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This page is rather stubbly and could use some expansion. |
Unused Text#
PAKFILE.PAK#
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This needs some investigation. |
PAKFILE.PAK has several leftover files from development for some reason.
Dodgem cars Detail.txt#
DODGEM CARS
Each of these Five Dodgem cars have two docking points they are as follows:
attach_rider >> for attaching the player mesh
attach_particle >> for attaching spark effect on the end of the connector rod
GamePadEMU.txt#
The PS2 game pad EMU (for those who don't have game pads)
The layout sucks, but I cant map all the keyboard, Or be bother supporting all the keys at the mo, so there!
D-PAD / Analogue L = W A S D
Analogue R = Arrows
Bottom Shoulders = Z X
Top Shoulders = C V
Triangle = I
Circle = O
Cross = L
Square = K
HowToSkate.txt#
If you have a PS2 adapter for your PC, put it in analogue mode.
W / Forwards - push...
S / Back - brake...
A - turn left
D - turn right
l / Cross button - jump - (in air + Left/Right - fast 180 spin, when in air on half pipe / bown, Forward / back = Micky Flip)
o / Circle button - crouch (hold down and you leave the bowl)
i / triangle button - grind (hold down and run up bowl at about 45 deg and you'll gring along till you lets go / stop)
v / Right top shoulder - First person mode, use Arrows / Analogue stick 2 to look around...
Robot_Big_Barramundi.txt#
Robot_Big_Barramundi attachment point layout for 10/12/01
Object List
robot_big_barramundi_body main bulk of body
robot_big_barramundi_radar robot radar on top of head
robot_big_barramundi_prop propeller in tail fin
robot_big_barramundi_topjaw
robot_big_barramundi_jaw
robot_big_barramundi_missile_R missile launcher right side
robot_big_barramundi_missile_L missile launcher left side
Attachment points within each object
robot_big_barramundi_body.ob
missiles_left_point
missiles_right_point
radar_point
topjaw_point
jaw_point
propeller_point
robot_big_barramundi_radar.ob
attach_body
robot_big_barramundi_prop.ob
attach_body
robot_big_barramundi_topjaw.ob
attach_body
robot_big_barramundi_jaw.ob
attach_body
robot_big_barramundi_missile_R.ob
attach_body
robot_big_barramundi_missile_L.ob
attach_body
Error Messages#
The game's executable has lots of silly error messages. These are the most interesting ones:
GAME PAD HEAD RAM A HAPPENING!
Pad disconnected sometime in past...
duh? The fooking camera has fooked off!
Bad media type or no disk - PTOOIE!...
DVD drive is smoking crack!
Disk is mutilated beyond repair! (will retry %d times)
Disk cannot be identified, going ahead anyway...
Demand mount - '%s' Mounted already!!!
ERROR - AutoDoor :: I don't know how to '%s'
ERROR - %s :: SetIntensity : No mesh AND not a dynamic light?!
The Pause Menu!
Wot the hell? safety camera deleted!!!!
DANGER : Deleting current camera!
Awareness :: Loadup Link failure - no exist... '%s' -> '%s' at '%s'
ERROR - Cannot WRITE to demo file!!!
ERROR - Cannot READ to demo file!!!
AWARNESS BOOT! (%d)
Attempt to boot cool editor failed because editor already booted.
Killing all feedback!
Warning, Warning. Game List Buffer Too Small
Master Disc Info#
ROCKET~1.IML contains master disc information generated by CDVDGEN.
[SYS]
VERSION=1.00
MEDIA=DVD
TARGET=PS2
DISCVERSION=1.00
DATE=2002/08/15-18:50:24
[/SYS]
[CUE]
DISCNAME="SLUS-20473 "
PRODUCER="THQ "
COPYRIGHT="THQ "
CREATIONDATE=20020815
PSTYPE=2
DISCCODE=02
[/CUE]
[LOC]
# the number of entries: 40
#Start End Mode Fno Source
0 309 0.0 0 "rocketpower.ims"
310 598 0.0 0 "D:\RocketPower\rocketpower.ims"
599 604 0.0 0 "D:\RocketPower\modules\atad.irx"
605 611 0.0 0 "D:\RocketPower\modules\dev9.irx"
612 626 0.0 0 "D:\RocketPower\modules\hdd.irx"
627 695 0.0 0 "D:\RocketPower\modules\ilink.irx"
696 703 0.0 0 "D:\RocketPower\modules\ilsock.irx"
704 770 0.0 0 "D:\RocketPower\modules\inet.irx"
771 781 0.0 0 "D:\RocketPower\modules\inetctl.irx"
782 911 0.0 0 "D:\RocketPower\modules\ioprp250.img"
912 925 0.0 0 "D:\RocketPower\modules\libsd.irx"
926 970 0.0 0 "D:\RocketPower\modules\mcman.irx"
971 974 0.0 0 "D:\RocketPower\modules\mcserv.irx"
975 977 0.0 0 "D:\RocketPower\modules\mcxman.irx"
978 980 0.0 0 "D:\RocketPower\modules\mcxserv.irx"
981 984 0.0 0 "D:\RocketPower\modules\msifrpc.irx"
985 990 0.0 0 "D:\RocketPower\modules\mtapman.irx"
991 1020 0
Revisional Differences#
The PS2 port includes the first two episodes of Rocket Power, "New Squid on the Block" and "Down the Drain" that can be unlocked in the Extras section by scoring 750 points in Shooting Gallery or in The Brains That Ate California, respectively. These were most likely excluded from the GameCube port due to its significantly smaller disc capacity.
PlayStation 2 |
GameCube |
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The Rocket Power series | |
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Windows |
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PlayStation |
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GameCube, PlayStation 2 |
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Game Boy Color |
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Game Boy Advance |
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Adobe Shockwave |
Otto's Killer Carvin' Snowboard • Big Air Mountain • Squidtronic Scooter |
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See Also | |

