera deleted!!!!
DANGER : Deleting current camera!
Awareness :: Loadup Link failure - no exist... '%s' -> '%s' at '%s'
ERROR - Cannot WRITE to demo file!!!
ERROR - Cannot READ to demo file!!!
AWARNESS BOOT! (%d)
Attempt to boot cool editor failed because editor already booted.
Killing all feedback!
Warning, Warning. Game List Buffer Too Small

Master Disc Info#

ROCKET~1.IML contains master disc information generated by CDVDGEN.

[SYS]
VERSION=1.00
MEDIA=DVD
TARGET=PS2
DISCVERSION=1.00
DATE=2002/08/15-18:50:24
[/SYS]

[CUE]
DISCNAME="SLUS-20473                      "
PRODUCER="THQ                             "
COPYRIGHT="THQ                             "
CREATIONDATE=20020815
PSTYPE=2
DISCCODE=02
[/CUE]

[LOC]
# the number of entries: 40
#Start   End      Mode Fno Source
0        309      0.0  0   "rocketpower.ims"
310      598      0.0  0   "D:\RocketPower\rocketpower.ims"
599      604      0.0  0   "D:\RocketPower\modules\atad.irx"
605      611      0.0  0   "D:\RocketPower\modules\dev9.irx"
612      626      0.0  0   "D:\RocketPower\modules\hdd.irx"
627      695      0.0  0   "D:\RocketPower\modules\ilink.irx"
696      703      0.0  0   "D:\RocketPower\modules\ilsock.irx"
704      770      0.0  0   "D:\RocketPower\modules\inet.irx"
771      781      0.0  0   "D:\RocketPower\modules\inetctl.irx"
782      911      0.0  0   "D:\RocketPower\modules\ioprp250.img"
912      925      0.0  0   "D:\RocketPower\modules\libsd.irx"
926      970      0.0  0   "D:\RocketPower\modules\mcman.irx"
971      974      0.0  0   "D:\RocketPower\modules\mcserv.irx"
975      977      0.0  0   "D:\RocketPower\modules\mcxman.irx"
978      980      0.0  0   "D:\RocketPower\modules\mcxserv.irx"
981      984      0.0  0   "D:\RocketPower\modules\msifrpc.irx"
985      990      0.0  0   "D:\RocketPower\modules\mtapman.irx"
991      1020     0

Revisional Differences#

The PS2 port includes the first two episodes of Rocket Power, "New Squid on the Block" and "Down the Drain" that can be unlocked in the Extras section by scoring 750 points in Shooting Gallery or in The Brains That Ate California, respectively. These were most likely excluded from the GameCube port due to its significantly smaller disc capacity.

PlayStation 2

GameCube