the cutting room mirror

Revisional Differences

This is a sub-page of River City Ransom Underground.

Throughout the game lifespan, River City Ransom Underground has alot of patches that fixed LOTS of bugs. Have a nice read.

Update 1#

  • Fixed bug where stamina increases wrapped around from 255 to 0
  • Fixed bug where unlocked hero characters started with zero stats
  • Fixed bug where binding the block button would bind it to the menu button
  • Fixed bug where you could not access sub-menus of the pause menu while other players are in the menu
  • Fixed bug where it was possible to skip past the special move tutorial and not receive special moves, making it impossible to continue the tutorial
  • Fixed bug where you could buy Ground Pound for Alex (a non-functional move)

Update 2#

  • Fixed bug where games saved in New Game+ mode would become regular saves
  • Fixed bug where arena stats overwrote story stats if you used the training arena and exited through the classroom door
  • Fixed bug where it was no longer possible to select non-hero unlocks in Arena mode
  • Fixed bug where the button used to cycle inventory items did nothing
  • Fixed bug where joining players could lose control in the menu system (Exit Arena, Exit To Title)
  • Fixed rendering issues in the Pause Screen menus on macOS

Update 3#

  • Fixed numerous stability / control issues when invoking exit modals in all screens
  • Fixed dumpsters not being functional in multiplayer games
  • Fixed friendly fire not being functional in Arena mode
  • Added story difficulty selection to save file data so it persists between plays
  • Fixed issues with mid-game arena joining players not being assigned a team or arena stats
  • Fixed willpower/special meters not reverting to story levels after an arena match
  • Fixed bug where defense-rich items could cause max energy to reach 0
  • Fixed macOS builds not storing desynchronization diagnostic files

Update 3a#

  • Fixed meters not refilling between Arena rounds
  • Fixed Adam saying his story dialogue in Arena
  • Fixed "Unknown player left the game" bug when joining multiplayer games

Update 4#

Balances

  • Milk bottles now have the ability to withstand around three throws worth of collateral damage before breaking. This should alleviate a large portion of the pain in the milk run quest. It's still a challenge with multiple players, but hopefully a more fair one
  • You will no longer trigger crime events if your character is thrown into citizens or civic property, since it was clearly not your fault
  • Added more starting moves to all heroes
  • Added substitution grapple moves that now allow all hero characters to participate in attacks when holding enemies from the front or back
  • Rudy now enjoys increased grab duration time so he can perform more grapple combos
  • Nerfed character throws from prone position (a.k.a "canon throws") so they no longer do damage, but are still effective for throwing enemies into pits or for crowd control

Bugfixes

  • Fixed Chris' ability to perform combos and avoid charging moves during flurries
  • Fixed move unlock mismatch causing Glen and Provie to not start with valid jump kicks
  • Fixed bug where adopting one cat was unlocking the reward for adopting all cats
  • Many move fixes across the board for all hero fighters
  • Improved our ability to diagnose and fix network desynchronizations

Update 5#

This patch fixes an infamous Bug in which the unlock system rewrites your own data when you're playing Multiplayer.
Unlock Bugfixes

  • Your full character list is now available in online multiplayer games
  • Changes to your characters are saved in online multiplayer games
  • Fixed a bug where two players playing as the same character could overwrite each other’s character data
  • Fixed a bug where the 10th save slot would always be overwritten by new saves
  • Better handling of player names in online games
  • Fixed issues with Mike and Chris changing skins
  • Calvin now gets his lifter in Arena matches
  • HUD drop-in now works for couch multiplayer
  • Fixed drop-in support for couch multiplayer in arena matches
  • Fixed characters being unlocked with zeroed stats

Other Bugfixes

  • Fixed potential infinite stun in the final fight
  • Fixed two moves whose inputs were activating other moves due to internal ordering (Bruno Suplex, Rudy Shining Wizard)
  • Fixed weather flickering in online multiplayer
  • Fixed controller rumble in network games being sent to the wrong local player slot
  • Fixed head icon and card for a Rudy skin
  • Fixed crime being reported on the subway train
  • Fixed a scene in the ending credits restarting on controller input
  • Fixed Mike’s Twirly Noodle not being usable unless Bobsled was also unlocked
  • Fixed Chris’s backhand grapple
  • Fixed bug where a player grabbing a victim from another could leave the original attacker temporarily stuck
  • Work-around for a handle leak in .NET on Windows 10

Update 5a#

  • Fixed incorrect character filtering during game setup, for New Game+ games
  • Save game highlighting for New Game+ games
  • Fixed a byte wrap-around bug with Max Energy

Update 6#

  • Added a cool-down for tutorial pop-ups so they aren't inadvertently skipped
  • Added visual indicators when a vending machine is empty and when you have extracted all of its available contents
  • Fixed a possible loss of control bug with the lift to Merv Tower
  • Fixed a bug where the final boss could flip its body
  • Fixed enemies spawning too close to players when they transition into a level
  • Fixed issue where Tex could fall into water when fleeing
  • Fixed Cliffhanger achievement not triggering
  • Fixed excessive AI "back-off"
  • Fixed some hidden objects still retaining physics properties even when invisible
  • Fixed sound effect issues when multiple identical sounds trigger at the same time (i.e. when defeating multiple enemies at once)
  • Added a command line option to disable flashing effects that can negatively affect some players (use --noflash)
  • Added a command line option to override the port the game listens on, to work around port forwarding issues reported by some players (use --port X, where X is the desired port number)

Update 7#

  • Fixed local player drop-ins
  • Fixed epilogue loop in NG+ if player skipped the final cutscene
  • Fixed Glen's Hip Toss and Kick Toss doing no damage
  • Fixed cases where weather was appearing indoors (dojos, elevator)
  • Fixed cases where weapons stored in a hideout just before saving would not save
  • Fixed NG+ chapter selection clearing side quest progress
  • Fixed Rudy's hidden book not triggering
  • Fixed bug where soda machines were vending the wrong brand
  • Fixed arm positioning for [OG Ryan's] Riki skin

Update 8a#

  • Fixed an item duplication bug.

Update 9#

  • Fixed common crashes
  • Made it much harder to get stunlocked by the gas cop

Update 10#

Feature

  • Added categories to the move list (first part of several planned UI improvements)

Bugfixes

  • Fix Bruno MJ Shooting Star not unlocking when purchased
  • Fix loss of control bug if a pop-up appears in the arcade restroom
  • Fix Steam language choice not overwriting options language choice
  • Turn off dynamic respawn in movie theatre
  • Fixed a crash in a story script if Wes is not present

Update 11#

  • Fix a crash bug when the game detects an unsupported language at startup.

Update 12#

  • OST Relaunch
  • Now available in Simplified Chinese

Update 13#

  • Police in River City are now under-staffed. Your first crime is free™!
  • Kingpins are now scary... for everyone except you! You will easily catch them!
  • After you win, River City goes (mostly) back to normal
  • If you run across an entire level, you are no longer rewarded with an invisible wall
  • Charge moves do not trigger across level boundaries
  • The default throw does damage again
  • Fixed missing animations after throw-release from grapple moves
  • Dojos now tell you the minimum level requirement for moves
  • The standard knockback animation no longer depends on damage dealt (ie: strength)
  • Improved calculation of the stamina threshold for desperation moves
  • Changed how energy regeneration and max-energy gain from items are calculated
  • Fixed missing XP rewards for a few bosses
  • Mike: Now comes with Fat moves as standard
  • Mike: Fixed move list text for Plumber Jump Kick and Inch Punch
  • Rudy: Fixed move input for Mud Stomp
  • Provie: Adjusted shop items to match Provie's actual moves (removed Pop Up, added Frizzle)
  • Wes: Fixed Grapple Knee and Grapple Elbow (from front grapples)
  • Alexis: Tweeky no longer gets stuck and can no longer hover
  • Backer: Fixed Arm Bar Reversal
  • Sewers 2: Can no longer fall behind the level on the right hand side
  • Forest River: Fixed respawning after you fall off a log
  • Merv Elevator: Turned off police spawning due to wanted level
  • Oak Hill Mall: Fixed Le Jambon Cache door (for players at night) and Dragon's Dojo door (for AI)
  • Minor fixes for the Chinese translation

Update 14#

  • adds a little holiday fun somewhere in River City.

Update 15#

The final update for the game adds Filters that can be turned on in the options menu, Explosive Barrels, Alexis being a playable hero with some new moves for her & OST has both MP3 & FLAC formats.