This is a sub-page of Rise of Nations: Rise of Legends.
The Rare Resources feature in Rise of Nations present dozens of various resource tiles scattered around the map and would've provided various bonuses to the player that captured them by a Merchant unit. These bonuses usually include one gameplay feature (for example - cost decrease, speed up or ability enhance of units, buildings or technologies) and minor income for two of main resource types (or doubled income for the only type). As can be seen from this code, the developers of Rise of Legends had plans for restoring this feature in an almost identical way that it was in Rise of Nations, with replacing natural resources from the real world to various minerals (most probably in order to follow Timonium - blue extraterrestrial mineral - resource style), and even syntax style of the coding is the same. It is unknown why they decided to cut this feature.
The short description of this file in a spreadsheet is below. Notes in "Notes" column, which are not from developers, are indicated by an Italic font style.
Full code:
Draining Crystal
DRAINING_CRYSTAL
4
4
1
Enemy units lose both health AND mana to attrition
5
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
0
0
25
25
DRAINING_CRYSTAL
Blood Ruby
BLOOD_RUBY
4
4
1
Units regenerate lost health faster.
75
(data is how many frames between hit points for units; be sure to use an o%game.frame algoritm to prevent every unit from healing at the same time)
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
26
0
25
25
BLOOD_RUBY
Emerald of Knowledge
EMERALD_OF_KNOWLEDGE
4
4
1
Research times reduced by $NUM0%.
25
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
52
0
25
25
EMERALD_OF_KNOWLEDGE
Sapphire of Might
SAPPHIRE_OF_MIGHT
4
4
1
Increases National Borders by +$NUM0.
4
(data is increase to border push-strength; there is also a +1 increase to the border push-limit)
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
78
0
25
25
SAPPHIRE_OF_MIGHT
Conscript Obsidian
CONSCRIPT_OBSIDIAN
4
4
1
military units produced $NUM0% faster.
25
military ground units including grunts
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
104
0
25
25
CONSCRIPT_OBSIDIAN
Venom Stone
VENOM_STONE
4
4
1
Gives all ranged units poisoned weapons
3
military units including grunts
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
130
0
25
25
VENOM_STONE
Helix Diamond
HELIX_DIAMOND
4
4
1
Advancement research costs reduced by $NUM0%.
10
("age" advances)
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
156
0
25
25
HELIX_DIAMOND
Trader's Cinnabar
TRADERS_CINNABAR
4
4
1
+$NUM0 Wealth per Caravan
2
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
182
0
25
25
TRADERS_CINNABAR
Garnet of Plenty
GARNET_OF_PLENTY
4
4
1
+$NUM0 Worker Bonus
1
(gather bonus per worker)
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
108
0
25
25
GARNET_OF_PLENTY
Pearl of Sight
PEARL_OF_SIGHT
4
4
1
$NUM0% Building construction speed bonus.
33
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
0
26
25
25
PEARL_OF_SIGHT
Builder's Quartz
BUILDERS_QUARTZ
4
4
1
Building costs reduced by $NUM0%.
10
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
26
26
25
25
BUILDERS_QUARTZ
Blackest Jet
BLACKEST_JET
4
4
1
Cost of all military units reduced by $NUM0%.
10
all military units
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
52
26
25
25
BLACKEST_JET
Cold Iron
COLD_IRON
4
4
1
Cost of air units reduced by $NUM0%.
15
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
78
26
25
25
COLD_IRON
Agate of Zarr
AGATE_OF_ZARR
4
4
1
Cost of human military units reduced by $NUM0%.
20
specifically, grunts
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
104
26
25
25
AGATE_OF_ZARR
Deep Earth Malachite
DEEP_EARTH_MALACHITE
4
4
1
Cost of Military Districts reduced by $NUM0%.
20
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
130
26
25
25
DEEP_EARTH_MALACHITE
Hitarra's Amethyst
HITARRAS_AMETHYST
4
4
1
Cost of Merchant Districts reduced by $NUM0%.
20
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
156
26
25
25
HITARRAS_AMETHYST
Moonstar Apatite
MOONSTAR_APATITE
4
4
1
Cost of Guild Districts reduced by $NUM0%.
20
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
182
26
25
25
MOONSTAR_APATITE
King's Jade
KINGS_JADE
4
4
1
Cost of Palace Districts reduced by $NUM0%.
20
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
108
26
25
25
KINGS_JADE
Civic Topaz
CIVIC_TOPAZ
4
4
1
Cost of Cities and City Districts reduced by $NUM0%.
5
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
0
52
25
25
CIVIC_TOPAZ
Treacherous Onyx
TREACHEROUS_ONYX
4
4
1
City storm numbers reduced by +$NUM0%.
25
that is, the # of grunts to storm a city or village
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
26
52
25
25
TREACHEROUS_ONYX
Opal of Control
OPAL_OF_CONTROL
4
4
1
Population Limit increased by +$NUM0.
5
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
52
52
25
25
OPAL_OF_CONTROL
Amber of Fertility
AMBER_OF_FERTILITY
4
4
1
Worker Limit increased by +$NUM0.
5
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
78
52
25
25
AMBER_OF_FERTILITY
Deadly Tiger's Eye
DEADLY_TIGERS_EYE
4
4
1
Attrition to enemies increased by +$NUM0%.
50
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
104
52
25
25
DEADLY_TIGERS_EYE
Western Lapis Lazuli
WESTERN_LAPIS_LAZULI
4
4
1
Attrition to friendly units reduced by $NUM0%.
50
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
130
52
25
25
WESTERN_LAPIS_LAZULI
Azurite of the People
AZURITE_OF_THE_PEOPLE
4
4
1
City Limit increased by +$NUM0.
1
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
156
52
25
25
AZURITE_OF_THE_PEOPLE
Corundum Needle
CORUNDUM_NEEDLE
4
4
1
Reduces all Timonium costs by $NUM0%.
5
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
182
52
25
25
CORUNDUM_NEEDLE
Nephrite Structure
NEPHRITE_STRUCTURE
4
4
1
Building health increased by $NUM0%.
100
Gems
50
none
0
TEX_ICONS_PROTO_CITY_SMALL
108
52
25
25
NEPHRITE_STRUCTURE
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