Roc'n Rope is the last game Tokuro Fujiwara designed for Konami before he jumped ship. You are a soldier archeologist who can't jump, so you must use your bionic arm harpoon gun to traverse treacherous terrain, fighting soldiers dinosaurs and cavemen along the way, all in your quest to reach the mythical Hitler Roc. Now why does it sounds familiar?
Jokes aside, the game's concept would be revisited and expanded in Arumana no Kiseki, an FDS game released in 1987 by Konami.
Sub-Page#
Developer Credit#
There's a programmer credit hidden in the ROM starting at $9695 in memory:
Programmed by H. Fujinaka
(Source: Original TCRF research)
Unused Graphics#
There are golden eggs in the game, but they're diamond-shaped background objects. This unused egg was meant to be used as a sprite. |
|
The dinosaur enemies might have been able to pick up, bite, and smash golden eggs at one point. |
|
Some unused point bonuses. The 2500 bonus could have been for collecting a golden egg. The 2400 and 3200 point bonuses should be earned by dropping three and four enemies from a falling rope. As it is, it's impossible to get more than two enemies climbing the same rope. |
|
These point bonuses wouldn't be unused if it weren't for a glitch. In theory, killing your 9th / 10th consecutive enemy via invincibility would give these bonuses. As it is, any enemy killed after the 8th gives 200 points and produces some glitchy score graphics. |
|
Like many other Tokuro Fujiwara productions and early Capcom games, Roc'n Rope has an unused lowercase font. |
(Source: Original TCRF research)
References#
- Domestic and Overseas Arcade Game List 1971-2005↩︎
- Overseas Readers Column: Konami Unveiled Its "Rock'n Rope" - Game Machine, Number 210, April 15, 1983↩︎
- NEWS: KONAMI BUYS INTERLOGIC - Play Meter, Volume 10, Number 23, December 15th, 1984↩︎
- Roc'N Rope - Konami (Video Game, 1983) - USA | The Arcade Flyer Archive↩︎