This is a sub-page of River City Ransom Underground.
Throughout the game lifespan, River City Ransom Underground has alot of patches that fixed LOTS of bugs. Have a nice read.
Update 1#
- Fixed bug where stamina increases wrapped around from 255 to 0
- Fixed bug where unlocked hero characters started with zero stats
- Fixed bug where binding the block button would bind it to the menu button
- Fixed bug where you could not access sub-menus of the pause menu while other players are in the menu
- Fixed bug where it was possible to skip past the special move tutorial and not receive special moves, making it impossible to continue the tutorial
- Fixed bug where you could buy Ground Pound for Alex (a non-functional move)
Update 2#
- Fixed bug where games saved in New Game+ mode would become regular saves
- Fixed bug where arena stats overwrote story stats if you used the training arena and exited through the classroom door
- Fixed bug where it was no longer possible to select non-hero unlocks in Arena mode
- Fixed bug where the button used to cycle inventory items did nothing
- Fixed bug where joining players could lose control in the menu system (Exit Arena, Exit To Title)
- Fixed rendering issues in the Pause Screen menus on macOS
Update 3#
- Fixed numerous stability / control issues when invoking exit modals in all screens
- Fixed dumpsters not being functional in multiplayer games
- Fixed friendly fire not being functional in Arena mode
- Added story difficulty selection to save file data so it persists between plays
- Fixed issues with mid-game arena joining players not being assigned a team or arena stats
- Fixed willpower/special meters not reverting to story levels after an arena match
- Fixed bug where defense-rich items could cause max energy to reach 0
- Fixed macOS builds not storing desynchronization diagnostic files
Update 3a#
- Fixed meters not refilling between Arena rounds
- Fixed Adam saying his story dialogue in Arena
- Fixed "Unknown player left the game" bug when joining multiplayer games
Update 4#
Balances
- Milk bottles now have the ability to withstand around three throws worth of collateral damage before breaking. This should alleviate a large portion of the pain in the milk run quest. It's still a challenge with multiple players, but hopefully a more fair one
- You will no longer trigger crime events if your character is thrown into citizens or civic property, since it was clearly not your fault
- Added more starting moves to all heroes
- Added substitution grapple moves that now allow all hero characters to participate in attacks when holding enemies from the front or back
- Rudy now enjoys increased grab duration time so he can perform more grapple combos
- Nerfed character throws from prone position (a.k.a "canon throws") so they no longer do damage, but are still effective for throwing enemies into pits or for crowd control
Bugfixes
- Fixed Chris' ability to perform combos and avoid charging moves during flurries
- Fixed move unlock mismatch causing Glen and Provie to not start with valid jump kicks
- Fixed bug where adopting one cat was unlocking the reward for adopting all cats
- Many move fixes across the board for all hero fighters
- Improved our ability to diagnose and fix network desynchronizations
Update 5#
This patch fixes an infamous Bug in which the unlock system rewrites your own data when you're playing Multiplayer.
Unlock Bugfixes
- Your full character list is now available in online multiplayer games
- Changes to your characters are saved in online multiplayer games
- Fixed a bug where two players playing as the same character could overwrite each other’s character data
- Fixed a bug where the 10th save slot would always be overwritten by new saves
- Better handling of player names in online games
- Fixed issues with Mike and Chris changing skins
- Calvin now gets his lifter in Arena matches
- HUD drop-in now works for couch multiplayer
- Fixed drop-in support for couch multiplayer in arena matches
- Fixed characters being unlocked with zeroed stats
Other Bugfixes
- Fixed potential infinite stun in the final fight
- Fixed two moves whose inputs were activating other moves due to internal ordering (Bruno Suplex, Rudy Shining Wizard)
- Fixed weather flickering in online multiplayer
- Fixed controller rumble in network games being sent to the wrong local player slot
- Fixed head icon and card for a Rudy skin
- Fixed crime being reported on the subway train
- Fixed a scene in the ending credits restarting on controller input
- Fixed Mike’s Twirly Noodle not being usable unless Bobsled was also unlocked
- Fixed Chris’s backhand grapple
- Fixed bug where a player grabbing a victim from another could leave the original attacker temporarily stuck
- Work-around for a handle leak in .NET on Windows 10
Update 5a#
- Fixed incorrect character filtering during game setup, for New Game+ games
- Save game highlighting for New Game+ games
- Fixed a byte wrap-around bug with Max Energy
Update 6#
- Added a cool-down for tutorial pop-ups so they aren't inadvertently skipped
- Added visual indicators when a vending machine is empty and when you have extracted all of its available contents
- Fixed a possible loss of control bug with the lift to Merv Tower
- Fixed a bug where the final boss could flip its body
- Fixed enemies spawning too close to players when they transition into a level
- Fixed issue where Tex could fall into water when fleeing
- Fixed Cliffhanger achievement not triggering
- Fixed excessive AI "back-off"
- Fixed some hidden objects still retaining physics properties even when invisible
- Fixed sound effect issues when multiple identical sounds trigger at the same time (i.e. when defeating multiple enemies at once)
- Added a command line option to disable flashing effects that can negatively affect some players (use --noflash)
- Added a command line option to override the port the game listens on, to work around port forwarding issues reported by some players (use --port X, where X is the desired port number)
Update 7#
- Fixed local player drop-ins
- Fixed epilogue loop in NG+ if player skipped the final cutscene
- Fixed Glen's Hip Toss and Kick Toss doing no damage
- Fixed cases where weather was appearing indoors (dojos, elevator)
- Fixed cases where weapons stored in a hideout just before saving would not save
- Fixed NG+ chapter selection clearing side quest progress
- Fixed Rudy's hidden book not triggering
- Fixed bug where soda machines were vending the wrong brand
- Fixed arm positioning for [OG Ryan's] Riki skin
Update 8a#
- Fixed an item duplication bug.
Update 9#
- Fixed common crashes
- Made it much harder to get stunlocked by the gas cop
Update 10#
Feature
- Added categories to the move list (first part of several planned UI improvements)
Bugfixes
- Fix Bruno MJ Shooting Star not unlocking when purchased
- Fix loss of control bug if a pop-up appears in the arcade restroom
- Fix Steam language choice not overwriting options language choice
- Turn off dynamic respawn in movie theatre
- Fixed a crash in a story script if Wes is not present
Update 11#
- Fix a crash bug when the game detects an unsupported language at startup.
Update 12#
- OST Relaunch
- Now available in Simplified Chinese
Update 13#
- Police in River City are now under-staffed. Your first crime is free™!
- Kingpins are now scary... for everyone except you! You will easily catch them!
- After you win, River City goes (mostly) back to normal
- If you run across an entire level, you are no longer rewarded with an invisible wall
- Charge moves do not trigger across level boundaries
- The default throw does damage again
- Fixed missing animations after throw-release from grapple moves
- Dojos now tell you the minimum level requirement for moves
- The standard knockback animation no longer depends on damage dealt (ie: strength)
- Improved calculation of the stamina threshold for desperation moves
- Changed how energy regeneration and max-energy gain from items are calculated
- Fixed missing XP rewards for a few bosses
- Mike: Now comes with Fat moves as standard
- Mike: Fixed move list text for Plumber Jump Kick and Inch Punch
- Rudy: Fixed move input for Mud Stomp
- Provie: Adjusted shop items to match Provie's actual moves (removed Pop Up, added Frizzle)
- Wes: Fixed Grapple Knee and Grapple Elbow (from front grapples)
- Alexis: Tweeky no longer gets stuck and can no longer hover
- Backer: Fixed Arm Bar Reversal
- Sewers 2: Can no longer fall behind the level on the right hand side
- Forest River: Fixed respawning after you fall off a log
- Merv Elevator: Turned off police spawning due to wanted level
- Oak Hill Mall: Fixed Le Jambon Cache door (for players at night) and Dragon's Dojo door (for AI)
- Minor fixes for the Chinese translation
Update 14#
- adds a little holiday fun somewhere in River City.
Update 15#
The final update for the game adds Filters that can be turned on in the options menu, Explosive Barrels, Alexis being a playable hero with some new moves for her & OST has both MP3 & FLAC formats.